Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Rogue0/34
Outlaw0/34
Hero0/13
Level—
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Rogue0/34
0/80/23
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point. Enter to learn.
Granted to every Outlaw Rogue. Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. Enter to learn.
Requires Shiv. Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Movement speed increased by 15%. Enter to learn.
0/1Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point. Enter a side to choose it.
Grappling Hook has 1 additional charge. Enter to learn.
Requires Cloak of Shadows. While Stealth or Shadow Dance is active, you move 20% faster.
Requires Fleet Footed or Toxic Stiletto. Increases the non-damaging effects of your weapon poisons by 20%.
0/1Requires Thrill Seeking, Gouge / Airborne Irritant or Fleet Footed. Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
0/1Requires Thrill Seeking or Shadowrunner. Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Requires Master Poisoner. Wound Poison can now stack 2 additional times.
Requires Master Poisoner. Energy cost of Feint and Crimson Vial reduced by 10.
Requires Elusiveness / Cheat Death. Physical damage taken reduced by 5%.
Requires Tricks of the Trade / Blackjack. Increases your Agility by 3%.
Requires Tricks of the Trade / Blackjack. Reduces the cooldown of Sprint by 60 sec.
Requires Improved Wound Poison. Spend 8 more Rogue points to unlock this row. Crippling Poison reduces movement speed by an additional 10%.
Requires Improved Wound Poison or Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases your dodge chance by 100% for 10 sec.
Requires Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Requires Nimble Fingers, Quick Fingers or Deadened Nerves. Spend 8 more Rogue points to unlock this row. Increases the damage of your weapon poisons by 10%.
Requires Quick Fingers. Spend 8 more Rogue points to unlock this row. Shroud of Concealment has 50% reduced cooldown.
Requires Improved Sprint or Quick Fingers. Spend 8 more Rogue points to unlock this row. Feint has 1 additional charge.
Requires Improved Sprint. Spend 8 more Rogue points to unlock this row. Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
0/1Requires Evasion or Superior Mixture. Spend 8 more Rogue points to unlock this row. Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Requires Iron Stomach, Virulent Poisons or Evasion. Spend 8 more Rogue points to unlock this row. Increases the critical strike chance of your attacks that generate combo points by 5%.
Requires Virulent Poisons. Spend 8 more Rogue points to unlock this row. When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Requires Virulent Poisons, Graceful Guile or Stillshroud. Spend 8 more Rogue points to unlock this row. Your finishing moves deal 6% increased damage.
Requires Graceful Guile or Featherfoot. Spend 8 more Rogue points to unlock this row. Reduces the duration of movement slowing effects 30%.
Requires Deadly Precision or Numbing Poison / Atrophic Poison. Spend 8 more Rogue points to unlock this row. You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Requires Deadly Precision, Deep Cuts or Sanguine Vial. Spend 8 more Rogue points to unlock this row. Slice and Dice grants additional attack speed equal to 100% of your Haste.
0/1Requires Unbreakable Stride or Deep Cuts. Spend 8 more Rogue points to unlock this row. Ambush generates 1 additional combo point.
Requires Danger Sense. Spend 23 more Rogue points to unlock this row. Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Requires Swift Slasher or Danger Sense. Spend 23 more Rogue points to unlock this row. Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Requires Swift Slasher. Spend 23 more Rogue points to unlock this row. Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Requires Improved Ambush / Tight Spender or Swift Slasher. Spend 23 more Rogue points to unlock this row. Haste increased by 1.5%.
Requires Improved Ambush / Tight Spender. Spend 23 more Rogue points to unlock this row. You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Requires Leeching Poison. Spend 23 more Rogue points to unlock this row. Increases your maximum Energy by 50 and Energy regeneration by 5%.
Requires Recuperator. Spend 23 more Rogue points to unlock this row. Adrenaline Rush supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Requires Soothing Darkness. Spend 23 more Rogue points to unlock this row. Abilities requiring Stealth can be used for 3 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
0/1Requires 2 points in Vigor. Spend 23 more Rogue points to unlock this row. Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Requires 2 points in Lethality. Spend 23 more Rogue points to unlock this row. Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0/1Requires 2 points in Supercharger. Spend 23 more Rogue points to unlock this row. After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.
Requires 2 points in Alacrity. Spend 23 more Rogue points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires 2 points in Subterfuge. Spend 23 more Rogue points to unlock this row. Vanish has 1 additional charge.
Hero talents0/13
Learning it chooses Fatebound. It costs no points. Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (168% of Attack Power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%. Enter to choose Fatebound.
0/1Requires Hand of Fate. Flipping a Fatebound Coin restores (30% of Attack Power) health.
Requires Hand of Fate. Fatebound Coins flipped by Dispatch are 33% more likely to match the same face as the last flip.
0/1Requires Hand of Fate. You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Requires Hand of Fate. Critical strike chance increased by 3%.
Requires Chosen's Revelry / Tempted Fate. Mutilate, Ambush, and Fan of Knives have a 60% chance to generate 1 additional combo point when they trigger Seal Fate.
Requires Mean Streak. Blade Flurry causes an additional 5% of attack damage dealt to be dealt to affected enemies.
Requires Inexorable March / Death's Arrival. Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Requires Sometimes Lucky. After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
Requires Deal Fate. Dispatch and Between the Eyes deal 5% more damage when they consume 5 or more combo points.
0/1Requires Fate Intertwined. Dispatch has a 4% chance to flip 3 Fatebound Coins.
Requires Edge Case. Gain 2 Energy every time you flip a Fatebound Coin. Gain 10 Energy for Coins that land on their edge.
Requires Controlled Chaos. Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
Requires Overflowing Purse / Destiny Defined, Delivered Doom, Rush to the Inevitable or Ravenholdt Mint. Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Outlaw0/34
0/80/20
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity.
Opportunity
Your next Pistol Shot costs 50% less Energy and deals 100% increased damage. Enter to learn.
0/1Requires Opportunity. Movement speed increased by 15%.
Requires Opportunity. Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
0/1Requires Opportunity. Reduces the cooldown of Grappling Hook by 15 sec.
Requires Adrenaline Rush or Hit and Run / Combat Stamina. Between the Eyes increases your damage dealt by an additional 2%.
Requires Adrenaline Rush or Retractable Hook / Blinding Powder. Increases your Energy regeneration rate by 16%.
Requires Expert Duelist. After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
Requires Expert Duelist. Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
Requires Combat Potency. Your finishing moves deal 10% increased damage.
Requires Combat Potency. Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
Requires Deadly Pursuit or Precision Shot. Spend 8 more Outlaw points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires Adrenaline Rush. Spend 8 more Outlaw points to unlock this row. Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
Requires Deft Maneuvers or Crescendo of Violence. Spend 8 more Outlaw points to unlock this row. Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point.
Requires Devious Stratagem. Spend 8 more Outlaw points to unlock this row. Your finishing moves have a 20% chance per combo point spent to grant a combo point.
Requires Devious Stratagem. Spend 8 more Outlaw points to unlock this row. Charge to your target with your blades out, dealing 301 Physical damage to the target and 132 to all other nearby enemies. Damage reduced beyond 8 targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Requires Fatal Flourish or Devious Stratagem. Spend 8 more Outlaw points to unlock this row. Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Requires Fatal Flourish or Quick Draw. Spend 8 more Outlaw points to unlock this row. Roll the Bones has a 20% increased chance of granting more powerful results.
Requires Quick Draw. Spend 8 more Outlaw points to unlock this row. Critical strikes with Between the Eyes deal 2.5 times normal damage.
0/1Requires Quick Draw. Spend 8 more Outlaw points to unlock this row. Versatility increased by 3%.
Requires Ruthlessness. Spend 8 more Outlaw points to unlock this row. Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth.
Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Ambush damage increased by 80%.
Requires Blade Rush, Loaded Dice or Ruthlessness. Spend 8 more Outlaw points to unlock this row. Attacks that generate combo points deal 15% increased damage.
Requires Fatal Flourish. Spend 8 more Outlaw points to unlock this row. Generate full combo points when you gain Adrenaline Rush.
Requires Sleight of Hand, Thief's Versatility / Flickering Steel or Improved Between the Eyes. Spend 8 more Outlaw points to unlock this row. Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Requires Thief's Versatility / Flickering Steel. Spend 8 more Outlaw points to unlock this row. Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Requires Audacity, 2 points in Heavy Hitter or Ruthlessness. Spend 20 more Outlaw points to unlock this row. Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%.
Requires Improved Adrenaline Rush or 2 points in Heavy Hitter. Spend 20 more Outlaw points to unlock this row. Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.
0/1Requires Improved Adrenaline Rush. Spend 20 more Outlaw points to unlock this row. Adrenaline Rush's duration is increased by 4 sec.
Requires Improved Adrenaline Rush or 2 points in Ace Up Your Sleeve. Spend 20 more Outlaw points to unlock this row. Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 2%, stacking up to 20 times.
Requires 2 points in Ace Up Your Sleeve, Dancing Steel or Thief's Versatility / Flickering Steel. Spend 20 more Outlaw points to unlock this row. Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
Requires Acrobatic Strikes or Find an Opening. Spend 20 more Outlaw points to unlock this row. Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Requires Heightened Rush / Menacing Rush, Acrobatic Strikes or Zero In. Spend 20 more Outlaw points to unlock this row. The bonuses granted by your Roll the Bones are stronger.
Bonuses to chance for Sinister Strike to strike twice are 5% greater.
Bonuses to Sinister Strike and Ambush damage are 5% greater.
Bonuses to Restless Blades cooldown reduction are 10% greater.
Jackpot's bonus to critical strike chance is 5% greater.
Requires Grand Melee or Zero In. Spend 20 more Outlaw points to unlock this row. When you gain Opportunity, gain 1 additional charge. Max 6 charges.
Pistol Shot consumes 1 additional charge of Opportunity to fire 1 additional bullet. Additional shots deal 20% reduced damage.
Requires 2 points in Summarily Dispatched. Spend 20 more Outlaw points to unlock this row. Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.
Requires Dragon-Bone Dice or 2 points in Summarily Dispatched. Spend 20 more Outlaw points to unlock this row. Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.45 sec. Each combo point spent above 5 increases damage by 15%.
1 point : 315 over 0.45 sec
2 points: 473 over 0.89 sec
3 points: 630 over 1.34 sec
4 points: 788 over 1.78 sec
5 points: 945 over 2.23 sec.
Requires Dragon-Bone Dice. Spend 20 more Outlaw points to unlock this row. Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
Requires Dragon-Bone Dice or 2 points in Fan the Hammer. Spend 20 more Outlaw points to unlock this row. The cooldown of Between the Eyes is reduced by 8 sec.
Between the Eyes increases your damage dealt by an additional 1%.
Requires 2 points in Fan the Hammer. Spend 20 more Outlaw points to unlock this row. Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
Spend 20 more Outlaw points to unlock this row. Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
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