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Frost Death KnightTalents

Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.

Death Knight34/34
Frost34/34
Deathbringer13/13
Level90
Death Knight34/34
823
Granted to every Frost Death Knight. Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Focuses dark power into a strike that deals (176.1% of Attack Power) Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Other talents need this one.
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min. No Death Knight points left.
Auto attacks have a chance to generate 3 Runic Power. Other talents need this one.
Death Strike's cost is reduced by 10, and its healing is increased by 60%. Other talents need this one.
Requires Raise Dead. Frostscythe deals 20% increased damage during Remorseless Winter.
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec. Other talents need this one.
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec. Backspace to unlearn.
Absorbs are 15% more effective on you. Other talents need this one.
1/1Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%. Arrows to the other side, Enter to switch · Backspace to unlearn.
Increases Haste by 2%. Other talents need this one.
Requires Cleaving Strikes. Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Requires Cleaving Strikes. Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec. Backspace to unlearn.
Chains of Ice affects 1 additional nearby enemy. Backspace to unlearn.
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt. Backspace to unlearn.
Stamina increased by 20%. Backspace to unlearn.
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec. Other talents need this one.
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec. Backspace to unlearn.
Requires Enfeeble. While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times. Backspace to unlearn.
Raise Ally costs 30 less Runic Power. No Death Knight points left.
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%. Other talents need this one.
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active. Backspace to unlearn.
Increases the effectiveness of your Runeforge effects by 20%. Backspace to unlearn.
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec. No Death Knight points left.
1/1Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Arrows to the other side, Enter to switch · Other talents need this one.
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec. Backspace to unlearn.
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%. Other talents need this one.
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec. No Death Knight points left.
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec. Other talents need this one.
Increases Leech by 3%. No Death Knight points left.
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec. Other talents need this one.
Anti-Magic Shell increases healing received by 15%. Other talents need this one.
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times. No Death Knight points left.
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%. Backspace to unlearn.
When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min. Backspace to unlearn.
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec. Other talents need this one.
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec. No Death Knight points left.
Damage taken below 30% Health is reduced by 20%. Other talents need this one.
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%. Backspace to unlearn.
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec. No Death Knight points left.
Death's Advance, Death and Decay, and Death Grip have 1 additional charge. Backspace to unlearn.
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to (425% of Attack Power) magic damage and reduces the duration of harmful Magic effects against them by 50%. No Death Knight points left.

Click a talent to learn a rank · Right-click or Shift-click to unlearn · Keyboard: arrows, Enter, Backspace · Ctrl+Z to undo

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