Enhancement ShamanTalents
Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Shaman0/34
Enhancement0/34
Hero0/13
Level—
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Shaman0/34
0/80/23
Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. Enter to learn.
Granted to every Enhancement Shaman. Charges your off-hand weapon with lava and burns your target, dealing (238.7% of Attack Power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enter to learn.
Requires Chain Heal. Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 338 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf. Enter to learn.
Increases all Fire and Frost damage you deal by 3%. Enter to learn.
0/1While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Enter a side to choose it.
Requires Chain Lightning. Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Requires Earth Shield. Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
0/1Requires Earth Shield or Ancestral Wolf Affinity. Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Requires Spirit Wolf / Thunderous Paws, Fire and Ice or Ancestral Wolf Affinity. Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Requires Spirit Wolf / Thunderous Paws or Frost Shock. When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0/1Requires Frost Shock. Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Requires Spirit Walk / Gust of Wind or Elemental Orbit. Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 255 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
Requires Spirit Walk / Gust of Wind or Astral Shift. Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
0/1Requires Astral Shift. Reduces the cooldown of Astral Shift by 30 sec.
Requires Nature's Guardian or Astral Shift. Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
Requires Nature's Guardian or Encasing Cold / Arctic Snowstorm. Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Requires Healing Stream Totem. Spend 8 more Shaman points to unlock this row. Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Requires Healing Stream Totem or 2 points in Winds of Al'Akir. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Requires Planes Traveler / Astral Bulwark or 2 points in Winds of Al'Akir. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Requires 2 points in Brimming with Life or Planes Traveler / Astral Bulwark. Spend 8 more Shaman points to unlock this row. Mastery increased by 3%.
Requires 2 points in Brimming with Life or Wind Shear. Spend 8 more Shaman points to unlock this row. The effects of your weapon imbues are increased by 15%.
Requires Wind Shear. Spend 8 more Shaman points to unlock this row. Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Requires Elemental Resistance or Earthgrab Totem. Spend 8 more Shaman points to unlock this row. Your Healing Surge is 25% more effective on yourself.
Requires Capacitor Totem or Earthgrab Totem. Spend 8 more Shaman points to unlock this row. Removes all Curse effects from a friendly target.
Requires Capacitor Totem. Spend 8 more Shaman points to unlock this row. Reduces the cooldown of Capacitor Totem by 10 sec.
Requires Capacitor Totem or Spiritual Awakening. Spend 8 more Shaman points to unlock this row. Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Requires Enhanced Imbues or Spiritual Awakening. Spend 8 more Shaman points to unlock this row. Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
0/1Requires Refreshing Waters or Cleanse Spirit. Spend 8 more Shaman points to unlock this row. Purges the enemy target, removing 1 beneficial Magic effect.
Requires Cleanse Spirit, 2 points in Static Charge or Wind Rush Totem. Spend 8 more Shaman points to unlock this row. Increases the critical strike chance of your Nature spells and abilities by 2%.
0/1Requires Wind Rush Totem. Spend 8 more Shaman points to unlock this row. Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Requires Earth Elemental. Spend 8 more Shaman points to unlock this row. Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Requires Earth Elemental or Windveil. Spend 8 more Shaman points to unlock this row. Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Requires Refreshing Waters or Purge / Greater Purge. Spend 23 more Shaman points to unlock this row. Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Requires 2 points in Nature's Fury or Purge / Greater Purge. Spend 23 more Shaman points to unlock this row. Relocates your active totems to the specified location.
Requires Ascending Air / Jet Stream or 2 points in Nature's Fury. Spend 23 more Shaman points to unlock this row. Reduces all magic damage taken by 8%.
Requires Ascending Air / Jet Stream, Primordial Bond or Hex. Spend 23 more Shaman points to unlock this row. Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0/1Requires Spiritwalker's Grace. Spend 23 more Shaman points to unlock this row. Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Requires Elemental Warding or Totemic Projection. Spend 23 more Shaman points to unlock this row. Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
0/1Requires Elemental Warding. Spend 23 more Shaman points to unlock this row. Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
0/1Requires Elemental Warding or Totemic Focus. Spend 23 more Shaman points to unlock this row. Earth Shield no longer loses charges and is 115% effective.
Requires Hex. Spend 23 more Shaman points to unlock this row. Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
Requires Mana Spring or Graceful Spirit / Spiritwalker's Aegis. Spend 23 more Shaman points to unlock this row. Your next healing or damaging Nature spell is instant cast and costs no mana.
Requires Mana Spring, Therazane's Resilience / Reactive Warding or Tremor Totem / Poison Cleansing Totem. Spend 23 more Shaman points to unlock this row. Reduces the cooldown of most totems by 5 sec.
Requires Therazane's Resilience / Reactive Warding, Voodoo Mastery or Totemic Focus. Spend 23 more Shaman points to unlock this row. Lightning Shield increases your Agility by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
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