Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Warrior0/34
Arms0/34
Hero0/13
Level—
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Warrior0/34
0/80/23
Granted to every Arms Warrior. A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
Granted to every Arms Warrior. A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
Movement speed increased by 5%. Enter to learn.
Your auto-attacks generate 10% more Rage.
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Enter to learn.
Blasts all enemies within 8 yards for (235.7% of Attack Power) Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Enter to learn.
Leech increased by 3%. Enter to learn.
Requires War Machine or Fast Footwork. Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Requires War Machine or Thunder Clap. Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards.
Requires Thunder Clap. Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Requires Thunder Clap or Leeching Strikes. Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec.
Requires Impending Victory or Fast Footwork. Wounds the target, causing (124.6% of Attack Power) Physical damage instantly and an additional (190.5% of Attack Power) Bleed damage over 15 sec.
Requires Impending Victory. Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Requires Impending Victory, War Machine or Heroic Leap. Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
Requires Heroic Leap. Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Requires Storm Bolt or Heroic Leap. When you take any damage, heal for 2.0% of your maximum health.
This can only occur once every 10 sec.
0/1Requires Storm Bolt or Leeching Strikes. Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Requires Frothing Berserker or Rend. Spend 8 more Warrior points to unlock this row. Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Requires Frothing Berserker. Spend 8 more Warrior points to unlock this row. Maximum Rage increased by 30.
Requires Frothing Berserker or Pain and Gain. Spend 8 more Warrior points to unlock this row. Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
Requires Pain and Gain. Spend 8 more Warrior points to unlock this row. Healing received increased by 3% and all self-healing increased by an additional 10%.
Requires Pain and Gain or Intervene / Interpose. Spend 8 more Warrior points to unlock this row. Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
0/1Requires Shockwave or Rend. Spend 8 more Warrior points to unlock this row. Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Requires Shockwave. Spend 8 more Warrior points to unlock this row. Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
0/1Requires Rallying Cry or Shockwave. Spend 8 more Warrior points to unlock this row. Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
0/1Requires Rallying Cry or Spell Reflection. Spend 8 more Warrior points to unlock this row. Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Requires Spell Reflection or Intervene / Interpose. Spend 8 more Warrior points to unlock this row. Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Requires Berserker Shout / Fearless or Wrecking Throw / Shattering Throw. Spend 8 more Warrior points to unlock this row. Gain Strength equal to 5% of your Armor.
Requires Berserker Shout / Fearless or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Requires Honed Reflexes or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Stamina increased by 5% and Armor increased by 5%.
Requires 2 points in Armored to the Teeth. Spend 23 more Warrior points to unlock this row. Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
Requires 2 points in Armored to the Teeth or Double Time. Spend 23 more Warrior points to unlock this row. Range of your thrown abilities is increased by 5 yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Requires 2 points in Reinforced Plates or Double Time. Spend 23 more Warrior points to unlock this row. The effects of your shouts last 20% longer.
Requires 2 points in Reinforced Plates. Spend 23 more Warrior points to unlock this row. Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Requires Barbaric Training or Javelineer. Spend 23 more Warrior points to unlock this row. Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Requires Resonant Voice or Javelineer. Spend 23 more Warrior points to unlock this row. While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Requires Resonant Voice or Crushing Force. Spend 23 more Warrior points to unlock this row. Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Requires 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
Requires 2 points in Two-Handed Weapon Specialization or 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
Requires 2 points in Two-Handed Weapon Specialization or 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Requires 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
Hero talents0/13
Learning it chooses Colossus. It costs no points. Unleash a series of precise and powerful strikes against your target, dealing 801 damage to it, and (1,232.4% of Attack Power) damage to enemies within 10 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Enter to choose Colossus.
Requires Demolish. Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Requires Demolish. Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
0/1Requires Demolish. Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Requires Demolish. Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
0/1Requires Martial Expert. Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Requires Colossal Might. Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
0/1Requires Boneshaker / Earthquaker. Damage prevented by each use of Ignore Pain is increased by 30%.
Requires Decimator. Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Requires One Against Many / Arterial Bleed. Mortal Strike and Slam damage increased by 25%.
Cleave and Whirlwind damage increased by 15%.
Requires Tide of Battle. Mortal Strike critical strikes grant an additional stack of Colossal Might.
Requires No Stranger to Pain / Veteran Vitality. You deal 5% more damage and take 5% less damage.
Size increased by 5%.
Requires Cut to the Bone. Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Requires Precise Might, Practiced Strikes, Mountain of Muscle and Scars or Celeritous Conclusion. Enemies affected by Demolish take up to 10% more damage from you and deal up to 20% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Colossal Might stacks up to 10 times.
Arms0/34
0/80/20
A vicious strike that deals (520.1% of Attack Power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Enter to learn.
Requires Mortal Strike. Overpower the enemy, dealing (385.6% of Attack Power) Physical damage. Cannot be blocked, dodged, or parried.
Requires Mortal Strike. Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
0/1Requires Overpower. You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Requires Sudden Death. Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Requires Fueled by Violence / Ignore Pain. Damage from Rend has a chance to generate 5 Rage.
Requires Fueled by Violence / Ignore Pain. Overpower has 2 charges and deals 15% more damage.
Requires Die by the Sword. Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Requires Die by the Sword. If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
Requires Bloodsurge or Improved Overpower. Spend 8 more Arms points to unlock this row. You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
Requires Improved Execute or Improved Overpower. Spend 8 more Arms points to unlock this row. Smash the ground and shatter the armor of all enemies within 10 yds, dealing (306.3% of Attack Power) Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
Requires Fervor of Battle or Improved Execute. Spend 8 more Arms points to unlock this row. Critical strike damage of your abilities is increased by 10%.
0/1Requires Tactician. Spend 8 more Arms points to unlock this row. Slam has a 10% increased chance to trigger Tactician.
0/1Requires Tactician. Spend 8 more Arms points to unlock this row. Overpower deals 15% additional damage to targets below 35% health.
Requires Tactician or Colossus Smash. Spend 8 more Arms points to unlock this row. Overpower and Slam damage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
0/1Requires Colossus Smash. Spend 8 more Arms points to unlock this row. Colossus Smash generates 15 Rage.
Requires Colossus Smash or Impale. Spend 8 more Arms points to unlock this row. Mortal Strike, Cleave, and Execute damage increased by 7% and critical strike damage increased by 7%.
Requires Impale. Spend 8 more Arms points to unlock this row. Strikes all enemies in front of you for (232.8% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
If you know Rend, inflicts Rend on all targets.
Requires Impale. Spend 8 more Arms points to unlock this row. Secondary targets take an additional 20% damage from Sweeping Strikes.
Requires Overpowering Finish / Mass Execution or Brute Force / Efficiency. Spend 8 more Arms points to unlock this row. Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
Requires Overpowering Finish / Mass Execution or 2 points in Strength of Arms. Spend 8 more Arms points to unlock this row. Overpower's impact causes a seismic wave, dealing (140% of Attack Power) damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
Requires 2 points in Strength of Arms. Spend 8 more Arms points to unlock this row. Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
0/1Requires Just Warming Up / Broad Strokes. Spend 8 more Arms points to unlock this row. Colossus Smash immediately grants 1 use of Sudden Death.
Requires 2 points in Sharpened Blades. Spend 8 more Arms points to unlock this row. Execute is usable on targets below 35% health.
Requires Cleave, 2 points in Sharpened Blades or Powerful Momentum. Spend 8 more Arms points to unlock this row. When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
Requires Dreadnaught, Martial Prowess or Deep Wounds. Spend 20 more Arms points to unlock this row. Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
0/1Requires Massacre, Tactical Edge / Crushing Combo or Deep Wounds. Spend 20 more Arms points to unlock this row. Become an unstoppable storm of destructive force, striking all nearby enemies for 677 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Requires Massacre or Collateral Damage. Spend 20 more Arms points to unlock this row. Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Requires 2 points in Bloodborne. Spend 20 more Arms points to unlock this row. Tactician has a 5% increased chance to trigger.
Requires 2 points in Bloodborne or Bladestorm / Ravager. Spend 20 more Arms points to unlock this row. Your abilities have a 5% increased chance to critically strike targets affected by Rend.
If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Deep Wounds lasts 33% longer.
Requires Bladestorm / Ravager or 2 points in Critical Thinking. Spend 20 more Arms points to unlock this row. Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
Requires 2 points in Critical Thinking. Spend 20 more Arms points to unlock this row. Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (276% of Attack Power) additional Physical damage per stack.
Requires Bloodletting or Master Tactician. Spend 20 more Arms points to unlock this row. Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
Requires Bloodletting or Executioner's Precision. Spend 20 more Arms points to unlock this row. Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer 50 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Requires Fatality or Executioner's Precision. Spend 20 more Arms points to unlock this row. Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Spend 20 more Arms points to unlock this row. Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
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