Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Hunter0/34
Beast Mastery0/34
Hero0/13
Level—
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Hunter0/34
0/80/23
Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. Enter to learn.
Granted to every Beast Mastery Hunter. Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. Enter to learn.
Requires Rejuvenating Wind. Exhilaration's cooldown is reduced by 30 sec.
Survival of the Fittest gains an additional charge. Enter to learn.
Requires Posthaste. Damage taken from area of effect attacks reduced by 5%.
Requires 2 points in Natural Mending. Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Requires 2 points in Natural Mending or Padded Armor. Your Agility is increased by 3%.
Requires Padded Armor or Hunter's Avoidance. The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Requires Hunter's Avoidance. Dazes the target, slowing movement speed by 50% for 6 sec.
Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Requires Wilderness Medicine or Combat Experience. Your auto shot damage is increased by 25%.
Requires Improved Aspect of the Cheetah or Combat Experience. Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Requires Concussive Shot or Improved Aspect of the Cheetah. You gain 2% more critical strike from critical strike sources.
Requires Precision Strikes. Spend 8 more Hunter points to unlock this row. Removes 1 Enrage and 1 Magic effect from an enemy target.
Requires Counter Shot or Precision Strikes. Spend 8 more Hunter points to unlock this row. Movement speed increased by 4%.
Requires Counter Shot. Spend 8 more Hunter points to unlock this row. When Counter Shot interrupts a cast, gain 30 Focus.
Requires Counter Shot or 2 points in Serrated Tips. Spend 8 more Hunter points to unlock this row. The cooldown of Feign Death is reduced by 5 sec.
Requires 2 points in Serrated Tips. Spend 8 more Hunter points to unlock this row. Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
0/1Requires Tranquilizing Shot. Spend 8 more Hunter points to unlock this row. Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Requires Pathfinding or Tranquilizing Shot. Spend 8 more Hunter points to unlock this row. Flare's radius is increased by 50%.
Requires Disruptive Rounds or Pathfinding. Spend 8 more Hunter points to unlock this row. Haste increased by 1%.
0/1Requires Disruptive Rounds. Spend 8 more Hunter points to unlock this row. Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Requires Disruptive Rounds or 2 points in Improved Feign Death. Spend 8 more Hunter points to unlock this row. Your maximum health is increased by 5%.
Requires Misdirection or 2 points in Improved Feign Death. Spend 8 more Hunter points to unlock this row. You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Requires Misdirection. Spend 8 more Hunter points to unlock this row. When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
The cooldown of Misdirection is reduced by 5 sec.
Requires 2 points in Trigger Finger, Kodo Tranquilizer / Devilsaur Tranquilizer or Kindling Flare. Spend 8 more Hunter points to unlock this row. The cooldown of Aspect of the Turtle is reduced by 30 sec.
Requires Tar Trap / Scare Beast, 2 points in Trigger Finger or 2 points in Touch of Grass. Spend 8 more Hunter points to unlock this row. Kill Command deals 10% increased damage.
Requires No Hard Feelings, 2 points in Touch of Grass or Camouflage. Spend 8 more Hunter points to unlock this row. You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Requires Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Requires Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Commands your pet to intimidate the target stunning your target for 5 sec.
Requires Specialized Arsenal or Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Wing Clip slows an additional 25%.
Concussive Shot slows an additional 10%.
Requires Specialized Arsenal. Spend 23 more Hunter points to unlock this row. The duration of Survival of the Fittest is increased by 2.0 sec.
Requires Specialized Arsenal or Scout's Instincts. Spend 23 more Hunter points to unlock this row. Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Requires Scout's Instincts. Spend 23 more Hunter points to unlock this row. Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
0/1Requires Scout's Instincts. Spend 23 more Hunter points to unlock this row. Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Requires Intimidation or Shell Wall. Spend 23 more Hunter points to unlock this row. When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
0/1Requires Intimidation. Spend 23 more Hunter points to unlock this row. The cooldown of Intimidation is reduced by 20 sec.
Requires Lone Survivor, Intimidation or Improved Snaring. Spend 23 more Hunter points to unlock this row. The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Requires Lone Survivor, Catlike Reflexes or Binding Shot. Spend 23 more Hunter points to unlock this row. Critical strike chance increased by 2%.
0/1Requires Binding Shot. Spend 23 more Hunter points to unlock this row. Binding Shot's stun duration is increased by 1 sec.
Requires Binding Shot or Trailblazer / Moment of Opportunity. Spend 23 more Hunter points to unlock this row. The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Requires 2 points in Born To Be Wild or Cold Feet. Spend 23 more Hunter points to unlock this row. Feign Death and Aspect of the Turtle removes poison and disease effects from you.
0/1Requires 2 points in Keen Eyesight or 2 points in Born To Be Wild. Spend 23 more Hunter points to unlock this row. Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet.
Lasts 10 sec or until your pet's health drops below 25%.
Requires 2 points in Keen Eyesight or Improved Traps. Spend 23 more Hunter points to unlock this row. Your damage over time effects deal 10% increased damage.
This effect is increased by 50% on targets below 20% health.
Hero talents0/13
Learning it chooses Dark Ranger. It costs no points. You attempt to finish off a wounded target, dealing (348.4% of Attack Power) Shadow damage and (400% of Attack Power) Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health. Enter to choose Dark Ranger.
Requires Black Arrow. Your auto shot now deals Shadow damage, allowing it to bypass armor.
Auto shot damage increased by 100%.
Requires Black Arrow. Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow.
Deathblow
The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health.
Requires Black Arrow. Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing (250% of Attack Power) Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.
Requires Black Arrow. When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage.
0/1Requires Bleak Arrows. Casting Black Arrow has a 15% chance to grant Deathblow.
Deathblow
The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health.
Requires Soul Drinker. Exhilaration grants you 3 sec of Survival of the Fittest.
Survival of the Fittest activates Exhilaration at 50% effectiveness.
0/1Requires Bleak Powder. While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
Requires Corpsecaller. Bestial Wrath summons a Dark Hound.
For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow.
Wailing Arrow
Fire an enchanted arrow, dealing 489 Shadow damage to your target and an additional 245 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec.
Grants Deathblow.
Requires Ebon Bowstring / Through the Eyes. You fire 2 additional Black Arrows during Withering Fire's barrage.
Beast Cleave and Kill Cleave damage increased by 5%.
0/1Requires Smoke Screen. Black Arrow and Bleak Powder critical strike damage increased by 10%.
Requires Dark Chains / Shadow Dagger. Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages.
If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented.
Requires Wailing Dead. Kill Command causes your Dark Hound to Shadow Thrash, dealing (210% of Attack Power) Shadow damage to up to 8 nearby enemies.
Requires Banshee's Mark / The Bell Tolls, Umbral Reach, Blighted Quiver or Pact of the Hollow. Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Beast Mastery0/34
0/80/20
Give the command to kill, causing your pet to charge your target and savagely deal (247.2% of Attack Power) Physical damage to the enemy. Enter to learn.
0/1Requires Kill Command. Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
Requires Kill Command. Fire a shot that tears through your enemy, causing them to bleed for 150 damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot.
Generates 20 Focus over 8 sec.
Requires Animal Companion / Solitary Companion. Kill Command now has 2 charges, and deals 15% increased damage.
Requires Animal Companion / Solitary Companion. Damage from your bleed effects has a 4% chance of attracting a powerful wild beast that attacks your target for 8 sec.
Requires Barbed Shot. When you cast Barbed Shot, your pet stomps the ground, dealing (144% of Attack Power) Physical damage to all nearby enemies.
Requires Barbed Shot. Barbed Shot deals 10% increased damage, and applying Barbed Shot reduces the cooldown of Kill Command by 3.0 sec.
Requires Alpha Predator or Dire Beast. Command your pet to thrash all enemies within 10 yds, dealing (191% of Attack Power) Physical damage to them. Damage is increased by 300% if Wild Thrash hits 2 or more enemies.
Deals reduced damage beyond 8 targets.
Requires Stomp or Dire Beast. Sends you and your pet into a rage, instantly dealing (800% of Attack Power) Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet.
Requires War Orders or Stomp. A quick shot causing 135 Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Requires Wild Thrash. Spend 8 more Beast Mastery points to unlock this row. After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 70% of the damage for the next 10.0 sec. Deals reduced damage beyond 8 targets.
Requires Bestial Wrath. Spend 8 more Beast Mastery points to unlock this row. Activating Bestial Wrath grants 1 charge of Barbed Shot.
Requires Bestial Wrath. Spend 8 more Beast Mastery points to unlock this row. Bestial Wrath causes all active pets to Stomp at 200% effectiveness.
Stomp damage increased by 30%.
Requires Cobra Shot. Spend 8 more Beast Mastery points to unlock this row. Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
Requires Beast Cleave. Spend 8 more Beast Mastery points to unlock this row. When your pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec.
Requires Beast Cleave. Spend 8 more Beast Mastery points to unlock this row. While Beast Cleave is active, Kill Command now also strikes nearby enemies for 20% of damage dealt. Deals reduced damage beyond 8 targets.
Requires Beast Cleave or Scent of Blood. Spend 8 more Beast Mastery points to unlock this row. All pet damage dealt increased by 3%.
Requires Scent of Blood or Thundering Hooves. Spend 8 more Beast Mastery points to unlock this row. Reduce the cooldown of Bestial Wrath by 60 sec.
Requires Go for the Throat or Thundering Hooves. Spend 8 more Beast Mastery points to unlock this row. Barbed Shot critical strike chance increased by 5%.
Cobra Shot critical strike chance increased by 15%.
Requires Go for the Throat. Spend 8 more Beast Mastery points to unlock this row. Barbed Shot now instantly grants 25 Focus.
Passive Focus generation increased by 75%.
Requires Go for the Throat. Spend 8 more Beast Mastery points to unlock this row. Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.
Requires Laceration. Spend 8 more Beast Mastery points to unlock this row. Increases the damage of Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Requires 2 points in Training Expert, Kill Cleave or Laceration. Spend 8 more Beast Mastery points to unlock this row. When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8.0 sec.
Requires 2 points in Training Expert or The Beast Within. Spend 8 more Beast Mastery points to unlock this row. Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Requires 2 points in Thrill of the Hunt or The Beast Within. Spend 8 more Beast Mastery points to unlock this row. All bleed damage dealt by you and your pets increased by 10%.
Requires 2 points in Thrill of the Hunt, Barbed Scales or Pack Tactics. Spend 8 more Beast Mastery points to unlock this row. Cobra Shot critical damage dealt increased by 20%.
When Cobra Shot critically strikes, it refunds 10 Focus.
0/1Requires Barbed Scales. Spend 8 more Beast Mastery points to unlock this row. Your auto shot has a 15% chance to also fire a Cobra Shot at your target.
Requires Dire Cleave, Aspect of the Beast or Dire Command. Spend 20 more Beast Mastery points to unlock this row. Dire Beast lasts an additional 1 sec and deals 10% increased damage.
Requires Jagged Wounds or Dire Command. Spend 20 more Beast Mastery points to unlock this row. Increases the attack speed of your active pets by 20%.
Requires Snakeskin Quiver / Cobra Senses, Jagged Wounds or Serpentine Strikes. Spend 20 more Beast Mastery points to unlock this row. Kill Command deals 5% increased damage.
Requires 2 points in Dire Frenzy. Spend 20 more Beast Mastery points to unlock this row. Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.
Requires 2 points in Dire Frenzy. Spend 20 more Beast Mastery points to unlock this row. Summoning a Dire Beast 8 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle.
Hati
Increases the damage of all your pets by 4%.
Fenryr
Pounces your primary target, inflicting a heavy bleed that deals (800% of Attack Power) damage over 8 sec and grants you 4% Haste.
Requires 2 points in Frenzy or 2 points in Dire Frenzy. Spend 20 more Beast Mastery points to unlock this row. Damage dealt by your pet's Bite, Claw, and Smack increased by 100%.
Requires 2 points in Frenzy. Spend 20 more Beast Mastery points to unlock this row. Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for (1,440% of Attack Power) damage over 12 sec.
Requires 2 points in Frenzy or 2 points in Killer Instinct. Spend 20 more Beast Mastery points to unlock this row. Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer.
Requires 2 points in Killer Instinct. Spend 20 more Beast Mastery points to unlock this row. While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
Requires 2 points in Killer Instinct. Spend 20 more Beast Mastery points to unlock this row. Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec.
Requires Brutal Companion or Huntmaster's Call. Spend 20 more Beast Mastery points to unlock this row. Dire Beasts will now obey your Kill Command, dealing its damage at 30% effectiveness.
Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 10% for 15 sec. Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration.
Requires Bloodshed. Spend 20 more Beast Mastery points to unlock this row. Bestial Wrath causes your Barbed Shot to deal damage 50% faster for 10 sec.
Requires Master Handler or Killer Cobra. Spend 20 more Beast Mastery points to unlock this row. Kill Command critical damage increased by 15%.
Spend 20 more Beast Mastery points to unlock this row. Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 sec. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.
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