Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Shaman0/34
Elemental0/34
Hero0/13
Level—
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Shaman0/34
0/80/23
Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. Enter to learn.
Granted to every Elemental Shaman. Hurls molten lava at the target, dealing (181% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
Generates 8 Maelstrom.
Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Generates 2 Maelstrom per target hit. Enter to learn.
Requires Chain Heal. Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 327 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. Enter to learn.
Increases all Fire and Frost damage you deal by 3%. Enter to learn.
0/1While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Enter a side to choose it.
Requires Chain Lightning. Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Generates 3 Maelstrom.
Requires Earth Shield. Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
0/1Requires Earth Shield or Ancestral Wolf Affinity. Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Requires Spirit Wolf / Thunderous Paws, Fire and Ice or Ancestral Wolf Affinity. Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Requires Spirit Wolf / Thunderous Paws or Frost Shock. When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0/1Requires Frost Shock. Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Requires Spirit Walk / Gust of Wind or Elemental Orbit. Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 263 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
Requires Spirit Walk / Gust of Wind or Astral Shift. Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
0/1Requires Astral Shift. Reduces the cooldown of Astral Shift by 30 sec.
Requires Nature's Guardian or Astral Shift. Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
Requires Nature's Guardian or Encasing Cold / Arctic Snowstorm. Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Requires Healing Stream Totem. Spend 8 more Shaman points to unlock this row. Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Requires Healing Stream Totem or 2 points in Winds of Al'Akir. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Requires Planes Traveler / Astral Bulwark or 2 points in Winds of Al'Akir. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Requires 2 points in Brimming with Life or Planes Traveler / Astral Bulwark. Spend 8 more Shaman points to unlock this row. Mastery increased by 3%.
Requires 2 points in Brimming with Life or Wind Shear. Spend 8 more Shaman points to unlock this row. The effects of your weapon and shield imbues are increased by 30%.
Requires Wind Shear. Spend 8 more Shaman points to unlock this row. Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Requires Elemental Resistance or Earthgrab Totem. Spend 8 more Shaman points to unlock this row. Your Healing Surge is 25% more effective on yourself.
Requires Capacitor Totem or Earthgrab Totem. Spend 8 more Shaman points to unlock this row. Removes all Curse effects from a friendly target.
Requires Capacitor Totem. Spend 8 more Shaman points to unlock this row. Reduces the cooldown of Capacitor Totem by 10 sec.
Requires Capacitor Totem or Spiritual Awakening. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Requires Enhanced Imbues or Spiritual Awakening. Spend 8 more Shaman points to unlock this row. Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
0/1Requires Refreshing Waters or Cleanse Spirit. Spend 8 more Shaman points to unlock this row. Purges the enemy target, removing 1 beneficial Magic effect.
Requires Cleanse Spirit, 2 points in Static Charge or Wind Rush Totem. Spend 8 more Shaman points to unlock this row. Increases the critical strike chance of your Nature spells and abilities by 2%.
0/1Requires Wind Rush Totem. Spend 8 more Shaman points to unlock this row. Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Requires Earth Elemental. Spend 8 more Shaman points to unlock this row. Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Requires Earth Elemental or Windveil. Spend 8 more Shaman points to unlock this row. Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Requires Refreshing Waters or Purge / Greater Purge. Spend 23 more Shaman points to unlock this row. Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Requires 2 points in Nature's Fury or Purge / Greater Purge. Spend 23 more Shaman points to unlock this row. Relocates your active totems to the specified location.
Requires Ascending Air / Jet Stream or 2 points in Nature's Fury. Spend 23 more Shaman points to unlock this row. Reduces all magic damage taken by 8%.
Requires Ascending Air / Jet Stream, Primordial Bond or Hex. Spend 23 more Shaman points to unlock this row. Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0/1Requires Spiritwalker's Grace. Spend 23 more Shaman points to unlock this row. Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Requires Elemental Warding or Totemic Projection. Spend 23 more Shaman points to unlock this row. Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
0/1Requires Elemental Warding. Spend 23 more Shaman points to unlock this row. Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
0/1Requires Elemental Warding or Totemic Focus. Spend 23 more Shaman points to unlock this row. Earth Shield no longer loses charges and is 115% effective.
Requires Hex. Spend 23 more Shaman points to unlock this row. Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
Requires Mana Spring or Graceful Spirit / Spiritwalker's Aegis. Spend 23 more Shaman points to unlock this row. Your next healing or damaging Nature spell is instant cast and costs no mana.
Requires Mana Spring, Therazane's Resilience / Reactive Warding or Tremor Totem / Poison Cleansing Totem. Spend 23 more Shaman points to unlock this row. Reduces the cooldown of most totems by 5 sec.
Requires Therazane's Resilience / Reactive Warding, Voodoo Mastery or Totemic Focus. Spend 23 more Shaman points to unlock this row. Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Hero talents0/13
Learning it chooses Farseer. It costs no points. Stormkeeper calls an Ancestor to your side for 8 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. Enter to choose Farseer.
0/1Requires Call of the Ancestors. Your Ancestors' spells are 25% more powerful.
0/1Requires Call of the Ancestors. Ancestors last an additional 4 sec.
Requires Call of the Ancestors. Lava Burst gains an additional charge and deals 10% increased damage.
Requires Call of the Ancestors. Your Intellect is increased by 1.0% for each Ancestor active.
Requires Latent Wisdom / Ancient Fellowship. When an Ancestor is called, they reduce the cooldown of Stormkeeper by 3 sec.
Requires Heed My Call / Routine Communication. Increases your maximum Maelstrom by 25.
Requires Elemental Reverb. Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
Requires Ancestral Influence. The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
0/1Requires Offering from Beyond. Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Requires Primordial Capacity. Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%.
Increases the healing of Healing Surge and Chain Heal by 25%.
Requires Spiritwalker's Momentum. When an Ancestor departs, they cast Elemental Blast at a nearby enemy.
Requires Windspeaker. Increases the chance for Lava Surge to occur by 20%.
Requires Natural Harmony / Earthen Communion, Final Calling, Maelstrom Supremacy or Mystic Knowledge. Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
Elemental0/34
0/80/20
0/1Instantly shocks the target with concussive force, causing (790% of Spell Power) Nature damage. Enter a side to choose it.
0/1Requires Earth Shock / Elemental Blast. Causes the earth within 8 yards of your target to tremble and break, dealing 1,466 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Requires Earth Shock / Elemental Blast. Your damaging critical strikes deal 250% damage instead of the usual 200%.
Requires Earth Shock / Elemental Blast. Lava Burst has an additional charge.
Requires Earthquake / Earthquake. Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
0/1Requires Echo of the Elements. Lava Burst deals 10% additional damage.
Requires Flash of Lightning. While Lightning Shield is active, your Nature damage dealt is increased by 8%.
Requires Tectonic Collapse / Aftershock. Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
Requires Molten Wrath / Master of the Elements. Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
Requires Flash of Lightning. Spend 8 more Elemental points to unlock this row. Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
Requires Stormkeeper. Spend 8 more Elemental points to unlock this row. Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
Requires Stormkeeper. Spend 8 more Elemental points to unlock this row. Elemental Fury increases critical strike damage by an additional 25%.
0/1Requires Stormkeeper. Spend 8 more Elemental points to unlock this row. Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Requires Flametongue Weapon. Spend 8 more Elemental points to unlock this row. Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
Requires Lightning Capacitor or Storm Frenzy. Spend 8 more Elemental points to unlock this row. Increases your haste by 3%.
0/1Requires Swelling Maelstrom, Storm Frenzy or Primordial Fury. Spend 8 more Elemental points to unlock this row. All Elemental damage increased by 3%.
Requires Primordial Fury. Spend 8 more Elemental points to unlock this row. Increases your Intellect by 3%.
Requires Fury of the Storms / Herald of the Storms. Spend 8 more Elemental points to unlock this row. While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
Requires Fury of the Storms / Herald of the Storms or Flames of the Cauldron. Spend 8 more Elemental points to unlock this row. Flame Shock damage has a chance to generate 2 Maelstrom.
Requires Amped Up. Spend 8 more Elemental points to unlock this row. Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
Requires Elemental Resonance / Thunderstrike Ward, Storm Frenzy or Amped Up. Spend 8 more Elemental points to unlock this row. Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
Requires Elemental Resonance / Thunderstrike Ward. Spend 8 more Elemental points to unlock this row. Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
Requires Elemental Resonance / Thunderstrike Ward, Elemental Unity or Path of the Seer. Spend 8 more Elemental points to unlock this row. Increases the damage dealt by your Elemental Overloads by 25%.
Requires Elemental Unity. Spend 8 more Elemental points to unlock this row. Increases the duration of your Elementals by 20%.
Requires Searing Flames or Elemental Unity. Spend 8 more Elemental points to unlock this row. Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (42.5% of Spell Power) Nature damage to your most recently attacked target.
Requires Searing Flames or Flames of the Cauldron. Spend 8 more Elemental points to unlock this row. Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Requires Power of the Maelstrom. Spend 20 more Elemental points to unlock this row. Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
Requires Earthshatter, Echo Chamber or Storm Infusion. Spend 20 more Elemental points to unlock this row. Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
Requires Echo Chamber. Spend 20 more Elemental points to unlock this row. Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Requires Earthen Rage, Echo Chamber or Everlasting Elements. Spend 20 more Elemental points to unlock this row. Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
Requires Earthen Rage or Lava Flows. Spend 20 more Elemental points to unlock this row. Flame Shock damage increased by 100%.
Requires Fusion of Elements or Eye of the Storm. Spend 20 more Elemental points to unlock this row. Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
Requires Ascendance or Eye of the Storm. Spend 20 more Elemental points to unlock this row. Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Requires Ascendance. Spend 20 more Elemental points to unlock this row. Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
Requires Inferno Arc or Flames of the Firelord. Spend 20 more Elemental points to unlock this row. Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes.
Generates 6 Maelstrom.
Requires Lightning Rod. Spend 20 more Elemental points to unlock this row. Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
0/1Requires Call of Fire. Spend 20 more Elemental points to unlock this row. The cooldown of Ascendance is reduced by 60 sec.
Requires Call of Fire. Spend 20 more Elemental points to unlock this row. Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
Requires Voltaic Blaze. Spend 20 more Elemental points to unlock this row. Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Requires Voltaic Blaze. Spend 20 more Elemental points to unlock this row. Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
Spend 20 more Elemental points to unlock this row. Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
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