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PaladinTalents

Holy, Protection and Retribution: 51 points, one a level from 10 to 60.

Points left51 / 51
level—
Trees0 / 0 / 0
4 same · 12 not in Forever
Holy0
Increases your Strength by 2%. Enter to learn.
Increases your total Intellect by 2%. Enter to learn.
Requires 5 points in Holy. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. Classic: Effect changed, Moved from Tier 3.
Requires 5 points in Holy. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. Classic: Ranks 5 → 2, Effect changed.
Requires 5 points in Holy. Increases the damage done by your Seals and Judgements by 5%. Classic: Was “Improved Seal of Righteousness”, Ranks 5 → 3, Effect changed.
Requires 5 points in Holy. Reduces the duration of Fear and Disorient effects on you by 15%. Classic: Effect changed, Moved from Tier 3.
Requires 10 points in Holy. Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Requires 10 points in Holy. Allows 10% of your Mana regeneration to continue while casting.
Requires 10 points in Holy. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Requires 15 points in Holy. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Requires 15 points in Holy. Requires 3 points in Reverence. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. Classic: Effect changed, Had no prerequisite.
Requires 15 points in Holy. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. Classic: Required Illumination, Moved from Tier 5.
Requires 20 points in Holy. Requires 1 point in Holy Shock. Improves your chance to hit with Holy spells by 6%.
Requires 20 points in Holy. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. Classic: Numbers changed, Required Divine Favor, Moved from Tier 7.
Requires 20 points in Holy. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Requires 25 points in Holy. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. Classic: Effect changed.
Requires 30 points in Holy. Requires 1 point in Holy Shock. Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. The Paladin may only have one Light's Vigil active per party.
Not in Forever (4)
  • ConsecrationTier 3 · 1 rankClassic, rank 1 of 1: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
  • Improved Lay on HandsTier 3 · 2 ranksClassic, rank 2 of 2: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
  • Improved Blessing of WisdomTier 4 · 2 ranksClassic, rank 2 of 2: Increases the effect of your Blessing of Wisdom spell by 20%.
  • Lasting JudgementTier 5 · 3 ranksClassic, rank 3 of 3: Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

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