Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Warlock0/34
Demonology0/34
Hero0/13
Level—
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Warlock0/34
0/80/23
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%. Enter to learn.
Granted to every Demonology Warlock. All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled. Enter to learn.
Requires Fel Domination. Reduces the cooldown of Fel Domination by 60 sec.
Your Soul Leech absorption now passively recharges at a rate of 0.1% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health.
Increases your armor by 45%. Enter to learn.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%. Enter to learn.
Requires Burning Rush. Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Requires Fel Pact or 2 points in Demon Skin. Stamina increased by 10%.
0/1Requires 2 points in Fel Armor or 2 points in Demon Skin. Increases the amount of damage required to break your fear effects by 60%.
Requires Fiendish Stride or 2 points in Fel Armor. Increases you and your pets' maximum health by 5%.
Requires Demonic Embrace. Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Requires Nightmare / Horrify or Demonic Embrace. Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Requires Nightmare / Horrify or Demonic Fortitude. Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Requires Demonic Fortitude. Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Requires Demonic Fortitude. Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Requires Banish or Curse of Exhaustion. Spend 8 more Warlock points to unlock this row. Increases your critical strike chance by 2%.
Requires Curse of Tongues or Curse of Exhaustion. Spend 8 more Warlock points to unlock this row. Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
You also learn:
Demonic Circle: Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
Requires Mortal Coil, Infernal Beneficiary or Curse of Tongues. Spend 8 more Warlock points to unlock this row. Increases your haste by 2%.
Requires Mortal Coil. Spend 8 more Warlock points to unlock this row. Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Requires Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 950 for 20 sec. Usable while suffering from control impairing effects.
Requires Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Requires Demonic Circle or Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Healthstones heal you for an additional 5% additional health.
Requires Demonic Circle. Spend 8 more Warlock points to unlock this row. Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Requires Demonic Circle or Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Soul Leech may now absorb an additional 5% of your maximum health.
Requires Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Requires Improved Mortal Coil or Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Drain Life now channels 100% faster and restores health 100% faster.
0/1Requires Dark Pact. Spend 8 more Warlock points to unlock this row. Dark Pact sacrifices only 5% of your current health for the same shield value.
Requires Abyss Walker, Foul Mouth or Empowered Healthstone. Spend 8 more Warlock points to unlock this row. Increases your Intellect by 3%.
Requires Abyss Walker or Fortified Soul. Spend 8 more Warlock points to unlock this row. Increases your Leech by 2%.
Requires Gorefiend's Avarice, Teachings of the Black Harvest or Fortified Soul. Spend 8 more Warlock points to unlock this row. Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Requires Gorefiend's Avarice. Spend 8 more Warlock points to unlock this row. Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
0/1Requires Ichor of Devils / Frequent Donor or Pact of the Eredar. Spend 23 more Warlock points to unlock this row. Unending Resolve reduces damage taken by an additional 15%.
Requires Pact of the Eredar or Pact of the Nathrezim. Spend 23 more Warlock points to unlock this row. Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
0/1Requires Demonic Resilience, Pact of the Nathrezim or Empowered Drain Life. Spend 23 more Warlock points to unlock this row. Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Requires Strength of Will / Dark Accord. Spend 23 more Warlock points to unlock this row. Reduces the cast time of Soulstone and Create Healthstone by 50%.
Requires Demonic Gateway or Strength of Will / Dark Accord. Spend 23 more Warlock points to unlock this row. 5% of all damage you take is taken by your demon pet instead.
Requires Demonic Gateway. Spend 23 more Warlock points to unlock this row. Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Requires Howl of Terror / Shadowfury or Demonic Gateway. Spend 23 more Warlock points to unlock this row. Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Requires Howl of Terror / Shadowfury. Spend 23 more Warlock points to unlock this row. Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds.
Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Requires Swift Artifice or 2 points in Soul Link. Spend 23 more Warlock points to unlock this row. Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
Demonic Healthstone
Instantly restores 25% health. 60 sec cooldown.
Requires 2 points in Fel Synergy, Frequent Traveler or 2 points in Soul Link. Spend 23 more Warlock points to unlock this row. Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
0/1Requires 2 points in Fel Synergy or Oppressive Darkness. Spend 23 more Warlock points to unlock this row. Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Hero talents0/13
Learning it chooses Diabolist. It costs no points. Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec.
When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Enter to choose Diabolist.
Requires Diabolic Ritual. Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec.
Requires Diabolic Ritual. Demonic Art increases the damage of your next Hand of Gul'dan by 20% and reduces its cast time by 50%.
Requires Diabolic Ritual. Mother of Chaos empowers your next Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing 5,119 Fire damage to your enemy target and generating 3 Soul Shards.
Requires Diabolic Ritual. You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells.
Diabolic Oculi explode when consuming Demonic Art, dealing (234.6% of Spell Power) Fire damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.
0/1Requires Cloven Souls. You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
0/1Requires Touch of Rancora. Summon Demonic Tyrant grants Diabolic Ritual and reduces its duration by 3 sec.
0/1Requires Secrets of the Coven. Unending Resolve heals you for 30% of your maximum health over 10 sec.
Requires Diabolic Oculi. Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active.
Diabolic Gaze
Fire a beam of destructive chaos magic at the target, dealing 304 Chaos damage.
Damage is increased by 100% per Demonic Oculus active.
Requires Soul-Etched Circles / Annihilan's Bellow. Fire damage increased by 4% and damage dealt by your demons is increased by 4%.
Requires Cruelty of Kerxan / Infernal Machine. Summon Demonic Tyrant is empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
Requires Infernal Vitality / Infernal Bulwark. Hand of Gul'dan deals 15% increased damage for each Soul Shard spent.
Requires Looks That Kill. Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.
Requires Abyssal Dominion, Flames of Xoroth, Gloom of Nathreza or Mind's Eyes. Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing 9,644 Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Demonology0/34
0/80/20
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to 584 Shadowflame damage on impact to all enemies within 8 yds of the target and summons 3 Wild Imps. Enter to learn.
Requires Hand of Gul'dan. Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing 3,031 Shadowflame damage.
Demonic Core
When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Requires Hand of Gul'dan. Summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
Requires Demoniac. Increases damage dealt by Hand of Gul'dan to its main target by 20%.
Requires Demoniac. Increases your Intellect by 2%.
Requires Call Dreadstalkers. Increases your Mastery by 2%.
Requires Call Dreadstalkers. When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage.
Requires Fel Intellect or Dominant Hand. Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%.
0/1Requires Fel Intellect or Practiced Rituals. Demonic forces suck 6 of your Wild Imps toward the target, and then cause them to violently explode, dealing 523 Shadowflame damage to all enemies within 8 yards.
Requires Dreadlash or Practiced Rituals. Summons a Felguard under your command as a powerful melee combatant.
Requires Imp-erator. Spend 8 more Demonology points to unlock this row. When your Wild Imps cast Fel Firebolt, they have 10% chance to instantly cast another Fel Firebolt at 200% effectiveness.
Requires Implosion / Power Siphon or Imp-erator. Spend 8 more Demonology points to unlock this row. Reduces the cast time of Shadow Bolt by 10% and increases its damage by 15%.
Requires Implosion / Power Siphon or Summon Felguard. Spend 8 more Demonology points to unlock this row. Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Requires Summon Felguard. Spend 8 more Demonology points to unlock this row. The cooldown of your Felguard's Felstorm is reduced by 10 sec and damage dealt to your primary demon is reduced by 10%.
Requires Infernal Rapidity. Spend 8 more Demonology points to unlock this row. Hand of Gul'dan now empowers 1 of the Wild Imps it summons, increasing its damage dealt by 100%.
Requires 2 points in Rune of Shadows or Infernal Rapidity. Spend 8 more Demonology points to unlock this row. Damaging critical strikes dealt by you and your demons deal 230% damage instead of the usual 200%.
Requires 2 points in Rune of Shadows. Spend 8 more Demonology points to unlock this row. You passively summon a Wild Imp to fight for you every 12 sec.
Requires 2 points in Carnivorous Stalkers or 2 points in Rune of Shadows. Spend 8 more Demonology points to unlock this row. Summon a Demonic Tyrant that damages your target for 15 sec.
Damage dealt by Demonic Tyrant is increased by 10% for each Wild Imp and Dreadstalker active.
Requires 2 points in Carnivorous Stalkers. Spend 8 more Demonology points to unlock this row. The fangs of your Dreadstalkers are coated in corrosive bile, causing Dreadbite to deal additional damage equal to 50% of damage dealt as Plague damage.
Requires 2 points in Carnivorous Stalkers or Fel Armaments. Spend 8 more Demonology points to unlock this row. Increases the critical strike chance of your primary demon by 50% of your critical strike chance.
Requires Fel Armaments. Spend 8 more Demonology points to unlock this row. Increases the damage of your Felguard's Felstorm by 20% and its duration by 4.0 sec.
Requires Demonic Brutality, Imp Gang Boss or Inner Demons. Spend 8 more Demonology points to unlock this row. Increases Demonbolt damage by 10% and consuming a Demonic Core has a chance to summon a Wild Imp.
Requires Summon Demonic Tyrant. Spend 8 more Demonology points to unlock this row. Your Demonic Tyrant also empowers you while active, increasing your haste by 8%.
Requires Summon Demonic Tyrant. Spend 8 more Demonology points to unlock this row. Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks.
Burning Cleave
Cleaves the area in front of the caster, inflicting 360 Shadowflame damage. Damage reduced beyond 8 targets.
Requires Improved Demonic Tactics, Blighted Maw or Empowered Felstorm. Spend 8 more Demonology points to unlock this row. Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.
Requires Spiteful Reconstitution. Spend 20 more Demonology points to unlock this row. Hand of Gul'dan has a 8% chance to generate a charge of Demonic Core.
Requires Tyrant's Oblation or Spiteful Reconstitution. Spend 20 more Demonology points to unlock this row. Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Requires Antoran Armaments or Tyrant's Oblation. Spend 20 more Demonology points to unlock this row. Your Demonic Tyrant lasts an additional 5 sec and extends the duration of your Dreadstalkers by 15 sec when summoned.
Requires Flametouched or Antoran Armaments. Spend 20 more Demonology points to unlock this row. Increases Mastery by 3% and reduces the cast time of your Summon Demonic Tyrant and Summon Felguard by 0.5 sec.
Requires Flametouched. Spend 20 more Demonology points to unlock this row. Call Dreadstalkers costs 1 less Soul Shard and its cast time is reduced by 50%.
Requires 2 points in Demonic Knowledge. Spend 20 more Demonology points to unlock this row. When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (403.1% of Spell Power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.
Hand of Gul'dan reduces the duration of Doom by 3 sec.
Requires Sacrificed Souls, 2 points in Demonic Knowledge or Reign of Tyranny. Spend 20 more Demonology points to unlock this row. Your demons deal 1.0% increased damage for each demon you control.
0/1Requires 2 points in Demonic Calling, Master Summoner or Reign of Tyranny. Spend 20 more Demonology points to unlock this row. Summons an Imp Lord to assist you in combat for 20 sec and will remove 1 harmful effect from you when summoned.
Transforms into Singe Magic while on cooldown.
Requires 2 points in Demonic Calling. Spend 20 more Demonology points to unlock this row. Call Dreadstalkers also summons a Vilefiend that assists you in combat for 15 sec.
Requires Doom. Spend 20 more Demonology points to unlock this row. Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting 1,589 Shadow damage to each target.
Requires Hellbent Commander. Spend 20 more Demonology points to unlock this row. Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul.
Unstable Soul
Increases damage done by 50% and Fel Firebolt now jumps to 4 additional targets.
Requires Grimoire: Imp Lord / Grimoire: Fel Ravager. Spend 20 more Demonology points to unlock this row. Increases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 sec.
0/1Requires Summon Vilefiend. Spend 20 more Demonology points to unlock this row. Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
Gloom Slash
Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional 120 Shadow damage.
Spend 20 more Demonology points to unlock this row. Summoning your Demonic Tyrant leaves open a portal to Argus for 15 sec, causing every 2 casts of Hand of Gul'dan to summon a subjugated demon that serves you for 10 sec.
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