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Unholy Death KnightTalents

Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.

Death Knight0/34
Unholy0/34
Hero0/13
Level—

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Death Knight0/34
0/80/23
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec. Enter to learn.
Focuses dark power into a strike that deals (176.1% of Attack Power) Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Enter to learn.
Granted to every Unholy Death Knight. Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Requires Icebound Fortitude. Auto attacks have a chance to generate 3 Runic Power.
Requires Death Strike. Death Strike's cost is reduced by 10, and its healing is increased by 60%.
Scourge Strike and Festering Strike deal 10% increased damage. Enter to learn.
Requires Runic Attenuation. Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Requires Runic Attenuation. Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Requires Runic Attenuation or Improved Death Strike. Absorbs are 15% more effective on you.
0/1Requires Improved Death Strike. Death's Advance grants an additional 25% movement speed over the first 3 sec.
Requires Improved Death Strike or Cleaving Strikes. Increases Haste by 2%.
Requires Cleaving Strikes. Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Requires Cleaving Strikes. Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Requires Mind Freeze. Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Requires Blinding Sleet, 2 points in Gloom Ward or Mind Freeze. Chains of Ice affects 1 additional nearby enemy.
Requires 2 points in Gloom Ward. Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Requires 2 points in Gloom Ward, 2 points in Unholy Momentum or March of Darkness / Wraith Walk. Stamina increased by 20%.
Requires 2 points in Unholy Momentum. Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Requires Control Undead, 2 points in Unholy Momentum or Enfeeble. Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Requires Enfeeble. While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Requires Permafrost, Coldthirst or Proliferating Chill. Spend 8 more Death Knight points to unlock this row. Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Requires Permafrost. Spend 8 more Death Knight points to unlock this row. Raise Ally costs 30 less Runic Power.
Requires Permafrost, Veteran of the Third War or Death Pact. Spend 8 more Death Knight points to unlock this row. Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Requires Death Pact. Spend 8 more Death Knight points to unlock this row. The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Requires Blood Bond, Brittle or Death Pact. Spend 8 more Death Knight points to unlock this row. Increases the effectiveness of your Runeforge effects by 20%.
Requires Icy Talons. Spend 8 more Death Knight points to unlock this row. Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
0/1Requires Anti-Magic Zone, Icy Talons or Death Notes. Spend 8 more Death Knight points to unlock this row. Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Requires Anti-Magic Zone. Spend 8 more Death Knight points to unlock this row. The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Requires Anti-Magic Zone, Unholy Bond or Death Defiance. Spend 8 more Death Knight points to unlock this row. Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Requires Unholy Bond. Spend 8 more Death Knight points to unlock this row. Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Requires Asphyxiate / Death's Reach or Ice Prison. Spend 8 more Death Knight points to unlock this row. Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Requires Anti-Magic Barrier, Assimilation or Asphyxiate / Death's Reach. Spend 8 more Death Knight points to unlock this row. Increases Leech by 3%.
Requires Anti-Magic Barrier or Grip of the Dead. Spend 8 more Death Knight points to unlock this row. Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Requires Suppression. Spend 23 more Death Knight points to unlock this row. Anti-Magic Shell increases healing received by 15%.
Requires Blood Scent or Suppression. Spend 23 more Death Knight points to unlock this row. Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Requires Unholy Endurance or Blood Scent. Spend 23 more Death Knight points to unlock this row. Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Requires Unholy Endurance. Spend 23 more Death Knight points to unlock this row. When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Requires Insidious Chill or Osmosis. Spend 23 more Death Knight points to unlock this row. Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Requires Insidious Chill or Runic Protection. Spend 23 more Death Knight points to unlock this row. When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Requires Runic Protection or Blood Draw. Spend 23 more Death Knight points to unlock this row. Damage taken below 30% Health is reduced by 20%.
Requires 2 points in Rune Mastery. Spend 23 more Death Knight points to unlock this row. Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Requires 2 points in Rune Mastery or Subduing Grasp. Spend 23 more Death Knight points to unlock this row. Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Requires 2 points in Will of the Necropolis or Subduing Grasp. Spend 23 more Death Knight points to unlock this row. Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Requires 2 points in Will of the Necropolis. Spend 23 more Death Knight points to unlock this row. Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to (425% of Attack Power) magic damage and reduces the duration of harmful Magic effects against them by 50%.

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