Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Priest0/34
Discipline0/34
Hero0/13
Level—
Click a talent to start, or .
Priest0/34
0/80/23
Granted to every Discipline Priest. Increases healing done by Flash Heal and Shadow Mend by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. Enter to learn.
Granted to every Discipline Priest. Blast the target's mind for (78.3% of Spell Power) Shadow damage. Costs a high amount of mana.
An explosion of holy light around you deals up to (40.95% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies within 12 yds, reduced if there are more than 5 targets. Enter to learn.
Dispels Magic on the enemy target, removing 1 beneficial Magic effect. Enter to learn.
Increases your Intellect by 3%. Enter to learn.
Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. Enter to learn.
Requires Holy Nova. Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Requires Holy Nova or Dispel Magic. Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Requires Dispel Magic. Purify additionally removes all Disease effects.
Requires Spiritual Guidance or Dispel Magic. Infuses the target with power for 15 sec, increasing haste by 20%.
Can only be cast on players.
Requires Spiritual Guidance or Psychic Scream. Increases the damage of Shadow Word: Pain by 10%.
0/1Requires Psychic Scream. Increases the amount of damage required to break your Psychic Scream by 25%.
Requires Leap of Faith or Holy Nova. Your healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.
Requires Leap of Faith. Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Requires Power Infusion, Improved Purify or Leap of Faith. Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Requires Power Infusion. Power Infusion also grants you its effect at 100% value when used on an ally.
If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Requires Power Infusion or Painful Invocation. Increases your Stamina by 6%.
0/1Requires Psychic Scream or Painful Invocation. Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.
0/1Requires Sheer Terror / Petrifying Scream. Reduces the cooldown of Psychic Scream by 10 sec.
Requires Surge of Light. Spend 8 more Priest points to unlock this row. Surge of Light occurs up to 50% more often based on your missing mana.
Requires Body and Soul. Spend 8 more Priest points to unlock this row. Reduces the cooldown of Leap of Faith by 30 sec.
Requires Mass Dispel. Spend 8 more Priest points to unlock this row. Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%.
Requires Strength of Resolve, Twins of the Sun Priestess or Mass Dispel. Spend 8 more Priest points to unlock this row. Increases the damage and healing of your Holy and Shadow spells by 2%.
Requires Strength of Resolve or Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Increases your haste by 3%.
Requires Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Requires Psychic Voice / Void Tendrils or Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Requires Move with Grace or Everlasting Light. Spend 8 more Priest points to unlock this row. Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Shadow Mend, or Penance.
Requires Twin Disciplines, Move with Grace or Mental Agility. Spend 8 more Priest points to unlock this row. 20% of Flash Heal or Shadow Mend healing on other targets also heals you.
Requires Twin Disciplines or Dark Enlightenment. Spend 8 more Priest points to unlock this row. A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health.
Damage increased by 150% to targets below 20% health.
Requires Shackle Horror, False Autonomy or Dark Enlightenment. Spend 8 more Priest points to unlock this row. Increases your Leech by 2%.
Requires Binding Heals or Inspiration. Spend 8 more Priest points to unlock this row. Increases maximum health by 25% for 10 sec, and instantly heals you for that amount.
Requires Binding Heals or Shadow Word: Death. Spend 8 more Priest points to unlock this row. After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Requires Shadow Word: Death. Spend 8 more Priest points to unlock this row. Shadow Word: Death deals 50% less damage to you.
Requires Shadow Word: Death or Sanguine Teachings. Spend 8 more Priest points to unlock this row. Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Requires Desperate Prayer. Spend 23 more Priest points to unlock this row. Reduces the cooldown of Desperate Prayer by 20 sec.
Requires 2 points in Twist of Fate or Desperate Prayer. Spend 23 more Priest points to unlock this row. Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
Requires 2 points in Twist of Fate, Tithe Evasion or Fade. Spend 23 more Priest points to unlock this row. Increases the damage of Smite by 15%.
Requires Fade. Spend 23 more Priest points to unlock this row. Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Requires Fade. Spend 23 more Priest points to unlock this row. Reduces the cooldown of Fade by 5 sec.
Requires Angel's Mercy. Spend 23 more Priest points to unlock this row. Increases the maximum health gained from Desperate Prayer by 10%.
Requires Protective Light or Angel's Mercy. Spend 23 more Priest points to unlock this row. While above 75% health, the cast time of your Flash Heal, Shadow Mend, and Smite are reduced by 5%.
Requires Protective Light or Mindpierce. Spend 23 more Priest points to unlock this row. Reduces all magic damage taken by 3%.
Requires 2 points in Improved Fade or Spectral Illusion. Spend 23 more Priest points to unlock this row. Activating Fade removes all snare effects.
Requires Light's Inspiration or 2 points in Unwavering Will. Spend 23 more Priest points to unlock this row. When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
0/1Requires 2 points in Unwavering Will or 2 points in Spell Warding. Spend 23 more Priest points to unlock this row. Increases the healing of your spells by 3%.
Requires Phantasm or 2 points in Spell Warding. Spend 23 more Priest points to unlock this row. Increases the range of most spells by 15%.
Requires Phantasm or 2 points in Improved Fade. Spend 23 more Priest points to unlock this row. Fade reduces damage you take by 10%.
Hero talents0/13
Learning it chooses Oracle. It costs no points. Penance gains an additional charge. Enter to choose Oracle.
Requires Guiding Light. Power Word: Shield absorbs 30% additional damage.
All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Requires Guiding Light. Increases the duration of Atonement by 4 sec.
Requires Guiding Light. Reduces the cooldown of Power Word: Shield by 1.5 sec.
Requires Guiding Light. Flash Heal, Shadow Mend, Plea, and Power Word: Radiance healing increased by 15%.
Requires Preventive Measures. Casting Prayer of Mending applies Power Word: Shield to your target.
Power Word: Shield
Shields an ally for 15 sec, absorbing 1,719 damage.
0/1Requires Preemptive Care. Your Angelic Feathers increase movement speed by an additional 10%.
When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
Requires Waste No Time. Pain Suppression reduces damage taken by an additional 10%.
Requires Words of the Wise. Atonement healing from Holy spells is increased by 15%.
0/1Requires Assured Safety. Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.
Requires Divine Feathers / Save the Day. The first bolt of each Penance cast damages or heals for 125% more.
Requires Foreseen Circumstances. 20% of overhealing done is redistributed to up to 4 nearby injured allies.
Requires Prophet's Insight. When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally instead. Can only happen once per shield.
Requires Prompt Prognosis, Prophet's Will / Desperate Measures, Piety or Unfolding Vision. 3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance.
Discipline0/34
0/80/20
Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 46% of the damage done. Healing is reduced when healing more than 5 targets.
Healing increased by 40% when not in a raid. Enter to learn.
Requires Atonement. A burst of light heals the target and 4 injured allies within 40 yards for (575% of Spell Power), and applies Atonement for 60% of its normal duration.
Requires Atonement. Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Requires Atonement. Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Requires Power Word: Radiance. Power Word: Radiance gains an additional charge.
Requires Pain Suppression or Power Word: Radiance. Smite prevents the next 684 damage dealt by the enemy.
0/1Requires Pain Suppression. Pain Suppression also heals your target for 15% of their maximum health and applies Atonement.
Requires Power of the Dark Side. Mind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.
Requires Power of the Dark Side. Shadow Word: Pain Spreads to a nearby enemy when you cast Penance on the target.
0/1Requires Light's Promise. Reduces the cooldown of Power Word: Radiance by 3 sec.
Requires Light's Promise or Sanctuary. When your Power Word: Shield is completely absorbed, you restore 0.5% of your maximum mana.
0/1Requires Pain Transformation / Protector of the Frail, Dark Indulgence or Sanctuary. Ascend into the air and unleash a massive barrage of Penance bolts, causing 22,113 Holy damage to enemies or 52,960 healing to allies over 5.4 sec.
While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Requires Encroaching Shadows or Dark Indulgence. Each Penance bolt extends the duration of Shadow Word: Pain on enemies hit by 1.5 sec.
Requires Encroaching Shadows. Shadow Word: Pain deals 5% additional damage and spreads to 1 additional target when you cast Penance to its target.
Requires Shield Discipline or Bright Pupil / Enduring Luminescence. Spend 8 more Discipline points to unlock this row. Each successive Penance bolt during a channel deals 5% increased damage and healing.
Requires Ultimate Penitence / Power Word: Barrier, Shield Discipline or Painful Punishment. Spend 8 more Discipline points to unlock this row. Atonement reduces damage taken by 2%.
Requires Encroaching Shadows, Revel in Darkness or Painful Punishment. Spend 8 more Discipline points to unlock this row. Mind Blast deals 150% increased damage, but costs 40% more mana.
Requires Holy Ray. Spend 8 more Discipline points to unlock this row. Holy damage increased by 10%.
Requires Holy Ray or Lenience. Spend 8 more Discipline points to unlock this row. Penance fires one additional bolt of holy light over its duration.
Requires Lenience. Spend 8 more Discipline points to unlock this row. Atonements granted by Power Word: Shield last an additional 4 sec.
Requires Shadow Tap or Lenience. Spend 8 more Discipline points to unlock this row. Increases the damage of Shadow Word: Pain by 15% and increases its duration by 2 sec.
Requires Shadow Tap. Spend 8 more Discipline points to unlock this row. Shadow damage and healing done increased by 15%.
Requires Purge the Wicked or Castigation. Spend 8 more Discipline points to unlock this row. Power Word: Radiance causes your next Penance to fire 1 additional bolt, stacking up to 2 charges.
Requires Castigation, Indemnity or 2 points in Pain and Suffering. Spend 8 more Discipline points to unlock this row. Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.
Requires 2 points in Pain and Suffering or Occultist. Spend 8 more Discipline points to unlock this row. Atonement heals for 5% more when activated by Shadow spells.
Requires 2 points in Harsh Discipline. Spend 8 more Discipline points to unlock this row. Smite extends the duration of an active Atonement by 2.0 sec.
Requires Evangelism or 2 points in Harsh Discipline. Spend 20 more Discipline points to unlock this row. Flash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
0/1Requires Evangelism. Spend 20 more Discipline points to unlock this row. Evangelism increases your healing and absorption effects by 15% for 18 sec.
Requires Evangelism or 2 points in Abyssal Reverie. Spend 20 more Discipline points to unlock this row. Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost.
Shadow Mend:
Wraps an ally in shadows which heal for 3,288, but at a price.
The ally will take 165 damage every 1 sec, until they have taken 1,667 total damage from all sources, or leave combat.
Requires 2 points in Abyssal Reverie. Spend 20 more Discipline points to unlock this row. Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 0.5% mana each time the Shadowfiend attacks.
Requires Divine Procession. Spend 20 more Discipline points to unlock this row. Casting Smite increases the damage of Smite by 25%, stacking 2 times. Lasts 4 sec.
Requires Divine Procession or Inner Focus. Spend 20 more Discipline points to unlock this row. Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Requires Archangel / Mindbender or Inner Focus. Spend 20 more Discipline points to unlock this row. Casting Power Word: Shield increases your Haste by 5% for 4 sec.
Requires Shadow Mend or Archangel / Mindbender. Spend 20 more Discipline points to unlock this row. The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Requires Shadow Mend. Spend 20 more Discipline points to unlock this row. Shadow Mend heals for 40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.3 sec.
Requires Shadow Mend or Shadowfiend. Spend 20 more Discipline points to unlock this row. Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Requires Shadowfiend. Spend 20 more Discipline points to unlock this row. Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 319 Shadow damage and extending their durations by 0.7 sec.
Requires Greater Smite, 2 points in Borrowed Time or Divine Aegis. Spend 20 more Discipline points to unlock this row. Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Requires 2 points in Borrowed Time. Spend 20 more Discipline points to unlock this row. Your Penance bolts increase the absorb of your next Power Word: Shield by 3%.
Stacks up to 10 times.
Requires 2 points in Blaze of Light or Grim Deliverance. Spend 20 more Discipline points to unlock this row. Your Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.
Requires Death's Torment, Inescapable Torment or Grim Deliverance. Spend 20 more Discipline points to unlock this row. Mind Blast and Shadow Word: Death consume 1 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.
Spend 20 more Discipline points to unlock this row. Penance has a 25% chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 1,799 damage.
Click a talent to learn a rank · Right-click or Shift-click to unlearn · Keyboard: arrows, Enter, Backspace · Ctrl+Z to undo