Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Warrior0/34
Protection0/34
Hero0/13
Level—
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Warrior0/34
0/80/23
Granted to every Protection Warrior. A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
Granted to every Protection Warrior. A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
Movement speed increased by 5%. Enter to learn.
Your auto-attacks generate 50% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Enter to learn.
Blasts all enemies within 8 yards for (235.7% of Attack Power) Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Enter to learn.
Leech increased by 3%. Enter to learn.
Requires War Machine or Fast Footwork. Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Requires War Machine or Thunder Clap. Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Requires Thunder Clap. Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Requires Thunder Clap or Leeching Strikes. Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec.
Requires Impending Victory or Fast Footwork. Thunder Clap affects all targets with Rend, causing them to Bleed for (190.5% of Attack Power) damage over 15 sec.
Requires Impending Victory. Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Requires Impending Victory, War Machine or Heroic Leap. Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Requires Heroic Leap. Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Requires Storm Bolt or Heroic Leap. When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
Requires Storm Bolt or Leeching Strikes. Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Requires Frothing Berserker or Blood and Thunder. Spend 8 more Warrior points to unlock this row. Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Requires Frothing Berserker. Spend 8 more Warrior points to unlock this row. Maximum Rage increased by 30.
Requires Frothing Berserker or Pain and Gain. Spend 8 more Warrior points to unlock this row. Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
Requires Pain and Gain. Spend 8 more Warrior points to unlock this row. Healing received increased by 3% and all self-healing increased by an additional 10%.
Requires Intervene or Pain and Gain. Spend 8 more Warrior points to unlock this row. Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
0/1Requires Shockwave or Blood and Thunder. Spend 8 more Warrior points to unlock this row. Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Requires Shockwave. Spend 8 more Warrior points to unlock this row. Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
0/1Requires Rallying Cry or Shockwave. Spend 8 more Warrior points to unlock this row. Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
0/1Requires Rallying Cry or Spell Reflection. Spend 8 more Warrior points to unlock this row. Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Requires Intervene or Spell Reflection. Spend 8 more Warrior points to unlock this row. Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Requires Berserker Shout / Fearless or Wrecking Throw / Shattering Throw. Spend 8 more Warrior points to unlock this row. Gain Strength equal to 2% of your Armor.
Requires Berserker Shout / Fearless or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Requires Honed Reflexes or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Stamina increased by 5% and Armor increased by 5%.
Requires 2 points in Armored to the Teeth. Spend 23 more Warrior points to unlock this row. Revenge deals 10% more damage and 5% increased critical strike damage.
Requires 2 points in Armored to the Teeth or Double Time. Spend 23 more Warrior points to unlock this row. Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Requires 2 points in Reinforced Plates or Double Time. Spend 23 more Warrior points to unlock this row. The effects of your shouts last 20% longer.
Requires 2 points in Reinforced Plates. Spend 23 more Warrior points to unlock this row. Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Requires Barbaric Training or Javelineer. Spend 23 more Warrior points to unlock this row. Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Requires Resonant Voice or Javelineer. Spend 23 more Warrior points to unlock this row. While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Requires Resonant Voice or Crushing Force. Spend 23 more Warrior points to unlock this row. Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Requires 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Every 20 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by 1 sec.
Requires 2 points in One-Handed Weapon Specialization or 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
Requires 2 points in One-Handed Weapon Specialization or 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Requires 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Hero talents0/13
Learning it chooses Colossus. It costs no points. Unleash a series of precise and powerful strikes against your target, dealing 802 damage to it, and (1,232.4% of Attack Power) damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Enter to choose Colossus.
Requires Demolish. Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Requires Demolish. Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Shield Slam grants a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes 3 or more targets.
0/1Requires Demolish. Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Requires Demolish. Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
0/1Requires Martial Expert. Shockwave and Revenge deal 5% more damage per target affected up to 5.
Requires Colossal Might. Colossal Might increases the damage of your Revenge and Execute by 3% per stack.
0/1Requires Boneshaker / Earthquaker. Damage prevented by each use of Ignore Pain is increased by 30%.
Requires Decimator. Shield Slam critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Requires One Against Many / Arterial Bleed. Shield Slam damage increased by 25%.
Revenge and Thunder Clap damage increased by 15%.
Shield Slam generates an additional 4 Rage.
Requires Tide of Battle. Shield Slam critical strikes grant an additional stack of Colossal Might.
Requires No Stranger to Pain / Veteran Vitality. You deal 5% more damage and take 5% less damage.
Size increased by 5%.
Requires Cut to the Bone. Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Shield Slam by 100%.
Requires Precise Might, Practiced Strikes, Mountain of Muscle and Scars or Celeritous Conclusion. Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
Protection0/34
0/80/20
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until 564 damage has been prevented. Enter to learn.
Requires Ignore Pain. Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.
Requires Ignore Pain. Swing in a wide arc, dealing (281.7% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
Requires Demoralizing Shout. Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
Requires Demoralizing Shout. Armor increased by 6%.
Requires Revenge. Defensive Stance additionally reduces magic damage you take by 8%.
Requires Revenge. Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Requires Brace For Impact. Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
Requires Fight Through the Flames or Armor Specialization. Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
Requires Devastator. You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them.
Only one target can have your focus at a time.
Requires Brace For Impact. Spend 8 more Protection points to unlock this row. 10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to 4,582.
Requires Strategist. Spend 8 more Protection points to unlock this row. Devastate deals 20% increased damage and generates 2 Rage.
Devastator deals 10% increased damage and generates 2 Rage.
Requires Strategist. Spend 8 more Protection points to unlock this row. Reduces all damage you take by 40% for 8 sec.
Requires Strategist. Spend 8 more Protection points to unlock this row. Damage from Rend has a chance to generate 5 Rage.
Requires Devastator. Spend 8 more Protection points to unlock this row. Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%.
Revenge increases the damage of your next Thunder Clap by 8%.
0/1Requires Brutal Vitality. Spend 8 more Protection points to unlock this row. You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Requires Brutal Vitality. Spend 8 more Protection points to unlock this row. Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
0/1Requires Shield Wall. Spend 8 more Protection points to unlock this row. Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Requires Shield Wall. Spend 8 more Protection points to unlock this row. Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
0/1Requires Shield Wall. Spend 8 more Protection points to unlock this row. Your Bleed effects deal 25% increased damage.
Requires Best Served Cold. Spend 8 more Protection points to unlock this row. Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Requires Thunderlord. Spend 8 more Protection points to unlock this row. Blocking an attack deals (120% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
Requires Thunderlord or Defender's Aegis / Impenetrable Wall. Spend 8 more Protection points to unlock this row. You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Requires Bloodborne / Sudden Death or Defender's Aegis / Impenetrable Wall. Spend 8 more Protection points to unlock this row. Shield Block lasts 1 sec longer.
Requires Bloodborne / Sudden Death or Punish. Spend 8 more Protection points to unlock this row. Defensive Stance reduces damage taken by an additional 6%.
Requires Punish. Spend 8 more Protection points to unlock this row. Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
0/1Requires Fueled by Violence. Spend 20 more Protection points to unlock this row. Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.
Requires 2 points in Enduring Defenses. Spend 20 more Protection points to unlock this row. Increases Strength by 3% and your critical strike chance by 1%.
Requires 2 points in Enduring Defenses. Spend 20 more Protection points to unlock this row. Increases Block chance by 8% and your Block value by 16%.
Requires 2 points in Enduring Defenses. Spend 20 more Protection points to unlock this row. Increases Stamina by 5% and your Haste by 2%.
Requires Unyielding Stance. Spend 20 more Protection points to unlock this row. Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec.
Requires Heavy Repercussions / Into the Fray. Spend 20 more Protection points to unlock this row. Execute is usable on targets below 35% health.
Requires Heavy Repercussions / Into the Fray or Shield Specialization. Spend 20 more Protection points to unlock this row. Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
Requires Shield Specialization. Spend 20 more Protection points to unlock this row. Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
Requires Shield Specialization or Avatar. Spend 20 more Protection points to unlock this row. Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Requires Avatar. Spend 20 more Protection points to unlock this row. Execute hits up to 2 additional targets for 70% damage.
Requires Heavy Repercussions / Into the Fray. Spend 20 more Protection points to unlock this row. Charge to an enemy with your shield, granting you Shield Block and dealing (840% of Attack Power) Physical damage to it and (268.4% of Attack Power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Requires Violent Outburst, Booming Voice or Indomitable. Spend 20 more Protection points to unlock this row. When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 3 min.
0/1Requires Avatar. Spend 20 more Protection points to unlock this row. Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Spend 20 more Protection points to unlock this row. Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (198% of Attack Power) Physical damage to all enemies in front of you.
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