Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Monk0/34
Windwalker0/34
Hero0/13
Level—
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Monk0/34
0/80/23
Heals the target for (1,680% of Spell Power) over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Enter to learn.
Granted to every Windwalker Monk. Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Granted to every Windwalker Monk. Kick upwards, dealing 50 Physical damage.
Requires Soothing Mist. Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. Enter to learn.
0/1Targets you Roll through are snared by 40% for 5 sec. Enter a side to choose it.
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. Enter to learn.
Requires Elusive Mists or Tiger's Lust. Increases all healing taken by 4%.
Requires Tiger's Lust. Roll and Chi Torpedo travel a small distance further.
Requires Tiger's Lust or Crashing Momentum / Disable. Reduces all damage taken by 3%.
Requires Crashing Momentum / Disable. The range of Disable is increased by 5 yds.
The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Requires Crashing Momentum / Disable or Fast Feet. Removes all Poison and Disease effects from the target.
Requires Elusive Mists or Grace of the Crane. After casting Rising Sun Kick, your next Vivify becomes instant cast.
This effect also reduces the energy cost of Vivify by 75%.
Requires Grace of the Crane. While no enemies are within 15 yds, you heal for (375% of Spell Power) every 3 sec.
Requires Grace of the Crane, Calming Presence or Bounding Agility. While out of combat, your movement speed is increased by 15%.
Requires Calming Presence. Paralysis now removes all Enrage effects from its target.
Requires Wind's Reach, Detox or Calming Presence. Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
Requires Detox. After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Requires Detox or Fast Feet. Reduces the cooldown of Paralysis by 8 sec and the cooldown of Leg Sweep by 5 sec.
Requires Jade Walk, Vivacious Vivification or Silent Sanctuary. Spend 8 more Monk points to unlock this row. Your auto attack critical strike chance is increased by 15%.
Requires Pressure Points, Jade Walk or Spear Hand Strike. Spend 8 more Monk points to unlock this row. Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Requires Spear Hand Strike. Spend 8 more Monk points to unlock this row. Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
0/1Requires 2 points in Ancient Arts, Reinvigoration or Spear Hand Strike. Spend 8 more Monk points to unlock this row. Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Requires 2 points in Ancient Arts. Spend 8 more Monk points to unlock this row. Leg Sweep applies Disable for 5.0 sec when it ends.
0/1Requires Tiger Fang or Vivacious Vivification. Spend 8 more Monk points to unlock this row. The duration of snare effects on you is reduced by 20%.
Requires Transcendence. Spend 8 more Monk points to unlock this row. Increases all damage dealt by 2%.
0/1Requires Transcendence. Spend 8 more Monk points to unlock this row. Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Requires Transcendence. Spend 8 more Monk points to unlock this row. Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Requires Celerity / Chi Torpedo or Energy Transfer. Spend 8 more Monk points to unlock this row. Increases the range of Leg Sweep by 4 yds.
Requires Celerity / Chi Torpedo or Stillstep Coil. Spend 8 more Monk points to unlock this row. Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Requires Quick Footed / Hasty Provocation, Tiger Fang or 2 points in Ferocity of Xuen. Spend 8 more Monk points to unlock this row. Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
Requires Ring of Peace / Song of Chi-Ji or 2 points in Ferocity of Xuen. Spend 8 more Monk points to unlock this row. Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Requires Ring of Peace / Song of Chi-Ji. Spend 8 more Monk points to unlock this row. Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Requires Ring of Peace / Song of Chi-Ji or Spirit's Essence. Spend 8 more Monk points to unlock this row. Turns your skin to stone for 15 sec.
Requires Spirit's Essence, Improved Touch of Death or Tiger Tail Sweep. Spend 8 more Monk points to unlock this row. Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack, stacking up to 4.
Requires Quick Footed / Hasty Provocation or Vigorous Expulsion. Spend 23 more Monk points to unlock this row. Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Requires Yu'lon's Grace or Vigorous Expulsion. Spend 23 more Monk points to unlock this row. Roll removes a snare effect once every 30 sec.
0/1Requires Yu'lon's Grace. Spend 23 more Monk points to unlock this row. Expel Harm's healing is increased by up to 100%, based on your missing health.
Requires Peace and Prosperity, Yu'lon's Grace or Fortifying Brew. Spend 23 more Monk points to unlock this row. Activating Zenith causes you to release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.
Generates 2 Chi.
0/1Requires Fortifying Brew. Spend 23 more Monk points to unlock this row. Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Requires Fortifying Brew. Spend 23 more Monk points to unlock this row. Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Requires Dance of the Wind or Improved Touch of Death. Spend 23 more Monk points to unlock this row. While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Requires Swift Art, Save Them All or Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. Magical damage done increased by 2% and healing done increased by 2%.
Requires Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. Transcendence: Transfer immediately heals you for 10% of your maximum health.
Requires Zenith Stomp, Ironshell Brew / Expeditious Fortification or Strength of Spirit / Profound Rebuttal. Spend 23 more Monk points to unlock this row. You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.
Requires Ironshell Brew / Expeditious Fortification. Spend 23 more Monk points to unlock this row. Touch of Death now heals you for 60% of its damage done.
Requires Ironshell Brew / Expeditious Fortification or Celestial Determination. Spend 23 more Monk points to unlock this row. Increases your Physical damage done by 2% and Avoidance increased by 2%.
Requires 2 points in Chi Proficiency. Spend 23 more Monk points to unlock this row. Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Requires 2 points in Chi Proficiency or Healing Winds. Spend 23 more Monk points to unlock this row. You gain a bonus effect based on your current health.
Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects.
Between 90% and 35% health: Damage taken reduced by 5%.
Below 35% health: Healing received increased by 10%.
0/1Requires Healing Winds, Windwalking or Chi Transfer. Spend 23 more Monk points to unlock this row. After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Requires Chi Transfer or 2 points in Martial Instincts. Spend 23 more Monk points to unlock this row. Touch of Death's cooldown is reduced by 90 sec.
Requires 2 points in Martial Instincts. Spend 23 more Monk points to unlock this row. Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
Hero talents0/13
Learning it chooses Conduit of the Celestials. It costs no points. Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage.
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec. Enter to choose Conduit of the Celestials.
0/1Requires Invoke Xuen, the White Tiger. Fists of Fury and Spinning Crane Kick deal 30% more damage.
Requires Invoke Xuen, the White Tiger. Tiger Palm has a chance to cause Xuen to claw your target for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done.
Invoke Xuen, the White Tiger guarantees your next cast activates this effect.
0/1Requires Invoke Xuen, the White Tiger. Damage increased by 5% while Xuen, the White Tiger is active.
Requires Invoke Xuen, the White Tiger. Strike of the Windlord and Whirling Dragon Punch call upon Yu'lon to increase the cooldown recovery rate of Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Requires Temple Training / Xuen's Guidance. Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Requires Courage of the White Tiger. After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (200% of Attack Power) damage to nearby enemies, reduced beyond 5 targets.
Requires Restore Balance / Xuen's Bond. Celestial Conduit's healing and damage is increased by 100% when striking a single target.
Each addtional target reduces this bonus by 20%.
Requires Heart of the Jade Serpent. Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.
0/1Requires Chi-Ji's Swiftness. Fortifying Brew grants you an absorb shield for 25% of your maximum health.
Requires Strength of the Black Ox. After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min.
Celestial Conduit:
The August Celestials empower you, causing you to radiate 287 Nature damage onto enemies and 20,600 healing onto up to 5 injured allies within 15 yds over 3.6 sec, reduced beyond 5 targets.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Requires Path of the Falling Star. You switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%.
Crane Stance:
Haste
Tiger Stance:
Critical Strike
Ox Stance:
Versatility
Serpent Stance:
Mastery.
Requires Yu'lon's Avatar. Heart of the Jade Serpent increases your haste by 10% while active.
Requires Inner Compass, Niuzao's Protection / Jade Sanctuary, Flowing Wisdom or Celestial Conduit. Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness.
Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Windwalker0/34
0/80/20
Pummels all targets in front of you, dealing (1,304% of Attack Power) Physical damage to your primary target and 274 damage to all other enemies over 3.6 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Enter to learn.
Requires Fists of Fury. Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends.
Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
Requires Fists of Fury. While out of combat, your Chi balances to 2 instead of depleting to empty.
Your stamina is increased by 5% and every 15 sec, your next Tiger Palm also casts Expel Harm.
Expel Harm
Expel negative chi from your body, healing for 461 and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards.
Requires Fists of Fury. Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec.
Requires Momentum Boost. Tiger Palm damage increased by 50%.
Requires Momentum Boost. Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Requires Sharp Reflexes. Blackout Kick critical strike chance increased by 6% and critical damage increased by 10%.
Requires Sharp Reflexes. Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Requires 2 points in Ferociousness or Touch of the Tiger. Your auto attacks have a 30% chance to instead kick your target dealing (581.3% of Attack Power) Physical damage. Damage increased while using a two-handed weapon.
Requires Combat Wisdom. Tiger Palm causes your next Blackout Kick to strike an additional time dealing (84.7% of Attack Power) Physical damage, stacking up to 4.
Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
Requires Ascension or 2 points in Hardened Soles. Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing (50% of Attack Power) Physical damage and restoring 1 Chi.
Requires Dual Threat. Spend 8 more Windwalker points to unlock this row. Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.
Requires Dual Threat. Spend 8 more Windwalker points to unlock this row. The cooldown of Touch of Death is reduced by 45 sec.
Touch of Death deals an additional 15% damage.
Requires Teachings of the Monastery or Dual Threat. Spend 8 more Windwalker points to unlock this row. Rising Sun Kick damage increased by 15% and critical strike damage increased by 12%.
Requires Teachings of the Monastery. Spend 8 more Windwalker points to unlock this row. Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec.
Activating Zenith resets the remaining cooldown on Rising Sun Kick.
Requires Glory of the Dawn or Teachings of the Monastery. Spend 8 more Windwalker points to unlock this row. Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times.
Requires Glory of the Dawn. Spend 8 more Windwalker points to unlock this row. The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%.
Requires Crane Vortex. Spend 8 more Windwalker points to unlock this row. Spinning Crane Kick detonates into a Chi Explosion, dealing (351% of Attack Power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets.
0/1Requires Meridian Strikes, Rising Star or Crane Vortex. Spend 8 more Windwalker points to unlock this row. You gain 10% more Haste from all sources of Haste.
0/1Requires Zenith. Spend 8 more Windwalker points to unlock this row. The duration of Zenith is extended by 5 sec.
Requires Zenith. Spend 8 more Windwalker points to unlock this row. During Zenith, Blackout Kick generates 1 Chi.
Requires Brawler's Intensity, Glory of the Dawn or Hit Combo. Spend 8 more Windwalker points to unlock this row. You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.
Requires Jade Ignition or Cyclone's Drift / Crashing Fists. Spend 8 more Windwalker points to unlock this row. Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Requires Drinking Horn Cover / Spiritual Focus or Cyclone's Drift / Crashing Fists. Spend 8 more Windwalker points to unlock this row. Blackout Kick damage increased by 5% and strikes an additional 2 targets at 80% effectiveness.
0/1Requires Zenith. Spend 8 more Windwalker points to unlock this row. Strike with both fists at all enemies in front of you, dealing 529 Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.
Requires Combo Breaker. Spend 8 more Windwalker points to unlock this row. When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Requires Combo Breaker. Spend 8 more Windwalker points to unlock this row. Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.
Requires Dance of Chi-Ji. Spend 20 more Windwalker points to unlock this row. You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Requires Dance of Chi-Ji or Shadowboxing Treads. Spend 20 more Windwalker points to unlock this row. Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.
Requires Strike of the Windlord / Whirling Dragon Punch. Spend 20 more Windwalker points to unlock this row. Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.
0/1Requires Strike of the Windlord / Whirling Dragon Punch. Spend 20 more Windwalker points to unlock this row. Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.
Requires Energy Burst or Strike of the Windlord / Whirling Dragon Punch. Spend 20 more Windwalker points to unlock this row. Your magical damage is increased by 8%.
Requires Energy Burst, Inner Peace or Combo Breaker. Spend 20 more Windwalker points to unlock this row. Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.
Requires Sequenced Strikes. Spend 20 more Windwalker points to unlock this row. After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.
Rushing Wind Kick:
Kick up a powerful gust of wind, dealing 62 Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Requires Communion With Wind, Sequenced Strikes or Sunfire Spiral. Spend 20 more Windwalker points to unlock this row. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec.
Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5 sec for each unique target struck, up to 2.5 sec.
The critical strike chance of Rising Sun Kick is increased by 20%.
Requires Revolving Whirl / Echo Technique. Spend 20 more Windwalker points to unlock this row. Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck.
Thunderfist discharges upon melee strikes, dealing (161% of Attack Power) Nature damage.
Requires Revolving Whirl / Echo Technique. Spend 20 more Windwalker points to unlock this row. Your damage during Zenith is increased by 5%.
Requires Universal Energy or Revolving Whirl / Echo Technique. Spend 20 more Windwalker points to unlock this row. Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery.
Teachings of the Monastery can now stack up to 8 times.
Requires Universal Energy or Memory of the Monastery. Spend 20 more Windwalker points to unlock this row. Envelop yourself in razor-sharp winds, then lunge forward dealing (448% of Attack Power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies.
Hold to increase lunge distance.
Requires Memory of the Monastery or Inner Peace. Spend 20 more Windwalker points to unlock this row. At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (100% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.
Requires Xuen's Battlegear. Spend 20 more Windwalker points to unlock this row. Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies.
10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.
Requires Xuen's Battlegear. Spend 20 more Windwalker points to unlock this row. Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.
Requires Thunderfist, Weapon of Wind or Xuen's Battlegear. Spend 20 more Windwalker points to unlock this row. Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal 192 Physical damage in a 10 yd cone, damage reduced beyond 5 targets.
Invoking Xuen, the White Tiger activates Flurry of Xuen.
Requires Weapon of Wind or Knowledge of the Broken Temple. Spend 20 more Windwalker points to unlock this row. Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.
0/1Requires Slicing Winds. Spend 20 more Windwalker points to unlock this row. Slicing Winds now generates 1 Chi when cast.
0/1Requires Jadefire Stomp. Spend 20 more Windwalker points to unlock this row. Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.
Spend 20 more Windwalker points to unlock this row. Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack.
Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of 30 stacks.
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