Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Rogue0/34
Assassination0/34
Hero0/13
Level—
Click a talent to start, or .
Rogue0/34
0/80/23
Granted to every Assassination Rogue. Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1. Enter to learn.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. Enter to learn.
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds. Enter to learn.
Movement speed increased by 15%. Enter to learn.
0/1Requires Blind. Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Requires Blind or Cloak of Shadows. Shadowstep has 1 additional charge.
Requires Cloak of Shadows. While Stealth or Shadow Dance is active, you move 20% faster.
Requires Fleet Footed or Toxic Stiletto. Increases the non-damaging effects of your weapon poisons by 20%.
0/1Requires Thrill Seeking, Gouge / Airborne Irritant or Fleet Footed. Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
0/1Requires Thrill Seeking or Shadowrunner. Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Requires Master Poisoner. Wound Poison can now stack 2 additional times.
Requires Master Poisoner. Energy cost of Feint and Crimson Vial reduced by 10.
Requires Elusiveness / Cheat Death. Physical damage taken reduced by 5%.
Requires Tricks of the Trade / Blackjack. Increases your Agility by 3%.
Requires Tricks of the Trade / Blackjack. Reduces the cooldown of Sprint by 60 sec.
Requires Improved Wound Poison. Spend 8 more Rogue points to unlock this row. Crippling Poison reduces movement speed by an additional 10%.
Requires Improved Wound Poison or Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases your dodge chance by 100% for 10 sec.
Requires Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Requires Nimble Fingers, Quick Fingers or Deadened Nerves. Spend 8 more Rogue points to unlock this row. Increases the damage of your weapon poisons by 10%.
Requires Quick Fingers. Spend 8 more Rogue points to unlock this row. Shroud of Concealment has 50% reduced cooldown.
Requires Improved Sprint or Quick Fingers. Spend 8 more Rogue points to unlock this row. Feint has 1 additional charge.
Requires Improved Sprint. Spend 8 more Rogue points to unlock this row. Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
0/1Requires Evasion or Superior Mixture. Spend 8 more Rogue points to unlock this row. Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Requires Iron Stomach, Virulent Poisons or Evasion. Spend 8 more Rogue points to unlock this row. Increases the critical strike chance of your attacks that generate combo points by 5%.
Requires Virulent Poisons. Spend 8 more Rogue points to unlock this row. When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Requires Virulent Poisons, Graceful Guile or Stillshroud. Spend 8 more Rogue points to unlock this row. Your finishing moves deal 6% increased damage.
Requires Graceful Guile or Featherfoot. Spend 8 more Rogue points to unlock this row. Reduces the duration of movement slowing effects 30%.
Requires Deadly Precision or Numbing Poison / Atrophic Poison. Spend 8 more Rogue points to unlock this row. You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Requires Deadly Precision, Deep Cuts or Sanguine Vial. Spend 8 more Rogue points to unlock this row. Slice and Dice grants additional attack speed equal to 100% of your Haste.
0/1Requires Unbreakable Stride or Deep Cuts. Spend 8 more Rogue points to unlock this row. Ambush generates 1 additional combo point.
Requires Danger Sense. Spend 23 more Rogue points to unlock this row. Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Requires Swift Slasher or Danger Sense. Spend 23 more Rogue points to unlock this row. Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Requires Swift Slasher. Spend 23 more Rogue points to unlock this row. Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Requires Improved Ambush / Tight Spender or Swift Slasher. Spend 23 more Rogue points to unlock this row. Haste increased by 1.5%.
Requires Improved Ambush / Tight Spender. Spend 23 more Rogue points to unlock this row. You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Requires Leeching Poison. Spend 23 more Rogue points to unlock this row. Increases your maximum Energy by 50 and Energy regeneration by 5%.
Requires Recuperator. Spend 23 more Rogue points to unlock this row. Kingsbane supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Requires Soothing Darkness. Spend 23 more Rogue points to unlock this row. Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
0/1Requires 2 points in Vigor. Spend 23 more Rogue points to unlock this row. Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Requires 2 points in Lethality. Spend 23 more Rogue points to unlock this row. Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0/1Requires 2 points in Supercharger. Spend 23 more Rogue points to unlock this row. After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.
Requires 2 points in Alacrity. Spend 23 more Rogue points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires 2 points in Subterfuge. Spend 23 more Rogue points to unlock this row. Vanish has 1 additional charge.
Hero talents0/13
Learning it chooses Deathstalker. It costs no points. Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (156% of Attack Power) Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target. Enter to choose Deathstalker.
Requires Deathstalker's Mark. Fan of Knives damage increased by 60%.
Requires Deathstalker's Mark. Auto-attacks against Marked targets deal an additional (10% of Attack Power) Plague damage.
Requires Deathstalker's Mark. Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
Requires Deathstalker's Mark. Critical strike damage bonus increased by 20%.
Requires Clear the Witnesses. When you consume an application of Deathstalker's Mark, the damage of your next Ambush or Mutilate is increased by 50%.
Requires Hunt Them Down. Rupture damage increased by 20%.
0/1Requires Singular Focus. After Deathmark expires, gain 30% increased Nature damage for 30 sec.
Requires Precise Killer. Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
0/1Requires Unshakeable Drive. Cloak of Shadows duration increased by 2 sec.
0/1Requires Corrupt the Blood. If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
0/1Requires Lingering Darkness / Symbolic Victory. Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Requires Quietus Celeris. Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
Requires Ethereal Cloak / Bait and Switch, Shadewalker / Shroud of Night, Momentum of Despair / Follow the Blood or Mass Casualty. When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Assassination0/34
0/80/20
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27 Nature damage over 12 sec. Subsequent poison applications will instantly deal (8.14% of Attack Power) Nature damage. Enter to learn.
Requires Deadly Poison. Increases your Energy regeneration by 20%.
Requires Deadly Poison. Increases the application chance of your weapon poisons by 5%.
Requires Deadly Poison. Increases maximum Energy by 50.
Requires Motivated Murderer. Slash all enemies within 10 yds dealing (110% of Attack Power) damage. Deals reduced damage beyond 5 targets.
Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies.
Awards 1 combo point.
0/1Requires Motivated Murderer or Path of Blood. Increases Critical Strike chance by 2%.
Requires Path of Blood. Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
Requires Crimson Tempest. Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
Requires Canny Strikes / Internal Bleeding or Crimson Tempest. Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
Requires Improved Garrote or Canny Strikes / Internal Bleeding. Mutilate deals an additional 25% Bleed damage over 8 sec.
Requires Thrown Precision, Seal Fate or Crimson Tempest. Spend 8 more Assassination points to unlock this row. Garrote and Rupture damage increased by 15%.
Requires Seal Fate or Doomblade. Spend 8 more Assassination points to unlock this row. Carve a deathmark into an enemy, dealing (320% of Attack Power) Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%.
Each time you apply a Lethal Poison to the target, apply it twice.
Requires Improved Garrote, Razor Wire or Doomblade. Spend 8 more Assassination points to unlock this row. Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
Requires Bloody Mess. Spend 8 more Assassination points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
0/1Requires Bloody Mess. Spend 8 more Assassination points to unlock this row. Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
Requires Bloody Mess or Deathmark. Spend 8 more Assassination points to unlock this row. Increases the damage of your weapon poisons by 20%.
0/1Requires Deathmark. Spend 8 more Assassination points to unlock this row. All damage you deal is increased by 10% while Deathmark is active.
Requires Deathmark or Caustic Spatter. Spend 8 more Assassination points to unlock this row. Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
0/1Requires Caustic Spatter. Spend 8 more Assassination points to unlock this row. Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.
Requires Caustic Spatter. Spend 8 more Assassination points to unlock this row. Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 53 Nature damage over 2 sec to all enemies within it.
Requires 2 points in Fatal Concoction, Sanguine Stratagem or Intent to Kill / Iron Wire. Spend 8 more Assassination points to unlock this row. Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (8.14% of Attack Power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
Requires 2 points in Lethal Dose, Finish the Job / Negotiable Contract or 2 points in Fatal Concoction. Spend 8 more Assassination points to unlock this row. You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Requires 2 points in Lethal Dose, Poison Bomb or Flying Daggers / Secondary Poisoning. Spend 8 more Assassination points to unlock this row. Garrote increases the damage of Ambush and Mutilate on the target by 30%.
Requires Amplifying Poison. Spend 20 more Assassination points to unlock this row. Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.
Requires Venomous Wounds or Amplifying Poison. Spend 20 more Assassination points to unlock this row. Release a powerful poison from your weapons and inject it into your target, dealing (146.9% of Attack Power) Nature damage instantly and an additional (203% of Attack Power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%.
Awards 1 combo point.
Requires Venomous Wounds. Spend 20 more Assassination points to unlock this row. Envenom's effect increases the damage of Envenom by 20%.
Requires Venomous Wounds or Systemic Failure. Spend 20 more Assassination points to unlock this row. Garrote damage increased by 30%. Garrote generates 2 additional combo points when used from Stealth.
Requires Systemic Failure. Spend 20 more Assassination points to unlock this row. Ambush and Mutilate have a 10% chance to make your next Ambush free and usable without Stealth. Chance increased to 20% if the target is under 35% health.
Requires Kingsbane or Dashing Scoundrel. Spend 20 more Assassination points to unlock this row. Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
Requires Kingsbane. Spend 20 more Assassination points to unlock this row. When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
0/1Requires 2 points in Rapid Injection. Spend 20 more Assassination points to unlock this row. Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.
Requires 2 points in Rapid Injection or Shrouded Suffocation. Spend 20 more Assassination points to unlock this row. Rupture damage increased by 25%.
Requires Blindside or Shrouded Suffocation. Spend 20 more Assassination points to unlock this row. Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
Requires 2 points in Zoldyck Recipe. Spend 20 more Assassination points to unlock this row. Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
Requires Inspiring Strike / Poisoner's Drive. Spend 20 more Assassination points to unlock this row. You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
Requires 2 points in Scent of Blood. Spend 20 more Assassination points to unlock this row. Bleed damage increased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
Spend 20 more Assassination points to unlock this row. Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
Click a talent to learn a rank · Right-click or Shift-click to unlearn · Keyboard: arrows, Enter, Backspace · Ctrl+Z to undo