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Windwalker MonkTalents

Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.

Monk0/34
Windwalker0/34
Hero0/13
Level—

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Monk0/34
0/80/23
Heals the target for (1,680% of Spell Power) over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Enter to learn.
Granted to every Windwalker Monk. Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Granted to every Windwalker Monk. Kick upwards, dealing 50 Physical damage.
Requires Soothing Mist. Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. Enter to learn.
0/1Targets you Roll through are snared by 40% for 5 sec. Enter a side to choose it.
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. Enter to learn.
Requires Elusive Mists or Tiger's Lust. Increases all healing taken by 4%.
Requires Tiger's Lust. Roll and Chi Torpedo travel a small distance further.
Requires Tiger's Lust or Crashing Momentum / Disable. Reduces all damage taken by 3%.
Requires Crashing Momentum / Disable. The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Requires Crashing Momentum / Disable or Fast Feet. Removes all Poison and Disease effects from the target.
Requires Elusive Mists or Grace of the Crane. After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%.
Requires Grace of the Crane. While no enemies are within 15 yds, you heal for (375% of Spell Power) every 3 sec.
Requires Grace of the Crane, Calming Presence or Bounding Agility. While out of combat, your movement speed is increased by 15%.
Requires Calming Presence. Paralysis now removes all Enrage effects from its target.
Requires Wind's Reach, Detox or Calming Presence. Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
Requires Detox. After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Requires Detox or Fast Feet. Reduces the cooldown of Paralysis by 8 sec and the cooldown of Leg Sweep by 5 sec.
Requires Jade Walk, Vivacious Vivification or Silent Sanctuary. Spend 8 more Monk points to unlock this row. Your auto attack critical strike chance is increased by 15%.
Requires Pressure Points, Jade Walk or Spear Hand Strike. Spend 8 more Monk points to unlock this row. Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Requires Spear Hand Strike. Spend 8 more Monk points to unlock this row. Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
0/1Requires 2 points in Ancient Arts, Reinvigoration or Spear Hand Strike. Spend 8 more Monk points to unlock this row. Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Requires 2 points in Ancient Arts. Spend 8 more Monk points to unlock this row. Leg Sweep applies Disable for 5.0 sec when it ends.
0/1Requires Tiger Fang or Vivacious Vivification. Spend 8 more Monk points to unlock this row. The duration of snare effects on you is reduced by 20%.
Requires Transcendence. Spend 8 more Monk points to unlock this row. Increases all damage dealt by 2%.
0/1Requires Transcendence. Spend 8 more Monk points to unlock this row. Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Requires Transcendence. Spend 8 more Monk points to unlock this row. Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Requires Celerity / Chi Torpedo or Energy Transfer. Spend 8 more Monk points to unlock this row. Increases the range of Leg Sweep by 4 yds.
Requires Celerity / Chi Torpedo or Stillstep Coil. Spend 8 more Monk points to unlock this row. Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Requires Quick Footed / Hasty Provocation, Tiger Fang or 2 points in Ferocity of Xuen. Spend 8 more Monk points to unlock this row. Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
Requires Ring of Peace / Song of Chi-Ji or 2 points in Ferocity of Xuen. Spend 8 more Monk points to unlock this row. Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Requires Ring of Peace / Song of Chi-Ji. Spend 8 more Monk points to unlock this row. Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Requires Ring of Peace / Song of Chi-Ji or Spirit's Essence. Spend 8 more Monk points to unlock this row. Turns your skin to stone for 15 sec.
Requires Spirit's Essence, Improved Touch of Death or Tiger Tail Sweep. Spend 8 more Monk points to unlock this row. Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack, stacking up to 4.
Requires Quick Footed / Hasty Provocation or Vigorous Expulsion. Spend 23 more Monk points to unlock this row. Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Requires Yu'lon's Grace or Vigorous Expulsion. Spend 23 more Monk points to unlock this row. Roll removes a snare effect once every 30 sec.
0/1Requires Yu'lon's Grace. Spend 23 more Monk points to unlock this row. Expel Harm's healing is increased by up to 100%, based on your missing health.
Requires Peace and Prosperity, Yu'lon's Grace or Fortifying Brew. Spend 23 more Monk points to unlock this row. Activating Zenith causes you to release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
0/1Requires Fortifying Brew. Spend 23 more Monk points to unlock this row. Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Requires Fortifying Brew. Spend 23 more Monk points to unlock this row. Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Requires Dance of the Wind or Improved Touch of Death. Spend 23 more Monk points to unlock this row. While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Requires Swift Art, Save Them All or Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. Magical damage done increased by 2% and healing done increased by 2%.
Requires Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. Transcendence: Transfer immediately heals you for 10% of your maximum health.
Requires Zenith Stomp, Ironshell Brew / Expeditious Fortification or Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.
Requires Ironshell Brew / Expeditious Fortification. Spend 23 more Monk points to unlock this row. Touch of Death now heals you for 60% of its damage done.
Requires Ironshell Brew / Expeditious Fortification or Celestial Determination. Spend 23 more Monk points to unlock this row. Increases your Physical damage done by 2% and Avoidance increased by 2%.
Requires 2 points in Chi Proficiency. Spend 23 more Monk points to unlock this row. Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Requires 2 points in Chi Proficiency or Healing Winds. Spend 23 more Monk points to unlock this row. You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
0/1Requires Healing Winds, Windwalking or Chi Transfer. Spend 23 more Monk points to unlock this row. After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Requires Chi Transfer or 2 points in Martial Instincts. Spend 23 more Monk points to unlock this row. Touch of Death's cooldown is reduced by 90 sec.
Requires 2 points in Martial Instincts. Spend 23 more Monk points to unlock this row. Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.

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