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MageTalents

Arcane, Fire and Frost: 51 points, one a level from 10 to 60.

Points left51 / 51
level—
Trees0 / 0 / 0
13 same
Arcane0
Increases your damage with Wands by 13%. Classic: Moved from Tier 2. Enter to learn.
Improves your chance to hit with Arcane spells by 1%. Classic: Effect changed. Enter to learn.
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast. Classic: Was “Improved Arcane Missiles”, Effect changed. Enter to learn.
Requires 5 points in Arcane. Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. Classic: Numbers changed, Moved from Tier 1.
Requires 5 points in Arcane. Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. Classic: Ranks 5 → 2, Effect changed.
Requires 5 points in Arcane. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 5 points in Arcane. Increases your Armor by an amount equal to 25% of your Intellect. Classic: Ranks 1 → 2, Numbers changed, Moved from Tier 3.
Requires 10 points in Arcane. Increases the range of your Arcane spells by 3 yards. Classic: Was “Magic Attunement”, Effect changed.
Requires 10 points in Arcane. Increases the critical strike chance of your Arcane spells by 2%. Classic: Was “Improved Arcane Explosion”, Effect changed.
Requires 10 points in Arcane. Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Requires 15 points in Arcane. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. Classic: Was “Improved Mana Shield”, Effect changed.
Requires 15 points in Arcane. Your Counterspell also Silences the target for 2 sec. Classic: Effect changed.
Requires 15 points in Arcane. Requires 5 points in Arcane Concentration. Allows 17% of your Mana regeneration to continue while casting. Classic: Numbers changed, Had no prerequisite, Moved from column 4.
Requires 15 points in Arcane. Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Requires 20 points in Arcane. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Requires 20 points in Arcane. Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. Classic: Effect changed, Required Arcane Resilience.
Requires 25 points in Arcane. Increases the damage done by your spells by 1% and your critical strike chance by 1%. Classic: Effect changed, Required Presence of Mind, Moved from column 2.
Requires 30 points in Arcane. Requires 1 point in Presence of Mind. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. Classic: Effect changed, Required Arcane Instability.

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