Holy, Protection and Retribution: 51 points, one a level from 10 to 60.
Points left51 / 51
Required level—
Trees0 / 0 / 0
4 same · 12 not in Forever
Holy0
Increases your Strength by 2%. Enter to learn.
Increases your total Intellect by 2%. Enter to learn.
Requires 5 points in Holy. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. Classic: Effect changed, Moved from Tier 3.
Requires 5 points in Holy. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. Classic: Ranks 5 → 2, Effect changed.
Requires 5 points in Holy. Increases the damage done by your Seals and Judgements by 5%. Classic: Was “Improved Seal of Righteousness”, Ranks 5 → 3, Effect changed.
Requires 5 points in Holy. Reduces the duration of Fear and Disorient effects on you by 15%. Classic: Effect changed, Moved from Tier 3.
Requires 10 points in Holy. Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Requires 10 points in Holy. Allows 10% of your Mana regeneration to continue while casting.
Requires 10 points in Holy. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Requires 15 points in Holy. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Requires 15 points in Holy. Requires 3 points in Reverence. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. Classic: Effect changed, Had no prerequisite.
Requires 15 points in Holy. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. Classic: Required Illumination, Moved from Tier 5.
Requires 20 points in Holy. Requires 1 point in Holy Shock. Improves your chance to hit with Holy spells by 6%.
Requires 20 points in Holy. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. Classic: Numbers changed, Required Divine Favor, Moved from Tier 7.
Requires 20 points in Holy. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Requires 25 points in Holy. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. Classic: Effect changed.
Requires 30 points in Holy. Requires 1 point in Holy Shock. Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. The Paladin may only have one Light's Vigil active per party.
Not in Forever (4)
ConsecrationTier 3 · 1 rankClassic, rank 1 of 1: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Improved Lay on HandsTier 3 · 2 ranksClassic, rank 2 of 2: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
Improved Blessing of WisdomTier 4 · 2 ranksClassic, rank 2 of 2: Increases the effect of your Blessing of Wisdom spell by 20%.
Lasting JudgementTier 5 · 3 ranksClassic, rank 3 of 3: Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.
Protection0
Increases your armor value from items by 2%. Classic: Moved from Tier 2. Enter to learn.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. Classic: Effect changed. Enter to learn.
Requires 5 points in Protection. Improves your chance to hit by 1%. Classic: Effect changed.
Requires 5 points in Protection. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. Classic: Effect changed.
Requires 5 points in Protection. Increases your Defense Skill by 4. Classic: Numbers changed, Moved from Tier 3.
Requires 10 points in Protection. When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Requires 10 points in Protection. While Righteous Fury is active, all damage taken is reduced by 2%. Classic: Effect changed.
Requires 10 points in Protection. Requires 5 points in Redoubt. Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec. Classic: Effect changed.
Requires 10 points in Protection. Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Requires 15 points in Protection. Requires 1 point in Improved Seal of Fury. Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Requires 15 points in Protection. Increases the damage you deal with one-handed melee weapons by 3%. Classic: Ranks 5 → 3, Numbers changed, Moved from Tier 6.
Requires 15 points in Protection. Decreases the cooldown of your Hammer of Justice spell by 5 sec. Classic: Moved from column 2.
Requires 20 points in Protection. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Requires 20 points in Protection. Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Classic: Effect changed.
Requires 25 points in Protection. Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Requires 30 points in Protection. Requires 1 point in Templar's Bulwark. Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Classic: Numbers changed, Required Blessing of Sanctuary.
Not in Forever (4)
Improved Devotion AuraTier 1 · 5 ranksClassic, rank 5 of 5: Increases the armor bonus of your Devotion Aura by 25%.
Blessing of KingsTier 3 · 1 rankClassic, rank 1 of 1: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Concentration AuraTier 4 · 3 ranksClassic, rank 3 of 3: Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.
Blessing of SanctuaryTier 5 · 1 rankClassic, rank 1 of 1: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Retribution0
Increases your Parry chance by 1%. Classic: Moved from Tier 2. Enter to learn.
Reduces the Mana cost of all instant cast spells and abilities by 2%. Classic: Effect changed. Enter to learn.
Requires 5 points in Retribution. Decreases the cooldown of your Judgement ability by 1 sec. Classic: Effect changed.
Requires 5 points in Retribution. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Requires 5 points in Retribution. Improves your chance to get a critical strike with melee attacks by 1%. Classic: Effect changed, Moved from Tier 3.
Requires 10 points in Retribution. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec. Classic: Effect changed.
Requires 10 points in Retribution. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Requires 10 points in Retribution. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Requires 10 points in Retribution. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. Classic: Effect changed.
Requires 15 points in Retribution. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. Classic: Effect changed.
Requires 15 points in Retribution. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Requires 20 points in Retribution. Increases the damage you deal with two-handed melee weapons by 2%.
Requires 20 points in Retribution. Requires 3 points in Sanctified Judgement. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. Classic: Ranks 5 → 3, Effect changed, Required Conviction, Moved from Tier 6.
Requires 20 points in Retribution. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. Classic: Moved from Tier 7.
Requires 25 points in Retribution. Increases your spell damage and healing by up to 33% of your Intellect.
Requires 25 points in Retribution. Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Requires 30 points in Retribution. Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Not in Forever (4)
Improved Blessing of MightTier 1 · 5 ranksClassic, rank 5 of 5: Increases the melee attack power bonus of your Blessing of Might by 20%.
Improved Seal of the CrusaderTier 2 · 3 ranksClassic, rank 3 of 3: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Improved Retribution AuraTier 4 · 2 ranksClassic, rank 2 of 2: Increases the damage done by your Retribution Aura by 50%.
Sanctity AuraTier 5 · 1 rankClassic, rank 1 of 1: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
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