Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Mage0/34
Fire0/34
Hero0/13
Level—
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Mage0/34
0/80/20
Granted to every Fire Mage. Shields you in flame, absorbing 9,165 damage for 1 min.
Melee attacks against you cause the attacker to take (14.4% of Spell Power) Fire damage.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death. Enter to learn.
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. Enter to learn.
0/1Requires Alter Time. Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Requires Alter Time. Reduces the cooldown of Alter Time by 5 sec.
Requires Ice Block. The cooldown of Ice Block is reduced by 30 sec.
Requires Ice Block. Hypothermia's duration is reduced by 10 sec.
Requires 2 points in Master of Time or Time Walk / Temporal Realignment. Reduces magic damage taken by 4%.
Requires 2 points in Master of Time or 2 points in Winter's Protection. Arcane Intellect grants you an additional 2% Intellect.
Requires Frost Conditioning or 2 points in Winter's Protection. Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat.
Taking direct damage will cause one of your images to dissipate.
Requires 2 points in Arcane Warding. Spend 8 more Mage points to unlock this row. Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Requires 2 points in Arcane Warding or Inspired Intellect. Spend 8 more Mage points to unlock this row. Counterspell's cooldown is reduced by 5 sec.
0/1Requires Inspired Intellect. Spend 8 more Mage points to unlock this row. Enemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Requires Mirror Image or Inspired Intellect. Spend 8 more Mage points to unlock this row. Removes all Curses from a friendly target.
Requires Mirror Image. Spend 8 more Mage points to unlock this row. Mirror Image's cooldown is reduced by 30 sec.
Requires Spellsteal. Spend 8 more Mage points to unlock this row. Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
0/1Requires Spellsteal or Quick Witted. Spend 8 more Mage points to unlock this row. Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Requires Quick Witted. Spend 8 more Mage points to unlock this row. Counterspell prevents casting for an additional 1.0 sec.
Requires Quick Witted, Remove Curse or Dragon's Breath / Supernova. Spend 8 more Mage points to unlock this row. Each time your Fireball fails to critically strike, it gains 20% increased critical strike chance.
Critical strike bonus is removed when the affected spell critically strikes.
Requires Remove Curse. Spend 8 more Mage points to unlock this row. Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Requires Remove Curse or 2 points in Improved Conjuration. Spend 8 more Mage points to unlock this row. Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
0/1Requires Shimmer / Improved Blink or Improved Spellsteal. Spend 8 more Mage points to unlock this row. Frost Nova duration is increased by 2 sec.
Requires Shimmer / Improved Blink. Spend 8 more Mage points to unlock this row. The duration of Hot Streak is increased by 15 sec.
Requires Shimmer / Improved Blink, Overflowing Energy or Improved Counterspell. Spend 8 more Mage points to unlock this row. Increases critical strike chance by 2%.
Requires Overflowing Energy. Spend 8 more Mage points to unlock this row. Damage taken from area of effect attacks reduced by 4%.
Requires Greater Invisibility, Overflowing Energy or Improved Remove Curse. Spend 8 more Mage points to unlock this row. Increases Haste by 2%.
Requires Greater Invisibility. Spend 8 more Mage points to unlock this row. Invisibility increases your movement speed by 20% for 6 sec.
Requires Greater Invisibility. Spend 8 more Mage points to unlock this row. Reduces the cooldown of Invisibility by 60 sec.
Requires Improved Frost Nova / Ice Ward, Captured Thoughts or Tome of Rhonin. Spend 20 more Mage points to unlock this row. The critical strike damage of your spells is increased by 5%.
Requires Tome of Rhonin. Spend 20 more Mage points to unlock this row. Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Requires Tome of Antonidas, Tome of Rhonin or Improved Warding. Spend 20 more Mage points to unlock this row. The cooldowns of Blink and Shimmer are reduced by 3 sec.
Requires Tome of Antonidas. Spend 20 more Mage points to unlock this row. Your mana costs are reduced by 5%.
Requires Tome of Antonidas, 2 points in Incantation of Swiftness or Master of Escape. Spend 20 more Mage points to unlock this row. Your Mastery is increased by 3%.
Requires Charm of Aegwynn. Spend 20 more Mage points to unlock this row. The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
0/1Requires Charm of Aegwynn. Spend 20 more Mage points to unlock this row. Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared.
When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Requires Flow of Time, Charm of Aegwynn or Brainstorm. Spend 20 more Mage points to unlock this row. The cooldowns of your loss of control spells are reduced by 5 sec.
0/1Requires Flow of Time. Spend 20 more Mage points to unlock this row. Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Requires Flow of Time, Charm of Medivh or Mana Confluence. Spend 20 more Mage points to unlock this row. Casting your barrier removes all snare effects.
Requires Charm of Medivh. Spend 20 more Mage points to unlock this row. You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect.
Does not affect allies in combat.
Requires Charm of Medivh. Spend 20 more Mage points to unlock this row. When your Barrier is removed, reduce its cooldown by 5 sec.
Requires Permafrost Bauble, Freezing Cold / Ice Nova or Time Manipulation. Spend 20 more Mage points to unlock this row. Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
0/1Requires Ring of Frost / Mass Polymorph, Energized Barriers or Time Manipulation. Spend 20 more Mage points to unlock this row. Blink gains an additional charge.
Requires Barrier Diffusion, Mass Invisibility or Energized Barriers. Spend 20 more Mage points to unlock this row. Blazing Barrier gains an additional charge and cauterizes your wounds, healing you for 15% of the damage it absorbs.
Hero talents0/13
Learning it chooses Frostfire. It costs no points. Launches a bolt of frostfire at the enemy, causing (259.4% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (21.6% of Spell Power) Frostfire damage over 8 sec. Enter to choose Frostfire.
0/1Requires Frostfire Bolt. Blazing Barrier also casts an Ice Barrier at 25% effectiveness.
Requires Frostfire Bolt. Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
0/1Requires Frostfire Bolt. The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.
Requires Frostfire Bolt. Casting Glacial Spike also casts a Pyroblast, dealing (881.3% of Spell Power) Fire damage.
Requires Imbued Warding / Meltdown. Fire Blast now deals Frostfire damage and its damage is increased by 15%.
0/1Requires Frostfire Empowerment. Frostfire Bolt's cast time is reduced by 10%.
Requires Elemental Affinity / Flame and Frost. Your Frost spells deal 20% increased critical strike damage.
Pyroblast damage increased by 15%.
Flamestrike damage increased by 15%.
Requires Duality. Your Frostfire spells apply Ignite at 10% increased effectiveness.
Requires Heat Sink. Frostfire Bolt's critical strike chance is increased by 15%..
The damage of your Frost spells and Fire spells are increased by 4%.
Requires Thermal Conditioning / Severe Temperatures. Meteor's damage is increased by 25%.
Meteor now grants Frostfire Empowerment.
Requires Dualcasting Adept. Meteor damage increased by 20%.
Comet Storm damage increased by 20%.
Requires Molten Chill. Comet Storm and Glacial Spike now apply Ignite.
Your Haste is increased by 2%.
Requires Flash Freezeburn, Blast Radius, Frostfire Infusion or Elemental Conduit. Meteor now also calls down a Comet Storm, dealing (649.6% of Spell Power) Frost damage to nearby enemies.
Fire0/34
0/80/20
Hurls an immense fiery boulder that causes (638.8% of Spell Power) Fire damage. Enter to learn.
Requires Pyroblast. Blasts the enemy, critically striking for (197.2% of Spell Power) Fire damage.
Castable while casting other spells.
Requires Pyroblast. Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
0/1Requires Pyroblast. Calls down a pillar of fire, burning all enemies within the area for (345% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets.
This spell is cast at a selected location.
Requires Fire Blast. Fire Blast now spreads 50% of your target's Ignite to 1 enemy.
Flamestrike applies 15% more Ignite.
Requires Fire Blast or Flamestrike / Flamestrike. Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%.
Castable while casting other spells.
Requires Flamestrike / Flamestrike. Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak.
Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Requires Ignition. Fire Blast gains 1 additional charge and its damage is increased by 25%.
Requires Combustion. Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 6 min.
Requires Fuel the Fire. Calls down a meteor which lands at the target location after 3 sec, dealing (900% of Spell Power) Fire damage to all enemies, and burns the ground, dealing (832% of Spell Power) Fire damage over 4 sec to all enemies in the area.
Damage reduced beyond 8 targets.
Requires Fervent Flickering. Spend 8 more Fire points to unlock this row. Scorches an enemy for (100% of Spell Power) Fire damage.
When cast on a target below 30% health, Scorch is a guaranteed critical strike.
Castable while moving.
Requires Fervent Flickering or Cauterize. Spend 8 more Fire points to unlock this row. Fire Blast gains 1 additional charge and its cooldown is reduced by 2.0 sec.
Requires Cauterize. Spend 8 more Fire points to unlock this row. Combustion's cooldown is reduced by 60 sec.
Requires Meteor or Cauterize. Spend 8 more Fire points to unlock this row. Your spells have a 4% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Requires Meteor. Spend 8 more Fire points to unlock this row. The enemy closest to the center of Meteor's impact takes 75% increased damage.
Requires Scorch. Spend 8 more Fire points to unlock this row. While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Requires Flame On or Scorch. Spend 8 more Fire points to unlock this row. Fireball always critically strikes enemies below 30% health.
When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Requires Flame On, Kindling or 2 points in Critical Mass. Spend 8 more Fire points to unlock this row. Damaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2%. Stacks up to 50 times.
Requires Deep Impact or 2 points in Critical Mass. Spend 8 more Fire points to unlock this row. All Fire damage dealt increased by 3%.
Requires Deep Impact. Spend 8 more Fire points to unlock this row. Meteor's cooldown is reduced by 15 sec.
Requires Scald or Heat Shimmer. Spend 8 more Fire points to unlock this row. Fire Blast deals (40% of Spell Power) additional Fire damage to up to 8 nearby enemies.
Requires Scald. Spend 8 more Fire points to unlock this row. While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Requires Mote of Flame, Controlled Destruction or Scald. Spend 8 more Fire points to unlock this row. Casting Combustion refreshes up to 1 charge of Fire Blast.
Requires Mote of Flame. Spend 8 more Fire points to unlock this row. Damage dealt to targets below 35% health is increased by 15%.
Requires Mote of Flame or Blast Zone. Spend 8 more Fire points to unlock this row. Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Requires Intensifying Flame or Conflagration. Spend 20 more Fire points to unlock this row. Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional target.
Requires Molten Fury, Intensifying Flame or 2 points in Spontaneous Combustion. Spend 20 more Fire points to unlock this row. Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 4% for 6 sec.
Requires Molten Fury or Inflame. Spend 20 more Fire points to unlock this row. Your spell critical strike chance is increased by 2.5%.
Combustion increases your critical strike damage by 2.5%.
Requires 2 points in Wildfire. Spend 20 more Fire points to unlock this row. Ignite deals 15% more damage when Combustion is not active.
Fire Blast now spreads an additional 50% of your Ignite.
Requires 2 points in Fevered Incantation or 2 points in Wildfire. Spend 20 more Fire points to unlock this row. Fire Blast damage increased by 15%.
Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Requires 2 points in Fevered Incantation. Spend 20 more Fire points to unlock this row. While Combustion is active, Fire Blast recharges 50% faster.
Requires 2 points in Fire's Ire or 2 points in Fevered Incantation. Spend 20 more Fire points to unlock this row. The cast time of Pyroblast and Flamestrike is reduced by 20%.
Requires 2 points in Fire's Ire. Spend 20 more Fire points to unlock this row. Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness.
This effect counts as consuming Hot Streak.
Requires Master of Flame. Spend 20 more Fire points to unlock this row. When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Requires From the Ashes. Spend 20 more Fire points to unlock this row. Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
0/1Requires From the Ashes, Flame Accelerant or Fiery Rush. Spend 20 more Fire points to unlock this row. Combustion grants mastery equal to 75% of your Critical Strike stat.
Combustion causes your spells to apply Ignite at 15% increased effectiveness.
Requires Flame Accelerant. Spend 20 more Fire points to unlock this row. Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 20 sec deal 230% additional damage.
Maximum 2 stacks.
Requires Pyromaniac. Spend 20 more Fire points to unlock this row. Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (200% of Spell Power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby target.
Spend 20 more Fire points to unlock this row. Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 2% for 8 sec. Multiple applications may overlap.
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