Elemental Combat, Enhancement and Restoration: 51 points, one a level from 10 to 60.
Points left51 / 51
Required level—
Trees0 / 0 / 0
5 same · 8 not in Forever
Elemental Combat0
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. Classic: Effect changed. Enter to learn.
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. Classic: Effect changed. Enter to learn.
Requires 5 points in Elemental Combat. Reduces damage taken from Fire, Frost, and Nature effects by 3%. Classic: Numbers changed, Moved from column 2.
Requires 5 points in Elemental Combat. Reduces the cooldown of your Shock spells by 0.2 sec. Classic: Numbers changed, Moved from Tier 3.
Requires 5 points in Elemental Combat. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%. Classic: Effect changed.
Requires 5 points in Elemental Combat. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec. Classic: Effect changed, Moved from Tier 4.
Requires 10 points in Elemental Combat. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Classic: Moved from column 1.
Requires 10 points in Elemental Combat. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. Classic: Was “Lightning Mastery”, Ranks 5 → 3, Effect changed, Required Call of Thunder, Moved from Tier 6.
Requires 15 points in Elemental Combat. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec. Classic: Was “Improved Fire Totems”, Effect changed.
Requires 15 points in Elemental Combat. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%. Classic: Effect changed.
Requires 15 points in Elemental Combat. Requires 3 points in Elemental Alacrity. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%. Classic: Ranks 5 → 1, Effect changed, Had no prerequisite, Moved from Tier 3.
Requires 20 points in Elemental Combat. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards. Classic: Was “Storm Reach”, Effect changed.
Requires 20 points in Elemental Combat. Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires 20 points in Elemental Combat. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Requires 25 points in Elemental Combat. Requires 1 point in Call of Thunder. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. Classic: Ranks 1 → 5, Effect changed, Had no prerequisite, Moved from Tier 5.
Requires 30 points in Elemental Combat. Requires 3 points in Lightning Overload. You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Not in Forever (1)
Elemental MasteryTier 7 · 1 rankClassic, rank 1 of 1: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement0
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. Classic: Moved from Elemental, Tier 2. Enter to learn.
Improves your chance to get a critical strike with all spells and attacks by 1%. Classic: Effect changed, Moved from Tier 2. Enter to learn.
Increases your Intellect by 2%. Classic: Effect changed, Moved from column 2. Enter to learn.
Requires 5 points in Enhancement. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Requires 5 points in Enhancement. Increases your Attack Power by an amount equal to 33% of your Intellect.
Requires 5 points in Enhancement. Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors. Classic: Effect changed.
Requires 5 points in Enhancement. Increases the damage done by your Lightning Shield orbs by 5%.
Requires 10 points in Enhancement. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. Classic: Numbers changed, Moved from Tier 5.
Requires 10 points in Enhancement. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Requires 10 points in Enhancement. Increases your chance to dodge by an additional 2%. Classic: Ranks 5 → 3, Numbers changed.
Requires 15 points in Enhancement. Increases your Stamina by 2%. Classic: Effect changed, Moved from column 3.
Requires 15 points in Enhancement. Requires 3 points in Mental Dexterity. Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike. Classic: Effect changed, Required Thundering Strikes.
Requires 15 points in Enhancement. Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. Classic: Effect changed, Required Elemental Weapons, Moved from Tier 7.
Requires 20 points in Enhancement. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. Classic: Was “Parry”, Effect changed, Moved from column 3.
Requires 20 points in Enhancement. Increases your spell damage and healing by up to 15% of your Intellect.
Requires 20 points in Enhancement. Requires 1 point in Stormstrike. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Requires 25 points in Enhancement. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Requires 30 points in Enhancement. Requires 2 points in Mental Quickness. Increases your attack speed by 30% for 25 sec.
Not in Forever (5)
Shield SpecializationTier 1 · 5 ranksClassic, rank 5 of 5: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Enhancing TotemsTier 3 · 2 ranksClassic, rank 2 of 2: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Two-Handed Axes and MacesTier 3 · 1 rankClassic, rank 1 of 1: Allows you to use Two-Handed Axes and Two-Handed Maces.
Improved Weapon TotemsTier 5 · 2 ranksClassic, rank 2 of 2: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Weapon MasteryTier 6 · 5 ranksClassic, rank 5 of 5: Increases the damage you deal with all weapons by 10%.
Restoration0
Reduces the casting time of your Healing Wave spell by 0.1 sec. Enter to learn.
Reduces the Mana cost of your totems and any spells that summon or move them by 5%. Classic: Effect changed, Moved from Tier 2. Enter to learn.
Requires 5 points in Restoration. Allows 17% of your Mana regeneration to continue while casting.
Requires 5 points in Restoration. Reduces the threat generated by your spells by 5%. Classic: Was “Healing Grace”, Effect changed, Moved from Tier 3.
Requires 5 points in Restoration. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. Classic: Effect changed, Moved from Tier 1.
Requires 5 points in Restoration. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. Classic: Effect changed, Moved from column 1.
Requires 10 points in Restoration. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. Classic: Numbers changed, Moved from Tier 2.
Requires 10 points in Restoration. Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell. Classic: Ranks 5 → 3, Numbers changed.
Requires 10 points in Restoration. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Requires 15 points in Restoration. Increases the critical effect chance of your healing spells by 1%. Classic: Effect changed, Moved from column 3.
Requires 15 points in Restoration. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. Classic: Effect changed.
Requires 15 points in Restoration. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. Classic: Numbers changed, Required Restorative Totems, Moved from Tier 7.
Requires 20 points in Restoration. Increases the amount healed by your Healing Wave spell by 8%. Classic: Effect changed, Moved from column 1.
Requires 20 points in Restoration. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Requires 25 points in Restoration. Increases the effectiveness of your healing spells by 2%.
Requires 30 points in Restoration. Requires 3 points in Healing Way. Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Not in Forever (2)
Nature's GuidanceTier 3 · 3 ranksClassic, rank 3 of 3: Increases your chance to hit with melee attacks and spells by 3%.
Totemic MasteryTier 3 · 1 rankClassic, rank 1 of 1: The radius of your totems that affect friendly targets is increased to 30 yd.
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