Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Hunter0/34
Marksmanship0/34
Hero0/13
Level—
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Hunter0/34
0/80/23
Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec. Enter to learn.
Granted to every Marksmanship Hunter. Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. Enter to learn.
Requires Rejuvenating Wind. Exhilaration's cooldown is reduced by 30 sec.
Survival of the Fittest gains an additional charge. Enter to learn.
Requires Posthaste. Damage taken from area of effect attacks reduced by 5%.
Requires 2 points in Natural Mending. Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Requires 2 points in Natural Mending or Padded Armor. Your Agility is increased by 3%.
Requires Padded Armor or Hunter's Avoidance. The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Requires Hunter's Avoidance. Dazes the target, slowing movement speed by 50% for 6 sec.
Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Requires Wilderness Medicine or Combat Experience. Your auto shot damage is increased by 25%.
Requires Improved Aspect of the Cheetah or Combat Experience. Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Requires Concussive Shot or Improved Aspect of the Cheetah. You gain 2% more critical strike from critical strike sources.
Requires Precision Strikes. Spend 8 more Hunter points to unlock this row. Removes 1 Enrage and 1 Magic effect from an enemy target.
Requires Precision Strikes or Counter Shot. Spend 8 more Hunter points to unlock this row. Movement speed increased by 4%.
Requires Counter Shot. Spend 8 more Hunter points to unlock this row. When Counter Shot interrupts a cast, gain 30 Focus.
Requires 2 points in Serrated Tips or Counter Shot. Spend 8 more Hunter points to unlock this row. The cooldown of Feign Death is reduced by 5 sec.
Requires 2 points in Serrated Tips. Spend 8 more Hunter points to unlock this row. Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
0/1Requires Tranquilizing Shot. Spend 8 more Hunter points to unlock this row. Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Requires Pathfinding or Tranquilizing Shot. Spend 8 more Hunter points to unlock this row. Flare's radius is increased by 50%.
Requires Disruptive Rounds or Pathfinding. Spend 8 more Hunter points to unlock this row. Haste increased by 1%.
0/1Requires Disruptive Rounds. Spend 8 more Hunter points to unlock this row. Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Requires Disruptive Rounds or 2 points in Improved Feign Death. Spend 8 more Hunter points to unlock this row. Your maximum health is increased by 5%.
Requires Misdirection or 2 points in Improved Feign Death. Spend 8 more Hunter points to unlock this row. You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Requires Misdirection. Spend 8 more Hunter points to unlock this row. When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
The cooldown of Misdirection is reduced by 5 sec.
Requires 2 points in Trigger Finger, Kodo Tranquilizer / Devilsaur Tranquilizer or Kindling Flare. Spend 8 more Hunter points to unlock this row. The cooldown of Aspect of the Turtle is reduced by 30 sec.
Requires Tar Trap / Scare Beast, 2 points in Trigger Finger or 2 points in Touch of Grass. Spend 8 more Hunter points to unlock this row. Aimed Shot deals 10% increased damage.
Requires No Hard Feelings, 2 points in Touch of Grass or Camouflage. Spend 8 more Hunter points to unlock this row. You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Requires Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Requires Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Your Spotting Eagle descends from the skies, stunning your target for 5 sec.
This ability does not require line of sight when used against players.
Requires Specialized Arsenal or Improved Aspect of the Turtle. Spend 23 more Hunter points to unlock this row. Wing Clip slows an additional 25%.
Concussive Shot slows an additional 10%.
Requires Specialized Arsenal. Spend 23 more Hunter points to unlock this row. The duration of Survival of the Fittest is increased by 2.0 sec.
Requires Specialized Arsenal or Scout's Instincts. Spend 23 more Hunter points to unlock this row. Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Requires Scout's Instincts. Spend 23 more Hunter points to unlock this row. Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
0/1Requires Scout's Instincts. Spend 23 more Hunter points to unlock this row. Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Requires Intimidation or Shell Wall. Spend 23 more Hunter points to unlock this row. When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
0/1Requires Intimidation. Spend 23 more Hunter points to unlock this row. The cooldown of Intimidation is reduced by 20 sec.
Requires Lone Survivor, Improved Snaring or Intimidation. Spend 23 more Hunter points to unlock this row. The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Requires Lone Survivor, Catlike Reflexes or Binding Shot. Spend 23 more Hunter points to unlock this row. Critical strike chance increased by 2%.
0/1Requires Binding Shot. Spend 23 more Hunter points to unlock this row. Binding Shot's stun duration is increased by 1 sec.
Requires Binding Shot or Trailblazer / Moment of Opportunity. Spend 23 more Hunter points to unlock this row. The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Requires 2 points in Born To Be Wild or Cold Feet. Spend 23 more Hunter points to unlock this row. Feign Death and Aspect of the Turtle removes poison and disease effects from you.
0/1Requires 2 points in Keen Eyesight or 2 points in Born To Be Wild. Spend 23 more Hunter points to unlock this row. Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet.
Lasts 10 sec or until your pet's health drops below 25%.
Requires 2 points in Keen Eyesight or Improved Traps. Spend 23 more Hunter points to unlock this row. Your damage over time effects deal 10% increased damage.
This effect is increased by 50% on targets below 20% health.
Hero talents0/13
Learning it chooses Dark Ranger. It costs no points. Your Kill Shot is replaced with Black Arrow.
Black Arrow
You attempt to finish off a wounded target, dealing 121 Shadow damage and 140 Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health. Enter to choose Dark Ranger.
Requires Black Arrow. Your auto shot now deals Shadow damage, allowing it to bypass armor.
Auto shot damage increased by 100%.
Requires Black Arrow. Aimed Shot's chance to grant Deathblow is increased by 10%. Rapid Fire has a 100% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Requires Black Arrow. Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing (250% of Attack Power) Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.
Requires Black Arrow. Black Arrow's periodic damage has a small chance to rouse the dead, summoning a Dark Minion to fight alongside you for 20 sec.
0/1Requires Bleak Arrows. Casting Black Arrow has a 15% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Requires Soul Drinker. Exhilaration grants you 3 sec of Survival of the Fittest.
Survival of the Fittest activates Exhilaration at 50% effectiveness.
0/1Requires Bleak Powder. While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
Requires Corpsecaller. Bestial Wrath summons a Dark Hound.
For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow.
Wailing Arrow
Fire an enchanted arrow, dealing 480 Shadow damage to your target and an additional 245 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec.
Grants Deathblow.
Requires Ebon Bowstring / Through the Eyes. You fire 2 additional Black Arrows during Withering Fire's barrage.
Trick Shots damage bonus increased by 10%. Aspect of the Hydra's damage bonus increased by 12%.
0/1Requires Smoke Screen. Black Arrow and Bleak Powder critical strike damage increased by 10%.
Requires Dark Chains / Shadow Dagger. Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages.
If Bleak Powder damages 2 or more enemies, gain Trick Shots if talented.
Requires Wailing Dead. Aimed Shot causes your Dark Minion to fire a Blighted Arrow, dealing (500% of Attack Power) Shadow damage to up to 8 nearby enemies.
Requires Banshee's Mark / The Bell Tolls, Umbral Reach, Blighted Quiver or Pact of the Hollow. Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Marksmanship0/34
0/80/20
A powerful aimed shot that deals (972% of Attack Power) Physical damage. Enter to learn.
Requires Aimed Shot. Shoot a stream of 7 shots at your target over 1.8 sec, dealing a total of 259 Physical damage. Usable while moving.
Each shot generates 3 Focus.
Requires Aimed Shot. Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus.
Precise Shots benefits Kill Shot's damage at 100% effectiveness.
Requires Rapid Fire. Rapid Fire shoots 3 additional shots.
Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.
0/1Requires Rapid Fire or Precise Shots. The damage bonus of Spotter's Mark is increased by 20%.
Additionally, your Eagle learns how to Fetch.
Spotter's Mark
Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
Requires Precise Shots. Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Requires Quick Draw. Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
0/1Requires Avian Specialization / Unbreakable Bond. Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority.
Endurance Training
You gain 5% increased maximum health.
Air Superiority
Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%.
Requires Avian Specialization / Unbreakable Bond or Lock and Load. Gain critical strike damage equal to 25% of your critical strike chance.
0/1Requires Lock and Load. When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 75% of normal damage.
0/1Requires Surging Shots. Spend 8 more Marksmanship points to unlock this row. The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
Requires Penetrating Shots, Tenacious / Cunning or Surging Shots. Spend 8 more Marksmanship points to unlock this row. Rapid Fire grants Precise Shots.
Requires Trick Shots / Aspect of the Hydra or Penetrating Shots. Spend 8 more Marksmanship points to unlock this row. Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (307% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Requires Trick Shots / Aspect of the Hydra. Spend 8 more Marksmanship points to unlock this row. Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.
Aspect of the Hydra's damage bonus is increased by 15%.
Requires Obsidian Arrowhead / On Target or No Scope. Spend 8 more Marksmanship points to unlock this row. You attempt to finish off a wounded target, dealing (1,050% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.
Requires Penetrating Shots, No Scope or Explosive Shot. Spend 8 more Marksmanship points to unlock this row. Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec.
Aimed Shot
Cooldown recovers 40% faster.
Rapid Fire
Cooldown recovers 60% faster.
0/1Requires Explosive Shot. Spend 8 more Marksmanship points to unlock this row. Explosive Shot has a 100% chance to grant the Lock and Load effect.
Requires Explosive Shot. Spend 8 more Marksmanship points to unlock this row. Explosive Shot lasts 1.0 sec longer.
Requires Light Ammo. Spend 8 more Marksmanship points to unlock this row. Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%.
Requires Kill Shot. Spend 8 more Marksmanship points to unlock this row. Kill Command has a 0% chance to cause your next Aimed Shot to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Requires Kill Shot. Spend 8 more Marksmanship points to unlock this row. Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec.
Requires Trueshot, Kill Shot or No Scope. Spend 8 more Marksmanship points to unlock this row. When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Requires Trueshot. Spend 8 more Marksmanship points to unlock this row. Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target.
During Trueshot, your chance to apply Spotter's Mark is increased by 100%.
Requires Trueshot, Tactical Reload / Unstable Trigger or Precision Detonation. Spend 8 more Marksmanship points to unlock this row. Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Requires Critical Precision or Precision Detonation. Spend 8 more Marksmanship points to unlock this row. Aimed Shot deals 5% increased damage.
Rapid Fire deals 10% increased damage.
Requires Bullseye, Deathblow or Deadeye. Spend 20 more Marksmanship points to unlock this row. The damage bonus of Precise Shots is increased by an additional 10%.
0/1Requires Feathered Frenzy. Spend 20 more Marksmanship points to unlock this row. Trueshot's cooldown is reduced by 30 sec.
Requires Master Marksman, Precision Detonation or Eagle's Accuracy. Spend 20 more Marksmanship points to unlock this row. Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
Requires 2 points in Unmatched Precision. Spend 20 more Marksmanship points to unlock this row. Consuming Precise Shots reduces the cooldown of Aimed Shot by 1.00 sec.
Requires 2 points in Unmatched Precision or Calling the Shots / Unerring Vision. Spend 20 more Marksmanship points to unlock this row. Rapid Fire increases the damage of your next Aimed Shot by 20%.
Requires Calling the Shots / Unerring Vision. Spend 20 more Marksmanship points to unlock this row. Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.
Requires Calling the Shots / Unerring Vision or 2 points in Small Game Hunter. Spend 20 more Marksmanship points to unlock this row. Rain a volley of arrows down over 6 sec, dealing up to (2,220% of Attack Power) Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Requires 2 points in Small Game Hunter. Spend 20 more Marksmanship points to unlock this row. When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Requires Focused Aim. Spend 20 more Marksmanship points to unlock this row. Rapid Fire damage increased by 10%.
Rapid Fire has a 30% chance to grant the Lock and Load effect.
Requires Bulletstorm. Spend 20 more Marksmanship points to unlock this row. Bulletstorm now affects 1 additional Aimed Shot.
Requires Volley. Spend 20 more Marksmanship points to unlock this row. Volley now also applies Explosive Shot to up to 2 targets hit.
Explosive Shot
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for 108 Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Requires Focus Fire. Spend 20 more Marksmanship points to unlock this row. When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness.
If your target is below 20% health, Rapid Fire instead releases Kill Shots.
Spend 20 more Marksmanship points to unlock this row. Rapid Fire damage increased by 25%.
Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.50 sec.
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