Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Paladin0/34
Protection0/34
Hero0/13
Level—
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Paladin0/34
0/80/23
Granted to every Protection Paladin. Heals a friendly target for an amount equal to 100% your maximum health.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Granted to every Protection Paladin. Learn Concentration Aura, Devotion Aura, and Crusader Aura:
Concentration Aura:
Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter.
Devotion Aura:
Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yds.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath.
Hammer of Wrath
Hurls a divine hammer that strikes an enemy for 44 Holy damage.
Generates 1 Holy Power. Enter to learn.
Cleanses a friendly target, removing all Poison and Disease effects. Enter to learn.
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects. Enter to learn.
Hammer of Justice's cooldown is reduced by 15 sec. Enter to learn.
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. Enter to learn.
Requires Hammer of Wrath. The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Requires Cleanse Toxins. After Cleanse successfully removes an effect from an ally, they are healed for 2,052.
Requires Cleanse Toxins, Empyreal Ward or Fist of Justice. After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Requires Fist of Justice. When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself.
Cannot occur more than once every 60 sec.
Granted to every Protection Paladin. Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Requires Blinding Light. The cooldown of Blinding Light is reduced by 15 sec.
Requires Hammer of Wrath or Blinding Light. Judgment causes the target to take 20% increased damage from your next Holy Power ability.
Multiple applications may overlap.
0/1Requires Turn Evil. Turn Evil's cast time is reduced by 100%.
Requires Afterimage or 2 points in A Just Reward. Your Forbearance's duration is reduced by 10 sec.
Divine Steed now has 2 charges. Enter to learn.
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%. Enter to learn.
0/1Divine Steed also grants Blessing of Freedom for 3.0 sec.
Blessing of Freedom:
Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. Enter a side to choose it.
Requires Greater Judgment or Wrench Evil / Stand Against Evil. Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Requires Cavalier, Afterimage or Holy Reprieve. Spend 8 more Paladin points to unlock this row. Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Requires Cavalier or Steed of Liberty / Blessing of Freedom. Spend 8 more Paladin points to unlock this row. Instantly cast Avenger's Shield on up to 5 targets within 30 yds.
Generates 1 Holy Power per target hit.
Requires Steed of Liberty / Blessing of Freedom. Spend 8 more Paladin points to unlock this row. Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Requires Greater Judgment, Rebuke or Steed of Liberty / Blessing of Freedom. Spend 8 more Paladin points to unlock this row. Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Requires Rebuke. Spend 8 more Paladin points to unlock this row. Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Requires 2 points in Obduracy or Holy Reprieve. Spend 8 more Paladin points to unlock this row. The radius of your auras is increased by 20 yds.
Requires 2 points in Obduracy. Spend 8 more Paladin points to unlock this row. Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (625% of Attack Power), split evenly among them.
Requires Cavalier, 2 points in Obduracy or Divine Toll. Spend 8 more Paladin points to unlock this row. Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented.
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
0/1Requires Divine Toll. Spend 8 more Paladin points to unlock this row. After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.
Requires 2 points in Sanctified Plates, Unbound Freedom or Divine Toll. Spend 8 more Paladin points to unlock this row. Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Spellwarding.
Requires 2 points in Sanctified Plates. Spend 8 more Paladin points to unlock this row. Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Requires 2 points in Sanctified Plates or Punishment. Spend 8 more Paladin points to unlock this row. Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Requires Blessing of Sacrifice, Divine Reach or Brought to Light. Spend 8 more Paladin points to unlock this row. Armor and critical strike chance increased by 4%.
0/1Requires Blessing of Sacrifice. Spend 8 more Paladin points to unlock this row. Reduces the cooldown of Blessing of Sacrifice by 60 sec.
0/1Requires Blessing of Sacrifice or Blessing of Protection. Spend 8 more Paladin points to unlock this row. Holy Power spending abilities have 2% increased damage and healing.
Requires Blessing of Protection. Spend 8 more Paladin points to unlock this row. Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Requires Consecrated Ground, Blessing of Protection or Fear No Evil. Spend 8 more Paladin points to unlock this row. Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
Requires Holy Aegis or Divine Reach. Spend 23 more Paladin points to unlock this row. Shield of the Righteous heals you and up to 2 nearby allies for (125% of Attack Power).
Requires Sacrifice of the Just / Recompense or Holy Aegis. Spend 23 more Paladin points to unlock this row. Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec.
Your movement speed is increased by 3%.
0/1Requires Sacrifice of the Just / Recompense. Spend 23 more Paladin points to unlock this row. You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect.
This effect activates 100% of Blessing of Sacrifice's cooldown.
Requires Sacrifice of the Just / Recompense or Sacred Strength / Divine Purpose. Spend 23 more Paladin points to unlock this row. Allies are healed for (2,000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Requires Improved Blessing of Protection or Sacred Strength / Divine Purpose. Spend 23 more Paladin points to unlock this row. Allies affected by your Blessings have 15% increased movement speed.
Requires Unbreakable Spirit or Improved Blessing of Protection. Spend 23 more Paladin points to unlock this row. Ardent Defender increases healing taken by 15% for its duration.
Requires Consecrated Ground or Unbreakable Spirit. Spend 23 more Paladin points to unlock this row. Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health.
Divine Shield may now be cast while Forbearance is active.
Requires Lightforged Blessing or Lead the Charge. Spend 23 more Paladin points to unlock this row. Word of Glory grants 20% bonus armor for 4.5 sec.
Requires Lead the Charge. Spend 23 more Paladin points to unlock this row. The duration of stun effects on you is reduced by 20%.
Requires Worthy Sacrifice / Righteous Protection, Holy Ritual or Lead the Charge. Spend 23 more Paladin points to unlock this row. Mastery increased by 2% and Strength increased by 2%.
Requires Inspired Guard, Holy Ritual or Blessed Calling. Spend 23 more Paladin points to unlock this row. Hammer of Wrath deals up to 25% additional damage based on its target's health. Lower health targets receive more damage.
Requires Inspired Guard. Spend 23 more Paladin points to unlock this row. Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield.
0/1Requires Light's Revocation or Inspired Guard. Spend 23 more Paladin points to unlock this row. Consecration heals you and 5 allies within it for 2 every 0.9 sec.
Requires Faith's Armor, 2 points in Seal of Might or Stoicism. Spend 23 more Paladin points to unlock this row. While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec.
Requires 2 points in Seal of Might or 2 points in Vengeful Wrath. Spend 23 more Paladin points to unlock this row. 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Requires Eye for an Eye, 2 points in Vengeful Wrath or Golden Path / Selfless Healer. Spend 23 more Paladin points to unlock this row. Damage taken reduced by up to 10%, increasing as your health decreases.
Hero talents0/13
Learning it chooses Lightsmith. It costs no points. Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target.
Holy Bulwark:
While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec.
Becomes Sacred Weapon after use.
Generates 3 Holy Power. Enter to choose Lightsmith.
0/1Requires Holy Armaments. Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%.
Lasts 1 hour.
Requires Holy Armaments. If you bestow an Armament upon an ally, you also gain its benefits.
If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
0/1Requires Holy Armaments. For each Holy Power ability cast, your next Consecration deals 806 damage immediately, split across all enemies.
Up to 3 nearby allies are each healed for 30% of the damage amount.
Requires Holy Armaments. After casting a Holy Armament, your next 3 casts of Crusader Strike bestow a Lesser Armament of the same kind on a nearby ally.
0/1Requires Solidarity. Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
0/1Requires Divine Guidance / Blessed Assurance. Successfully interrupting an enemy spellcast reduces Rebuke's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament.
Requires Rite of Sanctification / Rite of Adjuration. When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light.
Requires Masterwork. Judgment critical strikes cause a shockwave around the target, dealing (184% of Attack Power) damage to enemies within 5 yards. Damage reduced above 5 targets.
Requires Divine Inspiration / Forewarning. Consuming Shining Light reduces the cooldown of Holy Armaments by 3.0 sec.
Requires Laying Down Arms. The effect of your active Aura is increased by 33% on targets with your Armaments.
Requires Authoritative Rebuke / Tempered in Battle. When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Requires Hammer and Anvil. Divine Toll activates Hammer and Anvil at 100% effectiveness.
Requires Valiance, Shared Resolve, Reflection of Radiance or Resounding Strike. Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Protection0/34
0/80/20
Hurls your shield at an enemy target, dealing (200% of Attack Power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Enter to learn.
Requires Avenger's Shield. Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks.
0/1Requires Avenger's Shield. Hammers the current target for 69 Physical damage.
Generates 1 Holy Power.
0/1Requires Shining Light. While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.0 sec after it fades.
Requires Hammer of the Righteous / Blessed Hammer or Shining Light. When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.
0/1Requires Hammer of the Righteous / Blessed Hammer. Shield of the Righteous reduces magical damage taken by 12%.
0/1Requires Valiant Crusade / Blessed Word or Grand Crusader. Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Requires Grand Crusader. Reduces all damage you take by 30% for 12 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
0/1Requires Grand Crusader or Imbued Shield / Redoubt. Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
Requires Valiant Crusade / Blessed Word or Blessing of Spellwarding / Uther's Counsel. Spend 8 more Protection points to unlock this row. Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
Requires Ardent Defender or Blessing of Spellwarding / Uther's Counsel. Spend 8 more Protection points to unlock this row. Avenger's Shield also shields you for 8 sec, absorbing 75% as much damage as it dealt, up to 50% of your maximum health.
Requires Ardent Defender. Spend 8 more Protection points to unlock this row. Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
0/1Requires Ardent Defender or Searing Sunlight / Hand of the Protector. Spend 8 more Protection points to unlock this row. Word of Glory heals for an additional 40% over 10 sec.
Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.
0/1Requires Imbued Shield / Redoubt or Searing Sunlight / Hand of the Protector. Spend 8 more Protection points to unlock this row. Consecration heals you for 375% of the damage it deals.
Requires Refining Fire. Spend 8 more Protection points to unlock this row. Your Avenger's Shield is imbued with holy fire, causing it to deal 4 Holy damage to all enemies within 5 yards of each target hit.
Requires Refining Fire. Spend 8 more Protection points to unlock this row. You are healed for at least 125% of the damage dealt by Refining Fire, increasing to a maximum of 300% as your health decreases.
Requires Avenging Wrath or Bulwark of Order. Spend 8 more Protection points to unlock this row. Your haste is increased by 5%.
0/1Requires Avenging Wrath. Spend 8 more Protection points to unlock this row. Ardent Defender increases your maximum health by 20% for its duration, and its effect is no longer canceled when you take fatal damage.
Requires Avenging Wrath or Light of the Titans / Tirion's Devotion. Spend 8 more Protection points to unlock this row. Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Requires Light of the Titans / Tirion's Devotion or Solace / Instrument of the Divine. Spend 8 more Protection points to unlock this row. Consecration deals 100% increased damage when it strikes a single target.
Requires Solace / Instrument of the Divine. Spend 8 more Protection points to unlock this row. Consecration lasts 2 sec longer and its damage is increased by 15%.
0/1Requires 2 points in Tyr's Enforcer, Undying Embers or Relentless Inquisitor. Spend 8 more Protection points to unlock this row. Avenger's Shield jumps to 2 additional targets.
Requires Relentless Inquisitor, Crusader's Judgment or Improved Ardent Defender / Seal of Reprisal. Spend 8 more Protection points to unlock this row. Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Requires Vision of Sanctity, 2 points in Consecration in Flame or Crusader's Judgment. Spend 8 more Protection points to unlock this row. While in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%.
0/1Requires 2 points in Tyr's Enforcer or Soaring Shield / Focused Enmity. Spend 20 more Protection points to unlock this row. For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
Requires Guardian of Ancient Kings. Spend 20 more Protection points to unlock this row. Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.
When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Requires Guardian of Ancient Kings. Spend 20 more Protection points to unlock this row. Guardian of Ancient Kings has 1 additional charge.
Requires 2 points in Consecration in Flame or Sanctuary. Spend 20 more Protection points to unlock this row. When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
Requires Gift of the Golden Val'kyr, Strength in Adversity / Crusader's Resolve or Soaring Shield / Focused Enmity. Spend 20 more Protection points to unlock this row. Avenger's Shield deals 10% increased damage to its primary target.
Requires Gift of the Golden Val'kyr, Guardian of Ancient Kings or Empyrean Authority. Spend 20 more Protection points to unlock this row. Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5.0 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
While active, your damage and healing are increased by 10%, and critical strike chance is increased by 10%.
Requires Sanctuary, Seal of Charity or Empyrean Authority. Spend 20 more Protection points to unlock this row. Hammer of Wrath and Judgment deal 5% additional damage and extend the duration of Avenging Wrath by 0.5 sec.
0/1Requires 2 points in Ferren Marcus's Fervor or Strength in Adversity / Crusader's Resolve. Spend 20 more Protection points to unlock this row. Judgment chains to 2 additional targets at 50% effectiveness.
Requires 2 points in Ferren Marcus's Fervor, Gift of the Golden Val'kyr or Sentinel. Spend 20 more Protection points to unlock this row. Avenger's Shield increases the damage of your next Shield of the Righteous by 10% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Requires 2 points in Zealot's Paragon, Sentinel or Empyrean Authority. Spend 20 more Protection points to unlock this row. During Divine Shield, all targets within 15 yds are taunted.
Requires 2 points in Zealot's Paragon or Seal of Charity. Spend 20 more Protection points to unlock this row. Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.
Spend 20 more Protection points to unlock this row. Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for up to 150% of the initial damage dealt.
Damage reduced against secondary targets.
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