Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Demon Hunter0/34
Vengeance0/34
Hero0/13
Level—
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Demon Hunter0/34
0/80/23
Remove all snares and vault away. Nearby enemies take (16% of Attack Power) Physical damage. Enter to learn.
Charge to your target and deal 1w2 Fire damage.
Generates 15 Fury. Enter to learn.
Granted to every Vengeance Demon Hunter. Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 15 sec.
Requires Vengeful Retreat. Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Requires Vengeful Retreat or Felblade. Increases maximum Fury by 20.
The healing of Shattered Souls is increased by 10%. Enter to learn.
Reduces the cooldown of Sigil of Misery by 15 sec. Enter to learn.
Requires Vengeful Bonds or Unrestrained Fury. Throw Glaive ricochets to 1 additional target.
Requires Unrestrained Fury or Shattered Restoration. Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may cancel the effect. Limit 1.
Requires Improved Sigil of Misery or Shattered Restoration. You heal for 3% of all Fire damage you deal.
Requires Bouncing Glaives. Unleash an eruption of fel energy, dealing (27.5% of Attack Power) Chaos damage and stunning all nearby enemies for 3 sec.
Requires Bouncing Glaives or Imprison. Increases the range of Disrupt to 10 yds.
Requires Charred Warblades or Imprison. Consume 1 beneficial Magic effect removing it from the target.
Requires Charred Warblades. Increases your chance to parry by 3%.
Requires Chaos Nova. Spend 8 more Demon Hunter points to unlock this row. The primary target of Chaos Nova is stunned for an additional 2 sec.
0/1Requires Improved Disrupt. Spend 8 more Demon Hunter points to unlock this row. Throw Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.
Requires Improved Disrupt. Spend 8 more Demon Hunter points to unlock this row. Disrupt generates 30 Fury on a successful interrupt.
Requires Improved Disrupt or Consume Magic. Spend 8 more Demon Hunter points to unlock this row. Infernal Strike gains an additional charge.
Requires Consume Magic. Spend 8 more Demon Hunter points to unlock this row. Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Requires Aldrachi Design or Consume Magic. Spend 8 more Demon Hunter points to unlock this row. Increases the critical strike chance of Immolation Aura by 6%.
Requires Aldrachi Design. Spend 8 more Demon Hunter points to unlock this row. When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury.
This effect may only occur once every 5 sec.
Requires Master of the Glaive / Champion of the Glaive or Focused Ire. Spend 8 more Demon Hunter points to unlock this row. Mastery increases your movement speed.
Requires Disrupting Fury, Master of the Glaive / Champion of the Glaive or Blazing Path. Spend 8 more Demon Hunter points to unlock this row. Leech increased by 5%.
Gain an additional 5% leech while Metamorphosis is active.
Requires Blazing Path. Spend 8 more Demon Hunter points to unlock this row. Infernal Strike increases your movement speed by 10% for 8 sec.
Requires Aura of Pain or Blazing Path. Spend 8 more Demon Hunter points to unlock this row. Immolation Aura increases your armor by 10% and causes melee attackers to suffer 2 Fire damage.
0/1Requires Aura of Pain. Spend 8 more Demon Hunter points to unlock this row. Immolation Aura removes 1 Disease effect.
Requires Aura of Pain or Live by the Glaive. Spend 8 more Demon Hunter points to unlock this row. Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed.
Requires 2 points in Soul Rending or Pursuit. Spend 8 more Demon Hunter points to unlock this row. Reduces magic damage taken by 3%.
Requires 2 points in Soul Rending, Felfire Haste or 2 points in Infernal Armor. Spend 8 more Demon Hunter points to unlock this row. Your movement speed is increased by 3%.
Requires Burn It Out / Soul Cleanse, Lost in Darkness or 2 points in Infernal Armor. Spend 8 more Demon Hunter points to unlock this row. Increases maximum health by 3%.
Requires 2 points in Illidari Knowledge. Spend 23 more Demon Hunter points to unlock this row. Increases your mastery by 2.6%.
Requires 2 points in Illidari Knowledge or Felbound. Spend 23 more Demon Hunter points to unlock this row. Attacks and abilities that generate Fury deal 3% increased damage.
Requires 2 points in Will of the Illidari or Felbound. Spend 23 more Demon Hunter points to unlock this row. Attacks and abilities that spend Fury deal 3% increased damage.
Requires 2 points in Will of the Illidari. Spend 23 more Demon Hunter points to unlock this row. Infernal Strike grants you a rapidly decaying shield equal to 6% of your maximum health.
Requires Internal Struggle. Spend 23 more Demon Hunter points to unlock this row. The cooldown of Infernal Strike is reduced by 1.0 sec.
Requires Furious. Spend 23 more Demon Hunter points to unlock this row. Fully channeling Fel Devastation increases the damage of its final tick by 300%.
Requires Remorseless or Furious. Spend 23 more Demon Hunter points to unlock this row. Summons darkness around you in an 8 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec.
Chance to avoid damage increased by 100% when not in a raid.
Requires Remorseless. Spend 23 more Demon Hunter points to unlock this row. Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.
Requires First In, Last Out. Spend 23 more Demon Hunter points to unlock this row. Any time you would generate one or more Soul Fragments, you have a 2% chance to generate an additional Soul Fragment.
Requires 2 points in Erratic Felheart. Spend 23 more Demon Hunter points to unlock this row. Glide speed increased by 10%.
0/1Requires Darkness. Spend 23 more Demon Hunter points to unlock this row. Increases the duration of Darkness by 3 sec.
Requires 2 points in Soul Splitter. Spend 23 more Demon Hunter points to unlock this row. Demon Spikes gains 1 additional charge.
Hero talents0/13
Learning it chooses Aldrachi Reaver. It costs no points. Consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing 168 Physical damage and ricocheting to 2 additional enemies.
Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave.
The enhanced ability you cast first deals 15% increased damage, and the second deals 30% increased damage. Enter to choose Aldrachi Reaver.
Requires Art of the Glaive. When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets.
If cast after Fracture, cast 6 slashes instead.
0/1Requires Art of the Glaive. Vengeful Retreat can be cast a second time within 3 sec.
Requires Art of the Glaive. When enhanced by Reaver's Glaive, Fracture applies Reaver's Mark, which causes the target to take 8% increased damage for 20 sec. Max 2 stacks.
Applies 1 additional stack of Reaver's Mark If cast after Soul Cleave.
Requires Art of the Glaive. Sigil of Spite shatters 1 additional Soul Fragments. Soul Cleave has a 20% chance to shatter a Soul Fragment.
Requires Fury of the Aldrachi. The second enhanced ability in a pattern shatters an additional Soul Fragment.
0/1Requires Evasive Action / Unhindered Assault. Felblade surrounds you with a Blade Ward, reducing damage taken by 10% for 5 sec.
Requires Reaver's Mark. Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Requires Broken Spirit. Reaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%.
Requires Wounded Quarry. Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture, increasing slashes to 12.
Reaver's Mark now stacks up to 2 times and further empowers Fracture when cast after Soul Cleave, applying an additional stack.
Requires Keen Edge. Consuming a Soul Fragment causes your next Fracture to deal (62% of Attack Power) additional Physical damage.
Requires Incisive Blade, Bladecraft, Keen Engagement / Preemptive Strike or Warblade's Hunger. After consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 8% for 30 sec.
Vengeance0/34
0/80/20
Unleash the fel within you, damaging enemies directly in front of you for 160 Fire damage over 2 sec. Enter to learn.
Requires Fel Devastation. Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.
Requires Fel Devastation. Brand yourself and an enemy target with demonic symbols, reducing the damage you take by 40% and instantly dealing (416% of Attack Power) Fire damage to the enemy.
Requires Spirit Bomb. Reduces the cooldown of Fracture by 1 sec and Throw Glaive by 6 sec.
Requires Fiery Brand or Spirit Bomb. Your Sigils activate 1 second faster.
Requires Fiery Brand. Sigil of Flame damage increased by 50%.
Requires Perfectly Balanced Glaive. Physical damage increased by 12%.
Requires Perfectly Balanced Glaive. Demon Spikes reduces damage taken by 5% while active.
Requires Quickened Sigils. Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1.00 sec.
Requires Ascending Flame. While Demon Spikes is active, melee attacks against you cause the attacker to take (31.2% of Attack Power) Physical damage. Generates high threat.
Requires Ascending Flame. Activating Infernal Strike out of combat or within 5 sec of entering combat places a Sigil of Flame at the target location.
Requires Tempered Steel. Spend 8 more Vengeance points to unlock this row. Place a demonic sigil at the target location that activates after 2 sec.
Detonates to deal (692% of Attack Power) Chaos damage and shatter up to 3 Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Requires Calcified Spikes, Tempered Steel or Feed the Demon. Spend 8 more Vengeance points to unlock this row. Immolation Aura increases your movement speed by 10% and its duration is increased by 50%.
Requires Feed the Demon. Spend 8 more Vengeance points to unlock this row. Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 2 sec.
Requires Retaliation, Felfire Fist or Feed the Demon. Spend 8 more Vengeance points to unlock this row. Fire damage increased by 8%.
Requires Felfire Fist. Spend 8 more Vengeance points to unlock this row. 6.0% of your Fire damage shields you, up to a maximum of 3,055.
Shield and maximum values are doubled while Fiery Brand is active.
Requires Agonizing Flames or Sigil of Spite. Spend 8 more Vengeance points to unlock this row. Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec.
You heal for 10% of all damage you deal to targets with Frailty.
Requires Agonizing Flames. Spend 8 more Vengeance points to unlock this row. Soul Cleave heals for an additional (225% of Attack Power).
Requires Sigil of Silence or Agonizing Flames. Spend 8 more Vengeance points to unlock this row. Immolation Aura's initial burst has a chance to shatter Soul Fragments from enemies.
Requires Sigil of Silence. Spend 8 more Vengeance points to unlock this row. Fel Devastation heals for an additional 10%, and 50% of its healing is converted into an absorb shield for 10 sec.
Requires Sigil of Silence or Burning Blood. Spend 8 more Vengeance points to unlock this row. Immolation Aura has 10% increased critical strike chance and generates 1-5 Fury when it deals critical damage.
This effect may only occur once per 1 sec.
0/1Requires Burning Blood. Spend 8 more Vengeance points to unlock this row. Spirit Bomb shields you for 10 sec, absorbing 2,444 damage plus 611 for each Soul Fragment consumed.
Requires Revel in Pain or Burning Blood. Spend 8 more Vengeance points to unlock this row. You take 10% reduced magic damage while Immolation Aura is active.
Requires Frailty. Spend 8 more Vengeance points to unlock this row. Frailty now also reduces all damage you take from afflicted targets by 6%.
Requires Feast of Souls, Fallout or Frailty. Spend 8 more Vengeance points to unlock this row. Consuming a Soul Fragment reduces all damage you take by 3% for 8 sec.
Requires Ruinous Bulwark, Fallout or Volatile Flameblood. Spend 8 more Vengeance points to unlock this row. Fel Devastation heals you for up to 50% more, based on your missing health.
Requires Fel Flame Fortification, Soul Barrier / Soul Sigils or Volatile Flameblood. Spend 8 more Vengeance points to unlock this row. Fiery Brand also increases Fire damage you deal to the target by 15%.
Requires Fel Flame Fortification. Spend 8 more Vengeance points to unlock this row. Increases the duration of your Sigils by 2 sec and radius by 2 yds.
Requires Void Reaver or 2 points in Painbringer. Spend 20 more Vengeance points to unlock this row. Soul Cleave deals 60% increased damage to your primary target.
Requires 2 points in Painbringer. Spend 20 more Vengeance points to unlock this row. When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of 3,055.
Requires Roaring Fire, 2 points in Fiery Demise or 2 points in Painbringer. Spend 20 more Vengeance points to unlock this row. Fel Devastation damage increased by 30%.
Requires 2 points in Fiery Demise. Spend 20 more Vengeance points to unlock this row. Every 1 sec, Fiery Brand spreads to one nearby enemy.
Requires 2 points in Fiery Demise or Chains of Anger. Spend 20 more Vengeance points to unlock this row. Your Sigils have 15% reduced cooldowns.
Requires Soulmonger or Focused Cleave. Spend 20 more Vengeance points to unlock this row. Frailty now also increases all damage you deal to afflicted targets by 3%.
Requires Burning Alive, Soulmonger or Stoke the Flames. Spend 20 more Vengeance points to unlock this row. Metamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%.
Requires Burning Alive or Cycle of Binding. Spend 20 more Vengeance points to unlock this row. Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25 sec.
Requires 2 points in Vulnerability. Spend 20 more Vengeance points to unlock this row. The effects of Frailty are doubled.
Requires 2 points in Vulnerability or Vengeful Beast. Spend 20 more Vengeance points to unlock this row. Carve into the soul of your target, dealing 171 Fire damage and an additional (300% of Attack Power) Fire damage over 3 sec. Immediately shatters 3 Soul Fragments from the target and 1 additional Soul Fragment every 1 sec.
Requires Vengeful Beast. Spend 20 more Vengeance points to unlock this row. Sustaining fatal damage instead transforms you to Metamorphosis form.
This may occur once every 8 min.
Requires 2 points in Charred Flesh or Vengeful Beast. Spend 20 more Vengeance points to unlock this row. When Fel Devastation finishes fully channeling, it refreshes 15-30% of its cooldown and refunds 15-30 Fury.
Requires 2 points in Charred Flesh. Spend 20 more Vengeance points to unlock this row. Fiery Brand has 12 sec reduced cooldown and 1 additional charge.
Spend 20 more Vengeance points to unlock this row. Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 10 sec.
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