Class, hero and spec talents for patch 12.1.0: 34 + 34 + 13 points at level 90.
Priest0/34
Shadow0/34
Hero0/13
Level—
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Priest0/34
0/80/23
Increases healing done by Flash Heal by 15%. Enter to learn.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. Enter to learn.
Granted to every Shadow Priest. Blast the target's mind for (78.3% of Spell Power) Shadow damage. Costs a high amount of mana.
Requires Improved Flash Heal. An explosion of holy light around you deals up to (40.95% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Requires Angelic Feather or Improved Flash Heal. Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Increases your Intellect by 3%. Enter to learn.
Granted to every Shadow Priest. Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Requires Holy Nova. Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Requires Holy Nova or Dispel Magic. Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Requires Dispel Magic. Removes all Disease effects from a friendly target.
Requires Spiritual Guidance or Dispel Magic. Infuses the target with power for 15 sec, increasing haste by 20%.
Can only be cast on players.
Increases the damage of Shadow Word: Pain by 10%. Enter to learn.
0/1Increases the amount of damage required to break your Psychic Scream by 25%. Enter a side to choose it.
Requires Leap of Faith or Holy Nova. Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost 50% less mana. Stacks to 2.
Requires Leap of Faith. Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Requires Power Infusion, Purify Disease or Leap of Faith. Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Requires Power Infusion. Power Infusion also grants you its effect at 100% value when used on an ally.
If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Requires Power Infusion or Painful Invocation. Increases your Stamina by 6%.
0/1Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. Enter a side to choose it.
0/1Requires Sheer Terror / Petrifying Scream. Reduces the cooldown of Psychic Scream by 10 sec.
Requires Surge of Light. Spend 8 more Priest points to unlock this row. Surge of Light occurs up to 50% more often based on your missing mana.
Requires Body and Soul. Spend 8 more Priest points to unlock this row. Reduces the cooldown of Leap of Faith by 30 sec.
Requires Mass Dispel. Spend 8 more Priest points to unlock this row. Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Requires Strength of Resolve, Twins of the Sun Priestess or Mass Dispel. Spend 8 more Priest points to unlock this row. Increases the damage and healing of your Holy and Shadow spells by 2%.
Requires Strength of Resolve or Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Increases your haste by 3%.
Requires Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Requires Psychic Voice / Void Tendrils or Mind Control / Dominate Mind. Spend 8 more Priest points to unlock this row. Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Requires Move with Grace or Everlasting Light. Spend 8 more Priest points to unlock this row. Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal.
Requires Twin Disciplines, Move with Grace or Mental Agility. Spend 8 more Priest points to unlock this row. 20% of Flash Heal healing on other targets also heals you.
Requires Twin Disciplines or Dark Enlightenment. Spend 8 more Priest points to unlock this row. A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health.
Damage increased by 150% to targets below 20% health.
Requires Shackle Horror, False Autonomy or Dark Enlightenment. Spend 8 more Priest points to unlock this row. Increases your Leech by 2%.
Requires Binding Heals or Inspiration. Spend 8 more Priest points to unlock this row. Increases maximum health by 25% for 10 sec, and instantly heals you for that amount.
Requires Binding Heals or Shadow Word: Death. Spend 8 more Priest points to unlock this row. After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Requires Shadow Word: Death. Spend 8 more Priest points to unlock this row. Shadow Word: Death deals 50% less damage to you.
Requires Shadow Word: Death or Sanguine Teachings. Spend 8 more Priest points to unlock this row. Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Requires Desperate Prayer. Spend 23 more Priest points to unlock this row. Reduces the cooldown of Desperate Prayer by 20 sec.
Requires 2 points in Twist of Fate or Desperate Prayer. Spend 23 more Priest points to unlock this row. Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Requires 2 points in Twist of Fate, Tithe Evasion or Fade. Spend 23 more Priest points to unlock this row. Increases the damage of Mind Flay by 15%.
Requires Fade. Spend 23 more Priest points to unlock this row. Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Requires Fade. Spend 23 more Priest points to unlock this row. Reduces the cooldown of Fade by 5 sec.
Requires Angel's Mercy. Spend 23 more Priest points to unlock this row. Increases the maximum health gained from Desperate Prayer by 10%.
Requires Protective Light or Angel's Mercy. Spend 23 more Priest points to unlock this row. While above 75% health, the cast time of your Flash Heal is reduced by 5%.
Requires Protective Light or Mindpierce. Spend 23 more Priest points to unlock this row. Reduces all magic damage taken by 3%.
Requires 2 points in Improved Fade or Spectral Illusion. Spend 23 more Priest points to unlock this row. Activating Fade removes all snare effects.
Requires Light's Inspiration or 2 points in Unwavering Will. Spend 23 more Priest points to unlock this row. When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
0/1Requires 2 points in Unwavering Will or 2 points in Spell Warding. Spend 23 more Priest points to unlock this row. Increases the healing of your spells by 3%.
Requires Phantasm or 2 points in Spell Warding. Spend 23 more Priest points to unlock this row. Increases the range of most spells by 15%.
Requires Phantasm or 2 points in Improved Fade. Spend 23 more Priest points to unlock this row. Fade reduces damage you take by 10%.
Hero talents0/13
Learning it chooses Archon. It costs no points. Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for (161% of Spell Power) and dealing 555 Shadow damage to enemies. Healing reduced beyond 6 targets. Enter to choose Archon.
Requires Halo. Your damage dealt is increased by 5% while Voidform is active.
Requires Halo. Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec.
Requires Halo. Creating a Halo grants Surge of Light.
Surge of Light
Your healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.
Requires Halo. Void Volley deals 5% increased damage and Shadow Word: Madness casts during Voidform unleash a Void Volley at your target at 25% effectiveness.
0/1Requires Perfected Form. Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times.
Requires Power Surge. Power Surge lasts an additional 5 sec.
Requires Manifested Power. Increases the damage done by Mind Flay: Insanity by 30%.
0/1Requires Focused Outburst. Power Word: Fortitude grants you an additional 5% stamina.
0/1Requires Shock Pulse / Incessant Screams. Halo damage and healing is increased by 30%.
Requires Energy Conservation. Creating a Halo increases your spell damage by 2% for 10 sec, stacking up to 4 times.
Requires Empowered Surges. Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions.
0/1Requires Word of Supremacy / Heightened Alteration. Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 sec.
Requires Resonant Energy, Energy Compression / Sustained Potency, Energy Cycle or Realized Potential / Spiritwell. Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Shadow0/34
0/80/20
A word of madness haunts the target's mind, dealing (261.6% of Spell Power) Shadow damage instantly plus an additional (784.9% of Spell Power) Shadow damage over 6 sec. Heals you for 30% of damage dealt.
When reapplied to a target, all remaining damage is added to the new effect. Enter to learn.
Requires Shadow Word: Madness. Your direct damage spells inflict 20% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
0/1Requires Shadow Word: Madness. Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
0/1Requires Shadow Word: Madness. Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec.
Requires Psychic Link. Mind Blast gains an additional charge.
Requires Misery / Invoked Nightmare. Summons a massive shadowy appendage to slam the ground, dealing (68.8% of Spell Power) Shadow damage in front of you and 8 yds around your target.
Applies Vampiric Touch to up to 6 enemies, prioritizing ones without Vampiric Touch.
Generates 6 Insanity.
Requires Intangibility / Mental Fortitude. Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (85% of Spell Power) Shadow damage.
Requires Thought Harvester or Tentacle Slam. Increases Shadow Word: Madness damage by 15%.
Requires Tentacle Slam. Increases Tentacle Slam damage by 300%.
Requires Shadowy Apparitions. Mind Flay damage increased by 15% and Insanity generation increased by 30%.
Requires Tormenting Whispers. Spend 8 more Shadow points to unlock this row. Shadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown.
Requires Tormenting Whispers. Spend 8 more Shadow points to unlock this row. Increases your Shadow Word: Madness damage by 6% and increases your maximum Insanity by 50.
Requires Tormenting Whispers, Surge of Insanity or Descending Darkness. Spend 8 more Shadow points to unlock this row. Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec.
During Voidform, Void Volley replaces this spell and can be used up to 3 times.
Void Volley
Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for 362 Shadow damage.
Generates 10 Insanity.
Requires Surge of Insanity. Spend 8 more Shadow points to unlock this row. Shadowy Apparition damage increased by 10%.
When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.0 sec.
Requires Surge of Insanity. Spend 8 more Shadow points to unlock this row. Increases the damage of Mind Flay by 25%.
Requires Shadowy Insight. Spend 8 more Shadow points to unlock this row. Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 1 Insanity each time the Shadowfiend attacks.
Requires Shadowy Insight. Spend 8 more Shadow points to unlock this row. Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity.
Requires Voidform, Shadowy Insight or Voidtouched. Spend 8 more Shadow points to unlock this row. Vampiric Touch deals 20% additional damage and has a chance to generate 1 Insanity each time it deals damage.
0/1Requires Voidform. Spend 8 more Shadow points to unlock this row. Voidform increases your spell damage by an additonal 5% and grants 2 additional uses of Void Volley.
Requires Voidform, Haunting Shadows or Mental Decay. Spend 8 more Shadow points to unlock this row. Shadowy Apparitions that float towards your primary target explode, dealing (133% of Spell Power) Shadow damage to all enemies within 8 yds.
Damage reduced beyond 5 targets.
Requires Mental Decay. Spend 8 more Shadow points to unlock this row. Increases your periodic spell damage by 6%.
Requires Mental Decay. Spend 8 more Shadow points to unlock this row. Mind Flay damage increases the critical strike chance of Mind Blast by 8%, stacking up to 12 times.
Lasts 10 sec.
Requires Shadowfiend. Spend 8 more Shadow points to unlock this row. Summoned minions last 20% longer and deal an additional 15% damage.
Requires Dark Thoughts, Maddening Touch or Shadowfiend. Spend 8 more Shadow points to unlock this row. Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 4% and increases their critical strike damage by 20%.
0/1Requires Improved Voidform / Ancient Madness or Maddening Touch. Spend 8 more Shadow points to unlock this row. Reduces the Insanity cost of Shadow Word: Madness by 5.
Requires Shadeburst or Improved Voidform / Ancient Madness. Spend 8 more Shadow points to unlock this row. Shadow Apparitions deal 30% increased damage to targets affected by your Shadow Word: Madness.
Requires Shadeburst, Shattered Psyche or Dark Evangelism. Spend 8 more Shadow points to unlock this row. Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 8% and their critical strike damage by 20%.
Requires Subservient Shadows or 2 points in Mastermind. Spend 20 more Shadow points to unlock this row. Casting Voidform summons a Mindbender for 10 sec.
Mindbender
Summons a shadowy fiend to attack your target.
Generates 1 Insanity each time the Mindbender attacks.
0/1Requires 2 points in Mastermind or Mind's Eye / Distorted Reality. Spend 20 more Shadow points to unlock this row. Shadow Word: Death damage increased by 25%.
Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%.
Requires Mind's Eye / Distorted Reality. Spend 20 more Shadow points to unlock this row. Mind Blast has a 8% chance to make your next Shadow Word: Madness cost no Insanity and deal 20% additional damage.
Requires Spectral Horrors, Mind's Eye / Distorted Reality or 2 points in Instilled Doubt. Spend 20 more Shadow points to unlock this row. Your Shadowy Apparitions deal 15% increased damage and have a chance to generate 1 Insanity.
Requires Shattered Psyche or 2 points in Instilled Doubt. Spend 20 more Shadow points to unlock this row. Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness.
Requires Mindbender. Spend 20 more Shadow points to unlock this row. Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for 319 Shadow damage and extending their durations by 0.7 sec.
Requires Deathspeaker / Death and Madness or Mindbender. Spend 20 more Shadow points to unlock this row. The damage bonus from your Mastery: Shadow Weaving gains 25% additional benefit from Shadow Word: Madness.
Requires Deathspeaker / Death and Madness. Spend 20 more Shadow points to unlock this row. Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Requires Deathspeaker / Death and Madness, Auspicious Spirits or Mind Devourer. Spend 20 more Shadow points to unlock this row. Shadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.
Requires Auspicious Spirits. Spend 20 more Shadow points to unlock this row. Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch.
Critical strikes increase the chance by 100%.
Requires Maddening Tentacles or Auspicious Spirits. Spend 20 more Shadow points to unlock this row. While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 13% more damage.
Requires Maddening Tentacles. Spend 20 more Shadow points to unlock this row. Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage.
When Voidform ends, you can cast Void Volley 1 additional time within 30 sec.
Requires Inescapable Torment or 2 points in Madness Weaving. Spend 20 more Shadow points to unlock this row. While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%.
Requires 2 points in Screams of the Void, 2 points in Madness Weaving or Death's Torment. Spend 20 more Shadow points to unlock this row. You create Horrific Visions when casting harmful spells on enemies.
At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (182% of Spell Power) Shadow damage and granting you 2 Insanity over 3 sec.
At 100 stacks, your target witnesses a vision of N'Zoth, dealing (689% of Spell Power) Shadow damage and granting you 6 Insanity over 3 sec.
Requires 2 points in Insidious Ire, 2 points in Screams of the Void or Tormented Spirits. Spend 20 more Shadow points to unlock this row. After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 20 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec.
Void Spike
Hurls a bolt of dark magic, dealing 353 Shadow damage and 188 Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Requires 2 points in Insidious Ire or Crushing Void. Spend 20 more Shadow points to unlock this row. Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target.
Mind Flay
Assaults the target's mind with Shadow energy, causing 1,228 Shadow damage over 10 sec and slowing their movement speed by 30%.
Generates 5 Insanity over the duration.
Mind Sear
Corrosive shadow energy radiates from the target, dealing 818 Shadow damage over 10 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Generates 5 Insanity over the duration.
Spend 20 more Shadow points to unlock this row. When an effect from an Idol is activated, conjure Shadowy Apparitions.
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