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WarriorTalents

Arms, Fury and Protection: 51 points, one a level from 10 to 60.

Points left51 / 51
level—
Trees0 / 0 / 0
7 same · 8 not in Forever
Arms0
Reduces the cost of your Heroic Strike ability by 1 Rage. Classic: Effect changed. Enter to learn.
Increases your Parry chance by 1%. Enter to learn.
Increases the Bleed damage done by your Rend ability by 12%. Classic: Numbers changed. Enter to learn.
Requires 5 points in Arms. Increases the Rage generated by your Charge ability by 3. Classic: Effect changed.
Requires 5 points in Arms. Tactical Mastery lets you retain up to an additional 3 Rage when you change stances. Classic: Was “Tactical Mastery”, Effect changed.
Requires 5 points in Arms. Increases the critical strike chance of your Overpower ability by 25%. Classic: Moved from Tier 3.
Requires 10 points in Arms. Requires 5 points in Improved Tactical Mastery. Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Classic: Effect changed.
Requires 10 points in Arms. Requires 3 points in Improved Rend. Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. Classic: Effect changed.
Requires 15 points in Arms. A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Requires 15 points in Arms. Increases the damage you deal with two-handed melee weapons by 1%. Classic: Ranks 5 → 3, Numbers changed.
Requires 15 points in Arms. Increases the critical strike damage bonus of your abilities by 10%. Classic: Effect changed, Required Deep Wounds.
Requires 20 points in Arms. Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Requires 20 points in Arms. Your next 5 melee attacks strike an additional nearby opponent.
Requires 20 points in Arms. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Requires 25 points in Arms. Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec. Classic: Ranks 5 → 2, Effect changed, Moved from Fury, Tier 5.
Requires 25 points in Arms. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Requires 30 points in Arms. Requires 1 point in Sweeping Strikes. A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Not in Forever (4)
  • Axe SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Increases your chance to get a critical strike with Axes by 5%.
  • Mace SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Gives you a 6% chance to stun your target for 3 sec with a Mace.
  • Sword SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Polearm SpecializationTier 6 · 5 ranksClassic, rank 5 of 5: Increases your chance to get a critical strike with Polearms by 5%.

Click a talent to learn a rank · Right-click or Shift-click to unlearn · Keyboard: Enter / Backspace

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