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DruidTalents

Balance, Feral Combat and Restoration: 51 points, one a level from 10 to 60.

Points left51 / 51
level—
Trees0 / 0 / 0
2 same · 9 not in Forever
Balance0
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. Classic: Effect changed, Moved from column 1. Enter to learn.
Increases the periodic damage and healing done by your spells and abilities by 1%. Enter to learn.
Requires 5 points in Balance. Reduces the Mana cost of your damaging spells by 8%. Classic: Effect changed, Moved from Tier 5.
Requires 5 points in Balance. Increases the damage and critical strike chance of your Moonfire spell by 5%. Classic: Ranks 5 → 2, Numbers changed.
Requires 5 points in Balance. Increases your critical strike chance with spells and melee attacks by 2%.
Requires 5 points in Balance. Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. Classic: Effect changed, Moved from Tier 3.
Requires 10 points in Balance. Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. Classic: Effect changed, Moved from Tier 2.
Requires 10 points in Balance. Requires 2 points in Nature's Majesty. Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Requires 15 points in Balance. The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Classic: Effect changed, Moved from Restoration, Tier 3.
Requires 15 points in Balance. Requires 2 points in Improved Moonfire. Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Classic: Effect changed.
Requires 15 points in Balance. Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. Classic: Effect changed.
Requires 20 points in Balance. Increases the maximum number of targets you may have affected by Entangling Roots by 1. Classic: Was “Improved Nature's Grasp”, Ranks 4 → 2, Effect changed, Required Nature's Grasp, Moved from Tier 1.
Requires 20 points in Balance. All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. Classic: Effect changed.
Requires 20 points in Balance. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 25 points in Balance. Increases the damage done by your Arcane and Nature spells by 2%. Classic: Effect changed, Required Nature's Grace.
Requires 30 points in Balance. Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Classic: Effect changed.
Not in Forever (4)
  • Nature's GraspTier 1 · 1 rankClassic, rank 1 of 1: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Natural WeaponsTier 2 · 5 ranksClassic, rank 5 of 5: Increases the damage you deal with physical attacks in all forms by 10%.
  • Improved ThornsTier 3 · 3 ranksClassic, rank 3 of 3: Increases damage caused by your Thorns spell by 75%.
  • Omen of ClarityTier 3 · 1 rankClassic, rank 1 of 1: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

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