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Assassination RogueTalents

Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.

Rogue0/34
Assassination0/34
Hero0/13
Level—

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Rogue0/34
0/80/23
Granted to every Assassination Rogue. Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1. Enter to learn.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. Enter to learn.
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds. Enter to learn.
Movement speed increased by 15%. Enter to learn.
0/1Requires Blind. Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo point.
Requires Blind or Cloak of Shadows. Shadowstep has 1 additional charge.
Requires Cloak of Shadows. While Stealth or Shadow Dance is active, you move 20% faster.
Requires Fleet Footed or Toxic Stiletto. Increases the non-damaging effects of your weapon poisons by 20%.
0/1Requires Thrill Seeking, Gouge / Airborne Irritant or Fleet Footed. Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
0/1Requires Thrill Seeking or Shadowrunner. Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Requires Master Poisoner. Wound Poison can now stack 2 additional times.
Requires Master Poisoner. Energy cost of Feint and Crimson Vial reduced by 10.
Requires Elusiveness / Cheat Death. Physical damage taken reduced by 5%.
Requires Tricks of the Trade / Blackjack. Increases your Agility by 3%.
Requires Tricks of the Trade / Blackjack. Reduces the cooldown of Sprint by 60 sec.
Requires Improved Wound Poison. Spend 8 more Rogue points to unlock this row. Crippling Poison reduces movement speed by an additional 10%.
Requires Improved Wound Poison or Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases your dodge chance by 100% for 10 sec.
Requires Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Requires Nimble Fingers, Quick Fingers or Deadened Nerves. Spend 8 more Rogue points to unlock this row. Increases the damage of your weapon poisons by 10%.
Requires Quick Fingers. Spend 8 more Rogue points to unlock this row. Shroud of Concealment has 50% reduced cooldown.
Requires Improved Sprint or Quick Fingers. Spend 8 more Rogue points to unlock this row. Feint has 1 additional charge.
Requires Improved Sprint. Spend 8 more Rogue points to unlock this row. Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
0/1Requires Evasion or Superior Mixture. Spend 8 more Rogue points to unlock this row. Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Requires Iron Stomach, Virulent Poisons or Evasion. Spend 8 more Rogue points to unlock this row. Increases the critical strike chance of your attacks that generate combo points by 5%.
Requires Virulent Poisons. Spend 8 more Rogue points to unlock this row. When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Requires Virulent Poisons, Graceful Guile or Stillshroud. Spend 8 more Rogue points to unlock this row. Your finishing moves deal 6% increased damage.
Requires Graceful Guile or Featherfoot. Spend 8 more Rogue points to unlock this row. Reduces the duration of movement slowing effects 30%.
Requires Deadly Precision or Numbing Poison / Atrophic Poison. Spend 8 more Rogue points to unlock this row. You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Requires Deadly Precision, Deep Cuts or Sanguine Vial. Spend 8 more Rogue points to unlock this row. Slice and Dice grants additional attack speed equal to 100% of your Haste.
0/1Requires Unbreakable Stride or Deep Cuts. Spend 8 more Rogue points to unlock this row. Ambush generates 1 additional combo point.
Requires Danger Sense. Spend 23 more Rogue points to unlock this row. Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Requires Swift Slasher or Danger Sense. Spend 23 more Rogue points to unlock this row. Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Requires Swift Slasher. Spend 23 more Rogue points to unlock this row. Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Requires Improved Ambush / Tight Spender or Swift Slasher. Spend 23 more Rogue points to unlock this row. Haste increased by 1.5%.
Requires Improved Ambush / Tight Spender. Spend 23 more Rogue points to unlock this row. You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Requires Leeching Poison. Spend 23 more Rogue points to unlock this row. Increases your maximum Energy by 50 and Energy regeneration by 5%.
Requires Recuperator. Spend 23 more Rogue points to unlock this row. Kingsbane supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Requires Soothing Darkness. Spend 23 more Rogue points to unlock this row. Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
0/1Requires 2 points in Vigor. Spend 23 more Rogue points to unlock this row. Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Requires 2 points in Lethality. Spend 23 more Rogue points to unlock this row. Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0/1Requires 2 points in Supercharger. Spend 23 more Rogue points to unlock this row. After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.
Requires 2 points in Alacrity. Spend 23 more Rogue points to unlock this row. Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires 2 points in Subterfuge. Spend 23 more Rogue points to unlock this row. Vanish has 1 additional charge.

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