Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Rogue0/34
Subtlety0/34
Hero0/13
Level—
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Rogue0/34
0/80/23
Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point. Enter to learn.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1. Enter to learn.
Granted to every Subtlety Rogue. Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Requires Shiv. Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Requires Blind or Shiv. Movement speed increased by 15%.
0/1Requires Blind. Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Shadowstep has 1 additional charge. Enter to learn.
While Stealth or Shadow Dance is active, you move 20% faster. Enter to learn.
Requires Fleet Footed or Toxic Stiletto. Increases the non-damaging effects of your weapon poisons by 20%.
0/1Requires Thrill Seeking, Gouge / Airborne Irritant or Fleet Footed. Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
0/1Requires Thrill Seeking or Shadowrunner. Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Requires Master Poisoner. Wound Poison can now stack 2 additional times.
Requires Master Poisoner. Energy cost of Feint and Crimson Vial reduced by 10.
Requires Elusiveness / Cheat Death. Physical damage taken reduced by 5%.
Requires Tricks of the Trade / Blackjack. Increases your Agility by 3%.
Requires Tricks of the Trade / Blackjack. Reduces the cooldown of Sprint by 60 sec.
Requires Improved Wound Poison. Spend 8 more Rogue points to unlock this row. Crippling Poison reduces movement speed by an additional 10%.
Requires Improved Wound Poison or Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases your dodge chance by 100% for 10 sec.
Requires Nimble Fingers. Spend 8 more Rogue points to unlock this row. Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Requires Nimble Fingers, Quick Fingers or Deadened Nerves. Spend 8 more Rogue points to unlock this row. Increases the damage of your weapon poisons by 10%.
Requires Quick Fingers. Spend 8 more Rogue points to unlock this row. Shroud of Concealment has 50% reduced cooldown.
Requires Improved Sprint or Quick Fingers. Spend 8 more Rogue points to unlock this row. Feint has 1 additional charge.
Requires Improved Sprint. Spend 8 more Rogue points to unlock this row. Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
0/1Requires Evasion or Superior Mixture. Spend 8 more Rogue points to unlock this row. Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Requires Iron Stomach, Virulent Poisons or Evasion. Spend 8 more Rogue points to unlock this row. Increases the critical strike chance of your attacks that generate combo points by 5%.
Requires Virulent Poisons. Spend 8 more Rogue points to unlock this row. When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Requires Virulent Poisons, Graceful Guile or Stillshroud. Spend 8 more Rogue points to unlock this row. Your finishing moves deal 6% increased damage.
Requires Graceful Guile or Featherfoot. Spend 8 more Rogue points to unlock this row. Reduces the duration of movement slowing effects 30%.
Requires Deadly Precision or Numbing Poison / Atrophic Poison. Spend 8 more Rogue points to unlock this row. You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Requires Deadly Precision, Deep Cuts or Sanguine Vial. Spend 8 more Rogue points to unlock this row. Slice and Dice grants additional attack speed equal to 100% of your Haste.
0/1Requires Unbreakable Stride or Deep Cuts. Spend 8 more Rogue points to unlock this row. Shadowstrike damage increased by 8%.
Requires Danger Sense. Spend 23 more Rogue points to unlock this row. Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Requires Swift Slasher or Danger Sense. Spend 23 more Rogue points to unlock this row. Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Requires Swift Slasher. Spend 23 more Rogue points to unlock this row. Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Requires Improved Ambush / Tight Spender or Swift Slasher. Spend 23 more Rogue points to unlock this row. Haste increased by 1.5%.
Requires Improved Ambush / Tight Spender. Spend 23 more Rogue points to unlock this row. You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Requires Leeching Poison. Spend 23 more Rogue points to unlock this row. Increases your maximum Energy by 50 and Energy regeneration by 5%.
Requires Recuperator. Spend 23 more Rogue points to unlock this row. Shadow Dance supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Requires Soothing Darkness. Spend 23 more Rogue points to unlock this row. Abilities requiring Stealth can be used for 2 sec after Stealth breaks.
Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.
0/1Requires 2 points in Vigor. Spend 23 more Rogue points to unlock this row. Restore 100 Energy.
When your Energy is reduced below 30, drink a Thistle Tea.
Requires 2 points in Lethality. Spend 23 more Rogue points to unlock this row. Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
0/1Requires 2 points in Supercharger. Spend 23 more Rogue points to unlock this row. After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.
Requires 2 points in Alacrity. Spend 23 more Rogue points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires 2 points in Subterfuge. Spend 23 more Rogue points to unlock this row. Vanish has 1 additional charge.
Hero talents0/13
Learning it chooses Deathstalker. It costs no points. Shadowstrike applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (156% of Attack Power) Plague damage.
Mark for Death
Move your active Deathstalker's Mark to your target. Enter to choose Deathstalker.
Requires Deathstalker's Mark. Shuriken Storm damage increased by 60%.
Requires Deathstalker's Mark. Auto-attacks against Marked targets deal an additional (10% of Attack Power) Plague damage.
Requires Deathstalker's Mark. Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
Requires Deathstalker's Mark. Critical strike damage bonus increased by 20%.
Requires Clear the Witnesses. When you consume an application of Deathstalker's Mark, the damage of your next Backstab is increased by 50% or Shadowstrike increased by 25%.
Requires Hunt Them Down. Deathstalker's Mark damage increased by 25%.
0/1Requires Singular Focus. After Shadow Blades expires, gain 30% increased Shadow damage for 30 sec.
Requires Precise Killer. Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
0/1Requires Unshakeable Drive. Cloak of Shadows duration increased by 2 sec.
0/1Requires Corrupt the Blood. If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 20% for 8 sec.
0/1Requires Lingering Darkness / Symbolic Victory. Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Requires Quietus Celeris. Deathstalker's Mark deals 75% of its normal damage to all other enemies within 8 yds when a stack is consumed by Black Powder.
Requires Ethereal Cloak / Bait and Switch, Shadewalker / Shroud of Night, Momentum of Despair / Follow the Blood or Mass Casualty. When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Subtlety0/34
0/80/20
Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec. Enter to learn.
Requires Find Weakness. Backstab has 15% increased critical strike chance.
While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
Requires Find Weakness. Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
Requires Find Weakness. Shuriken Storm has 15% increased critical strike chance.
Shuriken Storm critical strikes grant Find Weakness for 10 sec.
Requires Improved Backstab. After entering Stealth, your next combo point generating ability generates full combo points.
0/1Requires Shadow Blades. Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Requires Improved Shuriken Storm. Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
Requires Premeditation. Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
0/1Requires Premeditation or Quick Decisions / Ephemeral Bond. After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
0/1Requires Quick Decisions / Ephemeral Bond or Silent Storm. Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.
0/1Requires Silent Storm. Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Requires Shrouded in Darkness or Shot in the Dark / Exhilarating Execution. Spend 8 more Subtlety points to unlock this row. Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Requires Shot in the Dark / Exhilarating Execution. Spend 8 more Subtlety points to unlock this row. Punctures your target with your shadow-infused blade for (123% of Attack Power) Shadow damage, bypassing armor.
Awards 1 combo point.
Requires Shot in the Dark / Exhilarating Execution or Cloaked in Shadows / Fade to Nothing. Spend 8 more Subtlety points to unlock this row. Abilities deal 10% more damage while Stealth or Shadow Dance is active.
Requires Cloaked in Shadows / Fade to Nothing. Spend 8 more Subtlety points to unlock this row. Secret Technique damage increased by 15%.
Requires Night Terrors / Terrifying Pace or Cloaked in Shadows / Fade to Nothing. Spend 8 more Subtlety points to unlock this row. Your finishing moves generate 4 Energy per combo point spent.
Requires Master of Shadows. Spend 8 more Subtlety points to unlock this row. Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
0/1Requires Master of Shadows. Spend 8 more Subtlety points to unlock this row. Shadow Dance increases the critical strike damage bonus of your abilities by 10%.
Requires Gloomblade, Master of Shadows or Shadow Focus. Spend 8 more Subtlety points to unlock this row. Shadow Dance has 1 additional charge.
Requires Relentless Strikes, Improved Secret Technique or Shadow Focus. Spend 8 more Subtlety points to unlock this row. Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
Requires Relentless Strikes. Spend 8 more Subtlety points to unlock this row. Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Requires Relentless Strikes. Spend 8 more Subtlety points to unlock this row. Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Requires Planned Execution / Warning Signs or Weaponmaster. Spend 8 more Subtlety points to unlock this row. Shadow Clones deal 15% increased damage.
Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow.
Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
Requires Planned Execution / Warning Signs or Double Dance. Spend 8 more Subtlety points to unlock this row. Shadow Dance duration is increased by 150% of your Haste stat.
Current bonus duration: 0.00 sec.
Requires Shadowed Finishers or Double Dance. Spend 8 more Subtlety points to unlock this row. Lash out at your target and 2 additional nearby enemies, inflicting (630% of Attack Power) Shadow damage and causing them to Bleed for (1,106% of Attack Power) damage over 14 sec.
20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
Requires Secret Stratagem or Shadowed Finishers. Spend 8 more Subtlety points to unlock this row. Your abilities deal 5% increased magic damage.
Requires Shuriken Tornado or Secret Stratagem. Spend 8 more Subtlety points to unlock this row. Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
Requires Deepening Shadows or Umbral Edge. Spend 20 more Subtlety points to unlock this row. Find Weakness causes your attacks to ignore an additional 20% armor.
Requires Goremaw's Bite or Deepening Shadows. Spend 20 more Subtlety points to unlock this row. Backstab, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
Requires Goremaw's Bite. Spend 20 more Subtlety points to unlock this row. After Shadow Dance ends, Backstab and Shuriken Storm deal an additional 50% damage as Shadow, fading by 2.8% per sec.
Requires Veiltouched or Goremaw's Bite. Spend 20 more Subtlety points to unlock this row. Shadow damage increased by 8%.
Requires Veiltouched or Replicating Shadows. Spend 20 more Subtlety points to unlock this row. Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
Requires Improved Find Weakness or Perforated Veins. Spend 20 more Subtlety points to unlock this row. Find Weakness increases the damage of finishing moves by 5%.
Shadow Dance increases the damage of finishing moves by 5%.
Shadow Blades increases the damage of finishing moves by 5%.
Requires Perforated Veins, Deeper Daggers or Lingering Shadow. Spend 20 more Subtlety points to unlock this row. Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
Requires Potent Powder or Deeper Daggers. Spend 20 more Subtlety points to unlock this row. Eviscerate and Black Powder have 15% increased critical strike damage bonus.
Requires 2 points in Death Perception. Spend 20 more Subtlety points to unlock this row. After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.
Requires 2 points in Death Perception or 2 points in Dark Shadow. Spend 20 more Subtlety points to unlock this row. While Shadow Dance is active, your Shadow Techniques triggers 25% more frequently and generates 1 additional combo point.
Requires 2 points in Dark Shadow. Spend 20 more Subtlety points to unlock this row. While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing (420% of Attack Power) Shadow damage.
Requires 2 points in Finality or 2 points in Dark Shadow. Spend 20 more Subtlety points to unlock this row. Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 4 sec.
Requires 2 points in Finality. Spend 20 more Subtlety points to unlock this row. Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature.
Shadow damage increased by 10%.
Spend 20 more Subtlety points to unlock this row. Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
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