Affliction, Demonology and Destruction: 51 points, one a level from 10 to 60.
Points left51 / 51
Required level—
Trees0 / 0 / 0
2 same · 15 not in Forever
Affliction0
Increases the amount of Mana awarded by your Life Tap spell by 10%. Classic: Moved from Tier 2. Enter to learn.
Improves your chance to hit by 1% and reduces all threat you generate by 4%. Classic: Effect changed. Enter to learn.
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%. Classic: Effect changed. Enter to learn.
Requires 5 points in Affliction. Increases all periodic damage done by your Warlock spells by 1%.
Requires 5 points in Affliction. You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration. Classic: Was “Improved Drain Soul”, Effect changed.
Requires 5 points in Affliction. Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Requires 10 points in Affliction. Increases the damage done by your Bane of Agony by 5%. Classic: Was “Improved Curse of Agony”, Ranks 3 → 2, Effect changed.
Requires 10 points in Affliction. Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells. Classic: Ranks 5 → 3, Effect changed.
Requires 10 points in Affliction. Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. Classic: Effect changed.
Requires 10 points in Affliction. Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Requires 15 points in Affliction. Increases the critical effect chance of your Shadow spells by 1%.
Requires 15 points in Affliction. Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%. Classic: Effect changed.
Requires 15 points in Affliction. Requires 1 point in Amplify Curse. Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. Classic: Numbers changed, Moved from Tier 5.
Requires 20 points in Affliction. Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec. Classic: Numbers changed.
Requires 20 points in Affliction. Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%. Classic: Was “Improved Drain Life”, Ranks 5 → 3, Effect changed, Moved from Tier 2.
Requires 25 points in Affliction. Increases the damage dealt or life drained by your Shadow spells by 1%. Classic: Numbers changed, Required Siphon Life, Moved from column 2.
Requires 30 points in Affliction. Requires 1 point in Siphon Life. Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Not in Forever (5)
Improved Curse of WeaknessTier 2 · 3 ranksClassic, rank 3 of 3: Increases the effect of your Curse of Weakness by 20%.
Grim ReachTier 4 · 2 ranksClassic, rank 2 of 2: Increases the range of your Affliction spells by 20%.
Improved Drain ManaTier 4 · 2 ranksClassic, rank 2 of 2: Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.
Improved Curse of ExhaustionTier 5 · 4 ranksClassic, rank 4 of 4: Increases the speed reduction of your Curse of Exhaustion by 20%.
Dark PactTier 7 · 1 rankClassic, rank 1 of 1: Drains 150 of your pet's Mana, returning 100% to you.
Demonology0
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health. Classic: Effect changed, Moved from Tier 2. Enter to learn.
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%. Classic: Effect changed. Enter to learn.
Increases your total Stamina by 3%. Classic: Effect changed. Enter to learn.
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%. Classic: Effect changed, Moved from Tier 4. Enter to learn.
Requires 5 points in Demonology. Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Requires 5 points in Demonology. Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Requires 5 points in Demonology. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%. Classic: Was “Fel Intellect”, Ranks 5 → 3, Effect changed.
Requires 5 points in Demonology. You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Requires 10 points in Demonology. Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Requires 10 points in Demonology. When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec. Classic: Effect changed, Moved from Tier 5.
Requires 10 points in Demonology. Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%. Classic: Required Fel Domination, Moved from Tier 4.
Requires 15 points in Demonology. Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Requires 15 points in Demonology. Requires 2 points in Master Summoner. Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. Classic: Had no prerequisite, Moved from Tier 3.
Requires 15 points in Demonology. Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Requires 20 points in Demonology. Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Requires 20 points in Demonology. Requires 1 point in Demonic Sacrifice. When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active. Classic: Effect changed, Moved from Tier 7.
Requires 20 points in Demonology. Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Requires 25 points in Demonology. Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases Fire damage done by 2%.
Voidwalker - Reduces Physical damage taken by 2%.
Succubus/Incubus - Increases Shadow damage done by 2%.
Felhunter - Reduces Magic damage taken by 2%. Classic: Effect changed, Required Unholy Power.
Requires 30 points in Demonology. Requires 1 point in Soul Link. Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Not in Forever (5)
Improved HealthstoneTier 1 · 2 ranksClassic, rank 2 of 2: Increases the amount of Health restored by your Healthstone by 20%.
Fel StaminaTier 3 · 5 ranksClassic, rank 5 of 5: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
Improved Subjugate DemonTier 5 · 5 ranksClassic, rank 5 of 5: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.
Improved FirestoneTier 5 · 2 ranksClassic, rank 2 of 2: Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.
Improved SpellstoneTier 7 · 2 ranksClassic, rank 2 of 2: Increases the amount of damage absorbed by your Spellstone by 30%.
Destruction0
Increases the range of your damaging spells by 10%. Classic: Effect changed, Moved from Tier 4. Enter to learn.
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec. Classic: Effect changed. Enter to learn.
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec. Classic: Effect changed, Moved from Tier 2. Enter to learn.
Requires 5 points in Destruction. Reduces all damage taken by 2%.
Requires 5 points in Destruction. Reduces the Mana cost of your Destruction spells by 3%. Classic: Ranks 5 → 3, Numbers changed, Moved from Tier 1.
Requires 5 points in Destruction. Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec. Classic: Effect changed.
Requires 10 points in Destruction. Increases the critical strike damage bonus of your Destruction spells by 20%. Classic: Ranks 1 → 5, Numbers changed, Required Devastation, Moved from Tier 5.
Requires 10 points in Destruction. Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard. Classic: Effect changed, Moved from column 4.
Requires 15 points in Destruction. Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell. Classic: Ranks 2 → 3, Effect changed.
Requires 15 points in Destruction. Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%. Classic: Was “Improved Searing Pain”, Ranks 5 → 3, Effect changed, Moved from column 4.
Requires 15 points in Destruction. Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 111 Fire damage and consuming your Immolate effect. Classic: Effect changed, Required Improved Immolate, Moved from Tier 7.
Requires 20 points in Destruction. Requires 3 points in Intensity. Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec. Classic: Effect changed.
Requires 20 points in Destruction. Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Requires 20 points in Destruction. Requires 1 point in Conflagrate. Increases the critical strike chance of your Conflagrate spell by 8%.
Requires 25 points in Destruction. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Requires 30 points in Destruction. Requires 1 point in Bane of Havoc. Deals 100 to 114 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Not in Forever (5)
Improved FireboltTier 3 · 2 ranksClassic, rank 2 of 2: Reduces the casting time of your Imp's Firebolt spell by 1 sec.
Improved Lash of PainTier 3 · 2 ranksClassic, rank 2 of 2: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.
DevastationTier 3 · 5 ranksClassic, rank 5 of 5: Increases the critical strike chance of your Destruction spells by 5%.
Improved ImmolateTier 5 · 5 ranksClassic, rank 5 of 5: Increases the initial damage of your Immolate spell by 25%.
EmberstormTier 6 · 5 ranksClassic, rank 5 of 5: Increases the damage done by your Fire spells by 10%.
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