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PriestTalents

Discipline, Holy and Shadow Magic: 51 points, one a level from 10 to 60.

Points left51 / 51
level—
Trees0 / 0 / 0
6 same · 7 not in Forever
Discipline0
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. Enter to learn.
Increases your damage with Wands by 13%. Classic: Ranks 5 → 2, Numbers changed, Moved from column 3. Enter to learn.
Increases the damage and healing of your instant cast spells by 1%. Enter to learn.
Requires 5 points in Discipline. Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. Classic: Ranks 5 → 3, Effect changed.
Requires 5 points in Discipline. Improves your chance to hit with Holy spells by 6%.
Requires 5 points in Discipline. Increases the damage absorbed by your Power Word: Shield by 7%. Classic: Numbers changed.
Requires 5 points in Discipline. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. Classic: Effect changed.
Requires 10 points in Discipline. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%. Classic: Ranks 5 → 3, Effect changed, Moved from Tier 4.
Requires 10 points in Discipline. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Requires 10 points in Discipline. Allows 17% of your Mana regeneration to continue while casting. Classic: Numbers changed, Moved from column 3.
Requires 15 points in Discipline. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. Classic: Effect changed.
Requires 15 points in Discipline. Increases your total Intellect by 3%. Classic: Effect changed, Moved from Tier 5.
Requires 15 points in Discipline. Requires 3 points in Improved Power Word: Shield. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Requires 15 points in Discipline. Reduces the casting time of your Mana Burn spell by 0.5 sec. Classic: Numbers changed, Effect changed.
Requires 20 points in Discipline. Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Requires 20 points in Discipline. Requires 1 point in Soul Warding. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Requires 25 points in Discipline. Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Requires 30 points in Discipline. Requires 1 point in Penance. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Classic: Effect changed, Required Mental Strength.
Not in Forever (4)
  • Unbreakable WillTier 1 · 5 ranksClassic, rank 5 of 5: Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
  • Improved Power Word: FortitudeTier 2 · 2 ranksClassic, rank 2 of 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
  • Divine SpiritTier 5 · 1 rankClassic, rank 1 of 1: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • Force of WillTier 6 · 5 ranksClassic, rank 5 of 5: Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Click a talent to learn a rank · Right-click or Shift-click to unlearn · Keyboard: Enter / Backspace

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