Arms, Fury and Protection: 51 points, one a level from 10 to 60.
Points left51 / 51
Required level—
Trees0 / 0 / 0
7 same · 8 not in Forever
Arms0
Reduces the cost of your Heroic Strike ability by 1 Rage. Classic: Effect changed. Enter to learn.
Increases your Parry chance by 1%. Enter to learn.
Increases the Bleed damage done by your Rend ability by 12%. Classic: Numbers changed. Enter to learn.
Requires 5 points in Arms. Increases the Rage generated by your Charge ability by 3. Classic: Effect changed.
Requires 5 points in Arms. Tactical Mastery lets you retain up to an additional 3 Rage when you change stances. Classic: Was “Tactical Mastery”, Effect changed.
Requires 5 points in Arms. Increases the critical strike chance of your Overpower ability by 25%. Classic: Moved from Tier 3.
Requires 10 points in Arms. Requires 5 points in Improved Tactical Mastery. Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Classic: Effect changed.
Requires 10 points in Arms. Requires 3 points in Improved Rend. Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. Classic: Effect changed.
Requires 15 points in Arms. A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Requires 15 points in Arms. Increases the damage you deal with two-handed melee weapons by 1%. Classic: Ranks 5 → 3, Numbers changed.
Requires 15 points in Arms. Increases the critical strike damage bonus of your abilities by 10%. Classic: Effect changed, Required Deep Wounds.
Requires 20 points in Arms. Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Requires 20 points in Arms. Your next 5 melee attacks strike an additional nearby opponent.
Requires 20 points in Arms. Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Requires 25 points in Arms. Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec. Classic: Ranks 5 → 2, Effect changed, Moved from Fury, Tier 5.
Requires 25 points in Arms. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Requires 30 points in Arms. Requires 1 point in Sweeping Strikes. A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Not in Forever (4)
Axe SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Increases your chance to get a critical strike with Axes by 5%.
Mace SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Gives you a 6% chance to stun your target for 3 sec with a Mace.
Sword SpecializationTier 5 · 5 ranksClassic, rank 5 of 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Polearm SpecializationTier 6 · 5 ranksClassic, rank 5 of 5: Increases your chance to get a critical strike with Polearms by 5%.
Fury0
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%. Classic: Effect changed. Enter to learn.
Improves your chance to get a critical strike with melee attacks by 1%. Classic: Effect changed. Enter to learn.
Requires 5 points in Fury. Reduces the duration of Stun and Fear effects inflicted on you by 3%. Classic: Effect changed, Moved from Protection, Tier 2.
Requires 5 points in Fury. Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. Classic: Effect changed.
Requires 10 points in Fury. Reduces the Rage cost of your Cleave ability by 1. Classic: Effect changed.
Requires 10 points in Fury. Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. Classic: Effect changed.
Requires 10 points in Fury. Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. Classic: Effect changed.
Requires 10 points in Fury. Increases your maximum Rage by 10.
Requires 15 points in Fury. Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%. Classic: Effect changed.
Requires 15 points in Fury. Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Requires 15 points in Fury. Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. Classic: Effect changed.
Requires 15 points in Fury. Reduces the Rage cost of your Execute ability by 3. Classic: Numbers changed, Moved from column 2.
Requires 20 points in Fury. Improves your chance to hit by 1%.
Requires 20 points in Fury. When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. Classic: Effect changed.
Requires 20 points in Fury. Reduces the cooldown of your Intercept ability by 5 sec.
Requires 25 points in Fury. Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. Classic: Effect changed.
Requires 25 points in Fury. Requires 5 points in Enrage. Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike. Classic: Effect changed.
Requires 30 points in Fury. Requires 1 point in Death Wish. Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. Classic: Effect changed.
Not in Forever (2)
Improved Demoralizing ShoutTier 2 · 5 ranksClassic, rank 5 of 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Improved Battle ShoutTier 3 · 5 ranksClassic, rank 5 of 5: Increases the melee attack power bonus of your Battle Shout by 25%.
Protection0
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block. Classic: Effect changed. Enter to learn.
Increases your Defense Skill by 4. Classic: Numbers changed. Enter to learn.
Requires 5 points in Protection. Increases all the Rage generated by your Bloodrage ability by 25%. Classic: Effect changed.
Requires 5 points in Protection. Increases your Armor value from items by 2%.
Requires 5 points in Protection. Reduces the Rage cost of your Thunder Clap ability by 2. Classic: Effect changed, Moved from Arms, Tier 2.
Requires 10 points in Protection. Requires 2 points in Improved Bloodrage. When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Classic: Effect changed.
Requires 10 points in Protection. Requires 5 points in Shield Specialization. Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Requires 10 points in Protection. Increases damage dealt by your Revenge ability by 20%. Classic: Effect changed.
Requires 10 points in Protection. Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. Classic: Ranks 5 → 3, Effect changed.
Requires 15 points in Protection. Reduces the Rage cost of your Sunder Armor ability by 1. Classic: Effect changed.
Requires 15 points in Protection. Reduces the cooldown of your Disarm ability by 7 secs. Classic: Effect changed.
Requires 15 points in Protection. Your Charge ability is now usable while in Defensive Stance.
Requires 20 points in Protection. Reduces the cooldown of your Shield Wall ability by 5.5 min. Classic: Effect changed.
Requires 20 points in Protection. Stuns the target for 5 sec. Classic: Effect changed.
Requires 20 points in Protection. Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Requires 20 points in Protection. Increases all damage you deal by 2% while a shield is equipped. Classic: Was “One-Handed Weapon Specialization”, Effect changed, Moved from Tier 6.
Requires 25 points in Protection. Reduces the Rage cost of your offensive abilities by 1.
Requires 30 points in Protection. Requires 1 point in Concussion Blow. Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. Classic: Effect changed.
Not in Forever (2)
Improved Shield BlockTier 3 · 3 ranksClassic, rank 3 of 3: Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
Improved TauntTier 4 · 2 ranksClassic, rank 2 of 2: Reduces the cooldown of your Taunt ability by 2 sec.
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