Balance, Feral Combat and Restoration: 51 points, one a level from 10 to 60.
Points left51 / 51
Required level—
Trees0 / 0 / 0
2 same · 9 not in Forever
Balance0
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. Classic: Effect changed, Moved from column 1. Enter to learn.
Increases the periodic damage and healing done by your spells and abilities by 1%. Enter to learn.
Requires 5 points in Balance. Reduces the Mana cost of your damaging spells by 8%. Classic: Effect changed, Moved from Tier 5.
Requires 5 points in Balance. Increases the damage and critical strike chance of your Moonfire spell by 5%. Classic: Ranks 5 → 2, Numbers changed.
Requires 5 points in Balance. Increases your critical strike chance with spells and melee attacks by 2%.
Requires 5 points in Balance. Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. Classic: Effect changed, Moved from Tier 3.
Requires 10 points in Balance. Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. Classic: Effect changed, Moved from Tier 2.
Requires 10 points in Balance. Requires 2 points in Nature's Majesty. Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Requires 15 points in Balance. The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Classic: Effect changed, Moved from Restoration, Tier 3.
Requires 15 points in Balance. Requires 2 points in Improved Moonfire. Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Classic: Effect changed.
Requires 15 points in Balance. Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. Classic: Effect changed.
Requires 20 points in Balance. Increases the maximum number of targets you may have affected by Entangling Roots by 1. Classic: Was “Improved Nature's Grasp”, Ranks 4 → 2, Effect changed, Required Nature's Grasp, Moved from Tier 1.
Requires 20 points in Balance. All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. Classic: Effect changed.
Requires 20 points in Balance. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 25 points in Balance. Increases the damage done by your Arcane and Nature spells by 2%. Classic: Effect changed, Required Nature's Grace.
Requires 30 points in Balance. Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Classic: Effect changed.
Not in Forever (4)
Nature's GraspTier 1 · 1 rankClassic, rank 1 of 1: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Natural WeaponsTier 2 · 5 ranksClassic, rank 5 of 5: Increases the damage you deal with physical attacks in all forms by 10%.
Improved ThornsTier 3 · 3 ranksClassic, rank 3 of 3: Increases damage caused by your Thorns spell by 75%.
Omen of ClarityTier 3 · 1 rankClassic, rank 1 of 1: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Feral Combat0
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Classic: Effect changed. Enter to learn.
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. Classic: Effect changed, Required Predatory Strikes, Moved from Tier 6. Enter to learn.
Requires 5 points in Feral Combat. Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. Classic: Was “Feline Swiftness”, Effect changed, Moved from Tier 3.
Requires 5 points in Feral Combat. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. Classic: Ranks 5 → 3, Effect changed, Moved from column 1.
Requires 5 points in Feral Combat. Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. Classic: Effect changed, Moved from column 2.
Requires 5 points in Feral Combat. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Classic: Ranks 5 → 3, Effect changed, Moved from column 3.
Requires 10 points in Feral Combat. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. Classic: Effect changed, Moved from Tier 5.
Requires 10 points in Feral Combat. Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Feral Charge (Cat)
Leap behind an enemy. Classic: Effect changed, Moved from column 2.
Requires 10 points in Feral Combat. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. Classic: Ranks 3 → 2, Effect changed, Moved from column 3.
Requires 15 points in Feral Combat. Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. Classic: Was “Improved Shred”, Ranks 2 → 3, Effect changed.
Requires 15 points in Feral Combat. Requires 2 points in Savage Fury. Bite the target for 100% normal damage plus 26.
Requires 15 points in Feral Combat. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Classic: Effect changed, Moved from column 2.
Requires 15 points in Feral Combat. Requires 2 points in Sharpened Claws. Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. Classic: Was “Primal Fury”, Effect changed.
Requires 20 points in Feral Combat. Increases the critical strike damage bonus of your melee abilities by 10%.
Requires 20 points in Feral Combat. While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. Classic: Effect changed, Moved from Tier 7.
Requires 20 points in Feral Combat. Tiger's Fury now instantly grants you 20 Energy.
Requires 25 points in Feral Combat. Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Requires 25 points in Feral Combat. Requires 3 points in Predatory Strikes. Increases damage done by your melee abilities on Bleeding targets by 2%.
Requires 30 points in Feral Combat. Requires 1 point in Leader of the Pack. Requires Cat Form, Bear Form, Dire Bear Form
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Not in Forever (3)
Feral AggressionTier 1 · 5 ranksClassic, rank 5 of 5: Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
Blood FrenzyTier 4 · 2 ranks · folded into Blood FrenzyClassic, rank 2 of 2: Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Faerie Fire (Feral)Tier 5 · 1 rankClassic, rank 1 of 1: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Restoration0
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells. Classic: Effect changed, Moved from Tier 2. Enter to learn.
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. Classic: Effect changed. Enter to learn.
Requires 5 points in Restoration. Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. Classic: Was “Improved Healing Touch”, Effect changed.
Requires 5 points in Restoration. Reduces the threat generated by your Nature and Arcane spells by 10%. Classic: Ranks 5 → 3, Effect changed, Moved from Tier 3.
Requires 5 points in Restoration. Reduces the mana cost of all shapeshifting by 10%. Classic: Moved from Balance, Tier 2.
Requires 10 points in Restoration. Allows 17% of your Mana regeneration to continue while casting. Classic: Numbers changed.
Requires 10 points in Restoration. Increases the effect of all your healing spells by 2%. Classic: Effect changed, Required Insect Swarm, Moved from Tier 5.
Requires 10 points in Restoration. Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Requires 15 points in Restoration. Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Requires 15 points in Restoration. Increases the effect of your Rejuvenation spell by 5%. Classic: Moved from column 4.
Requires 15 points in Restoration. Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. Classic: Effect changed, Required Tranquil Spirit, Moved from Tier 7.
Requires 20 points in Restoration. Requires 5 points in Naturalist. When activated, your next Nature spell becomes an instant cast spell.
Requires 20 points in Restoration. Increases your Spirit by 5%.
Requires 20 points in Restoration. Reduces threat caused by Tranquility by 50% and its cooldown by 30%. Classic: Effect changed.
Requires 25 points in Restoration. Requires 3 points in Improved Rejuvenation. Increases the critical effect chance of your Regrowth spell by 10%. Classic: Had no prerequisite.
Requires 30 points in Restoration. Requires 3 points in Living Spirit. Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Not in Forever (2)
Improved Mark of the WildTier 1 · 5 ranksClassic, rank 5 of 5: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.
Improved EnrageTier 2 · 2 ranksClassic, rank 2 of 2: The Enrage ability now instantly generates 10 Rage.
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