Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Warlock0/34
Destruction0/34
Hero0/13
Level—
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Warlock0/34
0/80/23
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%. Enter to learn.
Granted to every Destruction Warlock. All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled. Enter to learn.
Requires Fel Domination. Reduces the cooldown of Fel Domination by 60 sec.
Your Soul Leech absorption now passively recharges at a rate of 0.1% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health.
Increases your armor by 45%. Enter to learn.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%. Enter to learn.
Requires Burning Rush. Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Requires Fel Pact or 2 points in Demon Skin. Stamina increased by 10%.
0/1Requires 2 points in Fel Armor or 2 points in Demon Skin. Increases the amount of damage required to break your fear effects by 60%.
Requires Fiendish Stride or 2 points in Fel Armor. Increases you and your pets' maximum health by 5%.
Requires Demonic Embrace. Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Requires Nightmare / Horrify or Demonic Embrace. Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Requires Nightmare / Horrify or Demonic Fortitude. Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Requires Demonic Fortitude. Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Requires Demonic Fortitude. Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Requires Banish or Curse of Exhaustion. Spend 8 more Warlock points to unlock this row. Increases your critical strike chance by 2%.
Requires Curse of Tongues or Curse of Exhaustion. Spend 8 more Warlock points to unlock this row. Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
You also learn:
Demonic Circle: Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
Requires Mortal Coil, Infernal Beneficiary or Curse of Tongues. Spend 8 more Warlock points to unlock this row. Increases your haste by 2%.
Requires Mortal Coil. Spend 8 more Warlock points to unlock this row. Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Requires Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 950 for 20 sec. Usable while suffering from control impairing effects.
Requires Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Requires Demonic Circle or Pact of the Annihilan. Spend 8 more Warlock points to unlock this row. Healthstones heal you for an additional 5% additional health.
Requires Demonic Circle. Spend 8 more Warlock points to unlock this row. Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Requires Demonic Circle or Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Soul Leech may now absorb an additional 5% of your maximum health.
Requires Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Requires Improved Mortal Coil or Pact of the Satyr. Spend 8 more Warlock points to unlock this row. Drain Life now channels 100% faster and restores health 100% faster.
0/1Requires Dark Pact. Spend 8 more Warlock points to unlock this row. Dark Pact sacrifices only 5% of your current health for the same shield value.
Requires Abyss Walker, Foul Mouth or Empowered Healthstone. Spend 8 more Warlock points to unlock this row. Increases your Intellect by 3%.
Requires Abyss Walker or Fortified Soul. Spend 8 more Warlock points to unlock this row. Increases your Leech by 2%.
Requires Gorefiend's Avarice, Teachings of the Black Harvest or Fortified Soul. Spend 8 more Warlock points to unlock this row. Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Requires Gorefiend's Avarice. Spend 8 more Warlock points to unlock this row. Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
0/1Requires Ichor of Devils / Frequent Donor or Pact of the Eredar. Spend 23 more Warlock points to unlock this row. Unending Resolve reduces damage taken by an additional 15%.
Requires Pact of the Eredar or Pact of the Nathrezim. Spend 23 more Warlock points to unlock this row. Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
0/1Requires Demonic Resilience, Pact of the Nathrezim or Empowered Drain Life. Spend 23 more Warlock points to unlock this row. Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Requires Strength of Will / Dark Accord. Spend 23 more Warlock points to unlock this row. Reduces the cast time of Soulstone and Create Healthstone by 50%.
Requires Demonic Gateway or Strength of Will / Dark Accord. Spend 23 more Warlock points to unlock this row. 5% of all damage you take is taken by your demon pet instead.
While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Requires Demonic Gateway. Spend 23 more Warlock points to unlock this row. Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Requires Howl of Terror / Shadowfury or Demonic Gateway. Spend 23 more Warlock points to unlock this row. Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Requires Howl of Terror / Shadowfury. Spend 23 more Warlock points to unlock this row. Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds.
Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Requires Swift Artifice or 2 points in Soul Link. Spend 23 more Warlock points to unlock this row. Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
Demonic Healthstone
Instantly restores 25% health. 60 sec cooldown.
Requires 2 points in Fel Synergy, Frequent Traveler or 2 points in Soul Link. Spend 23 more Warlock points to unlock this row. Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
0/1Requires 2 points in Fel Synergy or Oppressive Darkness. Spend 23 more Warlock points to unlock this row. Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Hero talents0/13
Learning it chooses Diabolist. It costs no points. Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Enter to choose Diabolist.
Requires Diabolic Ritual. Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec.
Requires Diabolic Ritual. Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 20% and reduces its cast time by 50%.
Casting Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional sec.
Requires Diabolic Ritual. Mother of Chaos empowers your next Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing 5,119 Fire damage to your enemy target and generating 3 Soul Shards.
Requires Diabolic Ritual. You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells.
Diabolic Oculi explode when consuming Demonic Art, dealing (234.6% of Spell Power) Fire damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.
0/1Requires Cloven Souls. You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
0/1Requires Touch of Rancora. Summon Infernal grants Diabolic Ritual and reduces its duration by 3 sec.
0/1Requires Secrets of the Coven. Unending Resolve heals you for 30% of your maximum health over 10 sec.
Requires Diabolic Oculi. Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active.
Diabolic Gaze
Fire a beam of destructive chaos magic at the target, dealing 304 Chaos damage.
Damage is increased by 100% per Demonic Oculus active.
Requires Soul-Etched Circles / Annihilan's Bellow. Fire damage increased by 4% and damage dealt by your demons is increased by 4%.
Requires Cruelty of Kerxan / Infernal Machine. Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec.
Requires Infernal Vitality / Infernal Bulwark. Enemies marked by your Havoc take 7% increased damage from your single target spells.
Requires Looks That Kill. Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.
Requires Abyssal Dominion, Flames of Xoroth, Gloom of Nathreza or Mind's Eyes. Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing 9,644 Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Destruction0/34
0/80/20
Unleashes a devastating blast of chaos, dealing a critical strike for (858% of Spell Power) Chaos damage. Damage is further increased by your critical strike chance. Enter to learn.
Requires Chaos Bolt. Triggers an explosion on the target, dealing (359.3% of Spell Power) Fire damage.
Generates 5 Soul Shard Fragments.
0/1Requires Chaos Bolt. Calls down a rain of hellfire the target location, dealing (477.6% of Spell Power) Fire damage over 7.1 sec to enemies in the area.
This spell is cast at a selected location.
Requires Conflagrate. Conflagrate gains an additional charge.
Requires Conflagrate. Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum 2 charges.
Requires Rain of Fire / Rain of Fire. Increases Mastery by 2%.
Requires Rain of Fire / Rain of Fire. Increases Conflagrate damage by 10%.
Conflagrate now erupts the target's Immolate, spreading it up to 3 nearby enemies.
Requires Backdraft or Improved Conflagrate. Reduces the cooldown of Conflagrate by 2 sec.
0/1Requires Backdraft or Practiced Chaos. Your single target spells have a 35% chance to apply Havoc to a nearby enemy for 5.0 sec.
Havoc
Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 50% of the damage dealt.
Requires Roaring Blaze or Practiced Chaos. Increases the damage of Immolate by 25% and its duration by 3 sec.
Requires Explosive Potential. Spend 8 more Destruction points to unlock this row. Blasts a target for (496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and removes its cooldown if the target dies within 5 sec.
Requires Mayhem / Havoc or Explosive Potential. Spend 8 more Destruction points to unlock this row. Increases your critical strike chance by 2%.
Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Requires Mayhem / Havoc. Spend 8 more Destruction points to unlock this row. Increases the duration of Havoc by 5 sec and increases the damage Havoc victims are dealt by an additional 10%.
Requires Scalding Flames or Mayhem / Havoc. Spend 8 more Destruction points to unlock this row. Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Immolate.
Requires Scalding Flames. Spend 8 more Destruction points to unlock this row. Calls forth a cataclysm at the target location, dealing (364.5% of Spell Power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
Requires Shadowburn. Spend 8 more Destruction points to unlock this row. Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Requires 2 points in Backlash or Shadowburn. Spend 8 more Destruction points to unlock this row. Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
Requires 2 points in Backlash. Spend 8 more Destruction points to unlock this row. When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Requires Improved Havoc, 2 points in Ashen Remains or 2 points in Backlash. Spend 8 more Destruction points to unlock this row. Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing 221 damage to all nearby enemies every 1.8 sec and generating 1 Soul Shard Fragment every 1 sec.
Requires 2 points in Ashen Remains. Spend 8 more Destruction points to unlock this row. Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 20%.
Requires 2 points in Ashen Remains or Cataclysm. Spend 8 more Destruction points to unlock this row. Incinerate now also hits all enemies near your target for 25% damage.
Requires Cataclysm. Spend 8 more Destruction points to unlock this row. Cataclysm now leaves behind a lake of fire that deals 2,281 Fire damage to enemies within it over 8.9 sec.
Immolate deals 20% increased damage to enemies within the lake of fire.
0/1Requires Flashpoint, Chaotic Inferno or Fiendish Cruelty. Spend 8 more Destruction points to unlock this row. Your spells have a chance to grant you 15% Haste for 8 sec.
0/1Requires Summon Infernal. Spend 8 more Destruction points to unlock this row. Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
0/1Requires Fire and Brimstone, Emberstorm or Lake of Fire. Spend 8 more Destruction points to unlock this row. Increases the damage dealt by your spells and your demon by 3%.
Requires Reverse Entropy / Internal Combustion. Spend 20 more Destruction points to unlock this row. Increases the critical strike damage of your Destruction spells by 15%.
Requires Crashing Chaos / Rain of Chaos or Reverse Entropy / Internal Combustion. Spend 20 more Destruction points to unlock this row. Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
Requires Crashing Chaos / Rain of Chaos or Summoner's Embrace / Grimoire of Sacrifice. Spend 20 more Destruction points to unlock this row. Increases how quickly Rain of Fire deals damage by 25% and how quickly your Infernal's Immolation deals damage by 10%.
Requires Summoner's Embrace / Grimoire of Sacrifice. Spend 20 more Destruction points to unlock this row. Increases the critical strike chance of your Destruction spells by 3%.
0/1Requires 2 points in Ruin. Spend 20 more Destruction points to unlock this row. Chaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target:
Shadowy Tear
Deals 3,143 Shadow damage over 14 sec.
Unstable Tear
Deals 2,696 Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing 1,240 Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 10 Soul Shard Fragments.
Requires 2 points in Ruin or Improved Chaos Bolt. Spend 20 more Destruction points to unlock this row. Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Requires Destructive Rapidity or Improved Chaos Bolt. Spend 20 more Destruction points to unlock this row. Conflagrate and Shadowburn have a 100% chance to critical strike and their damage is increased by your critical strike chance.
Requires Destructive Rapidity or 2 points in Devastation. Spend 20 more Destruction points to unlock this row. Incinerate now generates 100% additional Soul Shard Fragments.
0/1Requires 2 points in Devastation. Spend 20 more Destruction points to unlock this row. Periodic damage from Immolate has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness.
Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
Requires Dimensional Rift / Soul Fire. Spend 20 more Destruction points to unlock this row. Casting Soul Fire summons an Overfiend.
Opening a Dimensional Rift has a chance to summon an Overfiend instead.
Summon Overfiend
Generates 1 Soul Shard Fragment every 1 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target. Lasts 8 sec.
Requires Chaos Incarnate. Spend 20 more Destruction points to unlock this row. Reduces the cooldown of Summon Infernal by 30.0 sec and increases your Mastery by 3%.
Requires Diabolic Embers. Spend 20 more Destruction points to unlock this row. Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 sec by 100%.
Requires Demonfire Infusion / Channel Demonfire. Spend 20 more Destruction points to unlock this row. Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Spend 20 more Destruction points to unlock this row. Casting Incinerate has a 10% chance to evoke an echo of the Dark Titan's power.
Echo of Sargeras
Hurl an ember torn from Nihilam at the target, dealing 712 Shadowflame damage and an additional 617 Shadowflame damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
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