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Arms WarriorTalents

Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.

Warrior0/34
Arms0/34
Hero0/13
Level—

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Warrior0/34
0/80/23
Granted to every Arms Warrior. A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Granted to every Arms Warrior. A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled.
Movement speed increased by 5%. Enter to learn.
Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Enter to learn.
Blasts all enemies within 8 yards for (235.7% of Attack Power) Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Enter to learn.
Leech increased by 3%. Enter to learn.
Requires War Machine or Fast Footwork. Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Requires War Machine or Thunder Clap. Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards.
Requires Thunder Clap. Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Requires Thunder Clap or Leeching Strikes. Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec.
Requires Impending Victory or Fast Footwork. Wounds the target, causing (124.6% of Attack Power) Physical damage instantly and an additional (190.5% of Attack Power) Bleed damage over 15 sec.
Requires Impending Victory. Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Requires Impending Victory, War Machine or Heroic Leap. Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
Requires Heroic Leap. Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Requires Storm Bolt or Heroic Leap. When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
0/1Requires Storm Bolt or Leeching Strikes. Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Requires Frothing Berserker or Rend. Spend 8 more Warrior points to unlock this row. Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Requires Frothing Berserker. Spend 8 more Warrior points to unlock this row. Maximum Rage increased by 30.
Requires Frothing Berserker or Pain and Gain. Spend 8 more Warrior points to unlock this row. Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Requires Pain and Gain. Spend 8 more Warrior points to unlock this row. Healing received increased by 3% and all self-healing increased by an additional 10%.
Requires Pain and Gain or Intervene / Interpose. Spend 8 more Warrior points to unlock this row. Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
0/1Requires Shockwave or Rend. Spend 8 more Warrior points to unlock this row. Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Requires Shockwave. Spend 8 more Warrior points to unlock this row. Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
0/1Requires Rallying Cry or Shockwave. Spend 8 more Warrior points to unlock this row. Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
0/1Requires Rallying Cry or Spell Reflection. Spend 8 more Warrior points to unlock this row. Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Requires Spell Reflection or Intervene / Interpose. Spend 8 more Warrior points to unlock this row. Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Requires Berserker Shout / Fearless or Wrecking Throw / Shattering Throw. Spend 8 more Warrior points to unlock this row. Gain Strength equal to 5% of your Armor.
Requires Berserker Shout / Fearless or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Requires Honed Reflexes or Intimidating Shout / Piercing Howl. Spend 8 more Warrior points to unlock this row. Stamina increased by 5% and Armor increased by 5%.
Requires 2 points in Armored to the Teeth. Spend 23 more Warrior points to unlock this row. Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
Requires 2 points in Armored to the Teeth or Double Time. Spend 23 more Warrior points to unlock this row. Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Requires 2 points in Reinforced Plates or Double Time. Spend 23 more Warrior points to unlock this row. The effects of your shouts last 20% longer.
Requires 2 points in Reinforced Plates. Spend 23 more Warrior points to unlock this row. Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Requires Barbaric Training or Javelineer. Spend 23 more Warrior points to unlock this row. Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Requires Resonant Voice or Javelineer. Spend 23 more Warrior points to unlock this row. While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Requires Resonant Voice or Crushing Force. Spend 23 more Warrior points to unlock this row. Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Requires 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
Requires 2 points in Two-Handed Weapon Specialization or 2 points in Cruel Strikes. Spend 23 more Warrior points to unlock this row. Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Requires 2 points in Two-Handed Weapon Specialization or 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Requires 2 points in Wild Strikes. Spend 23 more Warrior points to unlock this row. Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec.

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